These Are the Most Unique Planet Types in No Man's Sky

163,219
0
Published 2023-11-09
Which planet types are No Man's Sky's most unique? Dead worlds with low gravity? A planet full of volcanoes? A planet infested by titan sand worms? Bubbles? Hexagons? Let's take a look at the procedural planet tech No Man's Sky in 2023.

BECOME A VALUED MEMBER: youtube.com/channel/UCGS61aaitswZUJdEZGr6ogA/join

#NoMansSky #NMS #Kanaju

Chapters of this Review:
00:00:00 - Intro
00:02:27 - Honorable Mention: Honey Deserts
00:03:28 - Hexagon Worlds
00:04:29 - Dead/Airless Worlds
00:05:45 - Volcanic Planets
00:06:41 - Bubble Lush Planets
00:07:57 - Honorable Mention: Marsh Worlds
00:09:35 - Infested Planets
00:11:03 - Dissonant Worlds
00:13:55 - Outro

Links:
10 Ways to "Fix" Planetary Exploration:    • 10 Ways to "FIX" Planetary Exploratio...  

Subscribe and ring the notification bell if you like:
   / @kanaju  

Music: Driftmaster by Shane Ivers, Cruise Control by Shane Ivers, Spacedman by Shane Ivers, Save Us Now by Shane Ivers - www.silvermansound.com/

All Comments (21)
  • Once I visited a moon with gravity so low I jumped and actually exited the atmosphere! I love this game
  • @ArchangelExile
    Even though the are so many variations of planets, I feel like I keep seeing the same 10 or so biomes. I hope they keep updating biome diversity. And I know it'll never happen, but, I also wish they'd make it so the same planet can have at least 2 or 3 different biomes, such as tropical/desert near the equator and arctic/tundra at the poles, as opposed to the same biome throughout the entirety of the planet (not counting caves and oceans).
  • @pauline_f328
    I mean. A planet with low gravity may let all of its atmosphere escape. It's smaller planets like the moon can't have an atmosphere - it just float away because of the low gravity. So that does make some kind of sense tbh
  • @ShmankyTube
    I believe I heard Sean Murray say in an interview that they don't want multiple biomes on a planet. So once you've landed on a planet you know that the entire planet will look the same as what you see immediately around you. There are a few exceptions. If the planet has oceans you can find some interesting coasts and islands. You might find caves. I would be satisfied if they could at least vary the terrain and vegetation density. They seem to insist on having the entire planet be hilly and full of rocks and plants. If they could have that but also regions of the same planet that is flat and free of vegetation it would add perceived variety without having multiple biomes. This game just refuses to give you a planet that is flat. Sometimes I get so excited when I find an area of a planet that is kind of flat because you're able to see things at a distance and it looks cool.
  • @Knight_Trinity
    I used to think some of these biomes were mutually exclusive, but after weeks of exploring, I found a dissonant bubble lush planet, and I'm planning on making it my home base! I wonder if its possible to get infested bubble lush planets, or even one of those that's dissonant! Though I'm sure it'd be a mess visually, haha!
  • @matthewtowne8220
    I'm always a fan of the barren, airless, lifeless worlds. I always find them quiet and relaxing and one of these days I want to build a nice base on one.
  • @crazytrain03
    I found a core system years ago. That has a bubble lush planet, 2 paradise planets and a grassy planet. No harsh planets at all. Only system like that I have found in about 600 hours. Another very rare planet type I've found, are colorless worlds and color shifting worlds. They are super trippy
  • @TabalugaDragon
    7:36 - this is the most aggressive "Bubble storms!" I've ever heard in my life. 😆
  • I’m surprised you didn’t mention chromatic planets. Inverted color pallets make calling your starship a challenge because there’s really no easily discernible difference between green & red when everything looks black & white. I discovered one that was so dark I couldn’t see more than a few feet underground, even with my flashlight on. Very disorienting!
  • @ayymang2157
    One thing I hope Hello Games keeps improving in the future is making these 'unique' types of planets more procedural than they are. The hexagon biome doesn't have ANY procedural elements aside from the sky and terrain, so once you've seen one you've seen them all. Volcano planets have some colour variation at least, but they still suffer largely from the same problem. Dissonant worlds are a huge improvement since they can be applied to any existing biome variant in the game and I really hope HG works on more stuff in that vein (and makes more sub biomes for the volcano and swamp biomes)
  • @twinarcher8123
    Started playing the game recently, iust reached 10 hours, and my first system had some cool planets, my starter planet was a snow one with tons of mountians, fauna, and 6 animal species. I had 3 other planets one was the hexagonal world, one was a very hot planet, andnd the last planet was one that had acid rain and no color evedything was black and grey, the animals were aggressive and it had a gaint animal that dug through the ground. Overall cool start.
  • @joshs.1760
    My favorite part also. Always hoping for more variety with every update. Sadly, not much lately. I kind of understand others wanting custom ships however most time is spent on planets so feel improvement to planets,flora and fauna I think would give us the most bang for our buck.
  • I've wanted more variety in planet biome generation for ages, but I accept that the game engine is likely at its limits for complexity (with stability). I'm assuming this is why the focus has usually been on extra content to layer on top of the existing foundation. Thinking about it some more, I think I would really enjoy seeing some more variety in structures and 'locations of interest.' If the game had a much larger pool of buildings to squish together the worlds would feel a lot less samey and repetitive.
  • @testedhawk
    I played No Man's Sky back in 2016 and have been following it ever since then If you told me that the game would end up having volcanoes, underwater planets, and Eldritch horrors; I genuinely would have laughed in your face. I'm so glad they continued to work on this game and make it the amazing creation it is now
  • @trademarkshelton
    This has been a great trip down memory lane for me--other than Dissonant worlds, the rest of these planet types were in the game when I started playing, and I can remember the times I encountered most of them for the first time. I spent a lot of the early game tutorial period during my first playthrough on a pillared exotic planet, and I spent a while thinking "Wow, this is a lot weirder of an environment than I expected--is the whole game like this?" They're still possibly my favorite planet type just for the nostalgia. The first infested planet I found also had a color change effect on it that made everything grayscale, but with a refracted rainbow edging effect, like looking at oil on water. Really served to make the whole thing look--and feel--like I had landed in a horror movie. (This was before the update that added titan worm burrows and such, but there were still whispering eggs everywhere, and I was fresh out of my first experience with those, and the scare factor was strong.) On my second playthrough--which was the first on my own account for the game, having previously played on a friend's copy--I was very surprised to find one of the "bubble lush" planets you mentioned, where storms will be announced but do nothing hazardous. At the time I thought it was a bug. I set up an activated indium mining station there just in case, and every update after that I would hope and pray that the "bug" wouldn't be found and fixed, and ruin my weird little paradise. Although I've seen all of these types before at this point, I always tell people that while there is a lot of the game that is predictable to me now, I still find things to this day that surprise and impress me. Just the other day I found a hexagonal planet with a color change property that made close up things yellow and far away object blue during the day, but then did the opposite at night. Absolutely beautiful to explore. And that type of find is what keeps me exploring and recording, three years after getting into the game. Thanks for the reminiscing session, Kanaju, and great video.
  • @RabidJohn
    I may only need it for the one blueprint, but finding basalt is a priority, IMO, because the Paralysis Mortar is my favourite right-click weapon, especially in conjunction with the Voltaic Amplifier. I've got a base on a purple paradise planet with bubbles. The weather says 'inescapable toxins', but there are no storms and no drain on my exosuit. Mind you, I scanned one system from my freighter and got a 'Most Perfect Planet' record pop up - paradise quotient 91%. When I landed there it was infested and abandoned...
  • @Cinedragon
    Damn, I was on a Honey desert planet! Wish I knew about the sticky honey bit. I'm trying to unlock new recipes. Hope I remember where I saw that planet.
  • @AndreaDelRiva
    Interceptor update is likely the most welcome and liked of 2023 for NMS. I can only wish we had more of this kind of updates. NMS is mainly about exploration, it badly needs new things to be discovered given the 200+ galaxies out there.
  • @janet9867
    Great video! Appreciate you taking the time to stream this!