Ubisoft's Forgotten Master Piece.... (The Division)

20,043
0
2024-07-17に共有
Tom Clancy's The Division is a forgotten gem, but why does nobody know about its great artistic flair? Initially overlooked in 2016, it has since emerged as a masterpiece with deep, somber, and powerful atmospheric immersion. The Division showcases Ubisoft at their best, with exceptional environmental storytelling set in the brooding, pandemic-ravaged streets of Manhattan during Christmas. Join us as we revisit this gem, explore the story of how the franchise came to be, where it went, and where it could go in the future.

For Business Inquiries [email protected]

コメント (21)
  • @Mobius__
    The atmosphere in the first game was truly immaculate. Especially the Dark Zone. I've been tempted to get the second game on sale, but living in Northern Virginia means that DC in the summer is not as visually appealing as NYC in a blizzard.
  • I remembered one day going to the dead zone. I was young, like 11 or 12. The dead zone scared me but i pushed through. Mannn it was intense. I remembered crossing paths with a group at the night time and i rolled with them. We had hella players taking out enemies. I was a low level noob so i needed to be healed alot. The on going fires, the destruction, the gunfights, the enemies, the Rouge agents, the night along with the blizzard. All these things combined with my fear as a little squeaker. Made this game stay rent freein my head. Miss those days man frl.
  • How you describe "vibe" and how it relates to the Division reminds me of how Far Cry 2's gameplay, setting, and mechanics all served to fit the vibe of being an unlucky mercenary with malaria stuck in a civil war left for dead with no choice but to complete your mission by any means necessary. The Division would have benefitted from similar "painful" game mechanics like malaria and jamming weapons.
  • Time to watch one of my favorite "sit back and relax" youtubers talk about one of my favorite "sit back and relax" games.
  • The division is one of my favorite games of all time. I spent so much time taking in the environments and appreciating how well crafted the world was. I loved the gameplay loop and getting gear, but I loved listening to the radio in safe houses and looking for crashed drones just as much, just because the game was so beautiful and immersive.
  • You should’ve mentioned the coop mechanic in Division. It’s takes the ranks of everyone in the party, calculates the average number, and assigns that rank to all the enemies and loot. This meant that when I (lvl 20+) was helping my friend (lvl 7), I was one-shotting everyone and they were one-shotting my friend. Also all the gear was worthless to me and my friend couldn’t use anything he picked up
  • The gameplay of The Division achieves a really strange feat in the fact that (in my opinion), a LOT of the problems I have with it almost completely vanish when I play with at least one other friend. Playing through every mission on the hardest difficulties and barely scraping by, dying over and over again until something clicked and we finally pushed through to the finish. The enemies are still bullet spongy, the world still seems to fall apart in each mission, but it never mattered when me and my boy's squadded up. Loved every second of it.
  • I fondly remember playing this game in high school over winter break and you've perfectly summarized everything I felt during that time. The vibe was perfect. This video is definitely going on the fridge
  • If you like the worldbuilding of The Division, you should check out World in Conflict. Made by the same developers, Massive, it’s a compelling alternate history where the Soviets invade Europe and small parts of America. A lot of the missions take place in Washington State, and it gives me chills as a native there.
  • This is one of the best co-ops to play with friends and family, ran through The Division very recently with my girlfriend and her usualy palette is typically Sims 4 and Animal Crossing. The game is great right now with a small community supporting its multiplayer on Discord.
  • The atmosphere in this game is unparalleled. Every now and than I'll boot up the game and simply run around the whole map. The Christmas lights at nighttime, especially when it's also snowing...I don't think anything in gaming has looked that good since 8 years later. I really hope Divison 3 can take the best of both games, and it returns to New York as its main setting.
  • This was so well written man well done. You nailed this video
  • Ubisoft drove this series to the ground with constant bugs, nerfs and lack of a solid endgame in the beginning. Great concept, truly awful developers
  • @d.dge.
    Hearing gregor outside of his main channel was a shock
  • Survival was absolutely addictive I played countless hours running it on pve or pvp. The darkzone was my other go-to with my buddies. we spent entire weekends doing landmarks, taking down rogues, and going rogue. For those who didn't see it at its best being fully populated, that sucks it was something to see and enjoy. It's actually sad that someday it will be gone. I road my way through all the waves high and low. I still go back and play and actually spend time walking and reminiscing all the hours. Great video. You nailed it all perfectly, so many players just ran through the game to just do pvp they never really played the game.
  • I played it with my buddies years ago who are now are busy with their daily lives. Good memory
  • I tried out The Division after Covid once it was free, and the world building blew me away. Especially after Covid. Different factions struggling for power while all being different flavors of evil felt (as you said) very video-gamey, but the way the game delivered these malicous actions left me wanting to avenge the victims. Taking a moment from the gunplay to look at a murder scene and imagine what went down leaves a major impact on the world created. Especially later into the game when you move from Cleaners "We're burning out the plague" to the Rikers torturing captures police in horrifying ways both physically and mentally. Yes, every enemy becomes a bullet sponge. Yes, it was Ubisoft's way to justify a looter shooter. And Yes, it gor annoying when you have to empty 9 LMG magazines into Big Johnny and he's still walking towards you. But if you can look past the obvious and enjoy the setting, it feels like delivering retribution one 7.62 at a time. ALSO: now that we're post Covid, the game becomes an intriguing "What-if" situation that highlights the malicous nature of some people when push comes to shove. The Divison 2, while not as applicable, can also be considered as a "What-if" to the riots in DC 2021. In a weird sense, it feels like these games are predicting US events. Or, maybe it's making bets on what seems plausible and would make an engaging story. Simplification: World building very good. Evil groups very bad. Enemies too bullet spongy but more patriotic retribution per magazine. Imagine if it were real life.