The Sniffer was a MISTAKE!

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2023-06-07に共有
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#minecraft

コメント (21)
  • in addition to this, really irritates me how they keep adding new mobs that are super animated but old mobs seem to now be completely ignored
  • @Raevahn
    The torch plant could easily have been used for a glowing potion as well
  • @pwvyres
    the biggest issue i have with the sniffer (and the plants it brought) is that they dont fit in with the rest of minecraft aesthetically, even after being in the game for as long as they have so i know its not just an unfamiliarity problem. they look incredibly out of place and seem more like something that you would find in a mod that adds a new dimension
  • I know the golems we were shown weren't the most interesting, but God do I really want new golems. Golems are such a cool concept, being able to make creatures to do things for you. It's exactly what a game about shaping the world should have, and I really want more. Plus, the copper golem was adorable. It is my son.
  • @SteamedToast
    I remember a bunch of people voting for sniffer because they wanted more flower options - I don't think anyone anticipated it would just be 2 flowers or that it would be so rare for seeds to drop.
  • @qweraws6829
    They could have used glowstone for the glowing signs and item frames.. no need for a whole mob just for that
  • @Room_bros
    the rascal didnt only drop iron pickaxes, it would drop emeralds, iron and sometimes diamonds
  • As someone who tries to stay up to date with everything Minecraft and Mojang, I think the real problem with the mob votes is that Mojang does not communicate details clearly with the mob vote animations. I remember it being stated during the vote that the sniffer plants would be purely decorational (I don't remember where, maybe a developer tweet), but most people were completely unaware of that. Coming back to this video, I would like to add that these mob animations are also very simple and vague. For early concepts they work if the mobs are fleshed out more beyond their announcement, but in the case of the sniffer, nothing else was really added which made the mob feel incomplete and disappointing. Only a couple other mobs were like this, but their features were already worth it, imo, those being the allay and more recently, the armadillo. I feel like the inconsistency in how much the mob is fleshed out beyond the initial design makes it difficult to know what to expect.
  • So, you need to search for a specific type of biome, and in that biome search for a specific type of structure that doesn't spawn very often. Found the structure? Now search for a specific type of block that you need to use your brush on. You get a 6% chance to find a sniffer egg. Which means it could take you some time to get it. Found the egg? Now you have to place it on a specific type of block for it to hatch in 10 minutes, otherwise you have to wait 20 minutes. Oh and you need to repeat the search if you want to breed them. The egg hatched? Now you have to wait for the sniffer to grow up. It grew up? Now you have to wait 10 more minutes for it to sniff out a seed. Got the seed? Now you can plant it and congratulations! All that work, all that exploration, all that waiting, just so you can get one flower which is useless outside of being decorative. Oh wait what? You wanted the other flower? Well tough luck, now you have to wait 10 minutes again and hope that the next seed sniffed is the one you wanted.
  • @Dexef_
    Friendly reminder that nothing is stopping them from changing the phantom. The problem isn't ever the concept people voted for but the implementation
  • @Nethaura3132
    Not to mention, the average player would never even see a sniffer in survival without going out of their way. Its found rarely, in 1 structure, for which the player also needs to happen to have a niche little tool, in 1 specific type of ocean biome, and then it also takes like an hour to hatch and grow up.
  • They should just stop with the mob votes and just do biome votes every so often. Mobs usually tear the community apart and end in disappointment(whether it’s our own fault or not). The biome vote was great and it helped us steer the game and actually make a difference.
  • rascals also add a new passive mob to the underground, only previously occupied by bats
  • @Luki-1331
    Remember people, the mobs we choose aren't the problem, the real problem is both the fact that mojang doesn't explain mobs to us well, and the fact that mojang could make better design choices when making them, unlike A GLOWING SQUID THAT DOESN'T GLOW The past mob votes had bad choices but mojang "saved them" by adding things around their mechanics, however, this is just a way for them to keep us "satisfied" with the mob vote winner
  • @magnated
    I wanted the Rascal. It reminded me of Korok's in Breath of the Wild. A little reward and distraction from monotonous early game caving. From what I remember it wasn't strictly said to be only an enchanted iron pickaxe. Might have even given us other things albeit rarer chance, like golden apples or maybe even access to a haste potion.
  • 4:20 Counterpoint to ths. The purpose of glow ink could've been perfectly served by glow berries, added in the same update. Even if it was the "better mob" out of the available 3 its purpose could've been completely replaced by something that's more accessible and easier to farm.
  • @capricorn3511
    I'll never forget the copper golem. He was so cute. HE LOOKED SO HAPPY WITH HIS BUTTONS.
  • Seriously, imagine if the Sniffer dug up artifacts when brought near ruins, or if the flowers it found were actually useful.