The ACTUAL History of Bloons

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2023-01-09に共有
Still not as crazy as the eets is Btd6. This took so long to make, finally its here

00:00 Pre-BTD3
15:44 Post-BTD3
27:15 BTD4 Era
48:50 Bloons TD 5
01:09:06 Bloons TD Battles
01:38:02 Monkey City & BSM2
01:42:43 Bloons TD 6 (at launch)
01:56:14 BATTD & Bloons Pop!
01:59:47 Battles 2
02:16:06 Bloons TD 6 and the future

Maxwell art : youtube.com/@MEATGOOD
Videos mentioned/Clips taken from :    • Bloons Footage playlist  

Secret video : Stop moving the secret video around. No one's going to find it if you keep hiding it in a dumb playlist -F

コメント (21)
  • @Foekoe
    Bro made a 3 hour lecture about goofy cartoon monkey's, it doesn't get better than this.
  • I am 88% convinced orange has gone insane making this video
  • @bye1551
    I think my favourite part about BTD and ninja kiwi is how connected to their community they are. They're basically founded off community contributions and they've remembered that by very clearly listening to their contributions
  • @FrostDachi
    I dont know why, but I CONSTANTLY find myself rewatching this over and over. Whether invested or just kinda in the background. Maybe the video is just THAT good to me
  • @Berrk.
    The best part about btd 6 is you dont have to play the previous 43 games to understand it
  • @GoldWillow64
    1:06:42 I don’t know why but “super funky man club” had me dead 💀 💀💀
  • Man, I always wanted a 2 hour 46 minute and 32 second long video about a funny balloon popping monkey game explaining all the story and history of a small video game, thanks for making it!
  • The snowman wasn't melting he was using his own body as snowballs to throw at you until there was none of him left. Truly genius writing and a metaphor for the cost of success 🙏
  • I love how Ninja Kiwi is heavily involved with their community, to the point they knew that one half of their game was a hellscape full of escaped mental asylum patients and the other half was a bunch of 5 year olds, that they made two more games based off of the respective sides.
  • @yayiyi_
    why am i rewatching this video
  • @ZacharyArthur
    2:15:00 it always amazes me how far lengths NK are willing to go wether it be 30th december updates and all that other stuff its just the dedacation from NK tthat keeps me coming back every. single. day also great job on the vid this is like my 14th time watching it and i LOVE IT keep up the good work im looking forward to your next bloons video
  • Absolutely loved the history of BTD Battles, brought back some great memories. Thanks for doing this!
  • @W7RSON
    I love how Aliensrock and ISAB both cemented themselves so much in Bloons culture to the point they appear in literal essays about the Bloons Franchise trajectory
  • @sansjepg
    24:08 You got me here and also the Spamton glasses on the monkey
  • The fact that he made an entire 3 hour essay about monkeys that throw darts at bloons is insanity And not to mention that there's actual editing just is amazing.
  • The Anti-Bloon (sometimes referred to as just Anti-Bloon) is the 5th upgrade of Path 2 for the Super Monkey in Bloons TD 6. The Anti-Bloon heavily buffs the Tech Terror's activated ability and increases its base power considerably. The Annihilation ability now does 10,400 damage across a 120 range radius onto up to 2000 Bloons compared to the previous 2,500 damage, 70 range radius, and its ability cooldown decreases from 45s to 30s. The main attacks also gains +4 damage, has +5 pierce, +10 range, for a total of 5 damage, 14 pierce and 82 range. In addition, it now gains the normal damage type. With its ability or the Ultravision crosspath, The Anti-Bloon can pop Camo Bloons too. And lastly, critical hits are improved: the main attack's crits now occur every 13-17 shots instead of every 15-20 shots, and crits deal 50 damage instead of 10, making the damage per shot for a single target range between ~7.647 and ~8.461, with 8 being the average; and the critical 3rd ability usage equates to 15,600 damage. This upgrade costs $76,500 on Easy, $90,000 on Medium, $97,200 on Hard, and $108,000 on Impoppable. Appearance The Anti-Bloon is an entirely robotic monkey bearing massive gold-muzzled, light grey plasma cannons on each arm, with red fins on the muzzle and a red grill on each cannon. These cannons are fed by red tubes linking to its main body and head, which is a sinister dark grey color with ominous red lines on its torso. All its limbs are the same color, with its feet bearing red metal rings around the ankles, and the arms linking directly into its plasma launchers. The Anti-Bloon's head bears the same glowing red eyes as its predecessor, Tech Terror, though with bright lines around where the irises should be, and its mouth, previously bearing white teeth in a grim frown, is now a pair of jagged metal jaws hung open as it appears to be shouting something. The screws for the mouth hinge are clearly visible as well, and it also has a fairly substantial underbite owing to the fact much of its faceplate is sunken-in metal plating of a lighter color. Mechanics The Anti-Bloon massively improves every aspect of Tech Terror, with 5x base damage, (5 normally, 50 on a crit) +5 pierce, (14) +10 range, (82) Normal type damage, (pops any Bloon) and a buffed crit rate of every 13-17 shots. The Annihilation ability now deals 10,400 damage, has 2,000 pierce, and 120 range. Targeting Priorities The Anti-Bloon's main attack has two independently targeting attacks that each shoot projectiles. These projectiles move straightforwardly. First: Targets the first bloon visible within its range. Last: Targets the last bloon visible within its range. Close: Targets the closest bloon visible within its range. Strong: Targets the strongest bloon visible within its range. The Anti-Bloon, just like Robo Monkey, has a secondary targeting option called Alternate Arm, which allows for two simultaneous targeting priorities at any given time. This is controlled by a second targeting setting above the original targeting setting. However, both arms cannot be set on the same targeting priority, and one setting must be changed into a different priority before the other setting can be changed into the desired targeting priority. The Anti-Bloon's annihilation blast, while arbitrarily high, defaults on Close relative to the robot. The Anti-Bloon can access the Camo Prioritization targeting priority if given the 0-5-2 crosspath, which when set allows the The Anti-Bloon to prioritize Camo Bloons before any other bloon type. Summary The Anti-Bloon is an expensive option for dealing huge damage versus bloons of all types, with significantly stronger plasma bolts and provides it with a much stronger annihilation ability for wiping out many bloons across a wider scale. It is a very powerful single-tower option, but its price tag makes it unaffordable outside of large-scale farming. It is possible to purchase Anti-Bloon in a real CHIMPS game, but it is extremely expensive overall, and will likely only be purchasable by at least Round 92. In the extreme late-game (Rounds 101+), The Anti-Bloon only serves purpose as a required separate sacrifice for the Vengeful True Sun God, alongside Legend of the Night. Because its general DPS greatly diminishes in extremely high rounds, it is worth sacrificing The Anti-Bloon for a 2x strength True Sun God. Tips 2-5-0 Anti-Bloon serves as the superior crosspath due to the Plasma Blasts upgrade more than doubling the power of The Anti-Bloon. 0-5-2 Anti-Bloon is mostly restricted to specific challenges where it is impossible to grant the Anti-Bloon with external camo detection. Place the Anti-Bloon in a place where there is a lot of open space, as this will optimize its main power. Even though the Anti-Bloon's ability has an extremely large blast radius, place the Anti Bloon in an area where its range will cover lots of track, in order for its ability to deal damage at its greatest potential.