Why Are AAA Games Getting WORSE?!
1,959,103
2024-04-28に共有
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___TIME STAMPS___
Introduction – 0:00
What Does ‘AAA’ Actually Mean? – 3:45
Games Have Gotten TOO Big – 5:33
Why So Many Layoffs? – 7:49
AAA Games Are TOO Safe – 9:23
We Need More AA Games – 13:45
Indie vs. AAA – 15:35
Lack of Creative Control – 17:35
Too Many Cooks In The Kitchen – 19:08
Conclusion - 22:35
コメント (21)
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Pre-order a like for this video, only $10!! What a steal!! Join The Act Clan Discord ➤ discord.gg/yBABtkh
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It’s actually insane that people had to get completely burned 11 years in a row just to actually realise there was a huge fire going on.
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Ubisoft got a Pass. Since they create AAAA games nowadays.
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I used to work in Programming. Once when the client asked for a change, I was assigned to add the code for it and it took me 1 hour with the testing (being generous). My supervisor told me I should not report right away it’s done because I had to take 2 business days to do it and now I (we) had to pretend we were still working on it to make the client realize the code was not that easy to work on therefore we should still be paid to be on hold for future changes. I realized a lot that day about “business”.
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I'm an indie dev myself. I keep looking at how impressive all these character movements and interactions are made, but only to realize that a single player linear game with a team of 500 employees takes them years to make. If they actually stopped overthinking everything to the degree of "will HR approve of my code?", they would be released in months. It's really sad.
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It's funny how the movie industry is paralleling the video game industry during the same time period. Big budgets, lots of greed, zero inspiration.
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I’m going to quote EmpLemon here because he summed it up brilliantly “People are so focused on making a product Profitable, that they forget to make it Valuable”
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I miss getting a game, beating the story, playing the MP for a couple weeks, then moving on to the next game. Now every game wants me to make it my life, with unrealistic chore like grinds.
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as someone who has way too many hours in drg: ROCK AND STONE OR YER' AINT COMIN' HOME
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DID I HEAR A ROCK AND STONE?!
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Greed is one of the reasons why modern gaming isn’t fun anymore. Edit: No I don’t play Fortnite and COD. Even the recent COD games suck. I don’t play live service games in general. Yes there are good games that have came out last year in this year. But I mainly avoid the bad or mediocre ones.
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If buying games isn't owning them then piracy isn't stealing them.
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Best example if a triple A game done right is the witcher 3! Incredible visuals, fairly priced dlc, great gameplay, large world, replayability, attractive characters, lots of things to do outside of the main story, fairly priced, great dailogue etc.
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AAA games are all morphing into the same game. Battlepass ✅ Crossover ✅ Cosmetic store ✅ Macrotransactions ✅ Excessive in game advertising ✅ Horribly goofy cosmetics ✅ Content paywalls ✅
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We're also at fault for continuously purchasing their overpriced games, and the quality of AAA games has declined in recent years. Oh, wait. AAAA games : /
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I love how triple A just means your likely to get scammed and not get what your paying for, and indi devs are making the real triple A games
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I think people are mis-identifying fun with addiction in GAAS games. People talk different when they talk about games now even to the point to seemingly be unhappy with a game they constantly play.
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I am an indie dev. The amount of bureaucracy and red tape in AAA studios is mind-boggling to me. If we encounter an issue, we fix it. Or if it requires more thought or collaboration, we make a trello card and talk about it in our weekly meeting. That's the beginning and end of the process. I mever want to work for a AAA studio if they won't let me do my job.
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"Why is (thing) getting worse?" Greedy companies and dumb consumers.
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Shareholders. The reason major studios are doing it is because if they don't show growth, or at least the illusion of growth then the shareholders don't make profit on their shares. Shareholders who aren't profiting tend to leave, causing the estimated value of the studio to decline, meaning that management can't get 7 figure bonuses.