3.23.1a Reaction ISC: Hangars and freight

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Publicado 2024-07-26
3.23.1a Reaction ISC: Hangars and freight
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Todos los comentarios (21)
  • @Kyle-sr6jm
    The comprehensive plan was not for a fun game, the comprehensive plan was for draining wallets.
  • Coming Soon to the Pledge Store: $99.99 Instantaneous Cargo Autoload Hanger Module. $99.99 Instantaneous Cargo Unloading Hanger Module.
  • @rupert456
    Personally, 4 years of the same crap has been enough for me. I'll return to SC once they have an idea of what they want to do with this game
  • At least this team is trying to mitigate player concerns. Unlike Yogi and his Arcade Modes.
  • To be fair, even when CIG says something is feature complete it could still mean we're waiting 5 years.
  • @dragonchild_SC
    Actually I was looking forward to the new Cargo missions, but the road CIG is taking is a "no-fun" road for me, it seems. I like Cargo hauling, but I do not log in to SC to play Tetris. A very important thing about loading times, is the relation to travel time time. In RL a container ship can take 1-2 days to fully unload and load again. But then a trip e.g. China-Germany takes 30-40 days. So if my my MAX takes about 10 min to travel from station to destination, then I expect a loading time of max 1 min. Right now, it seems that CIG has no intention to create actual fun content, so they just make time sinks and add lots of opportunities for PvP and griefing to create "excitement". In 3.13 I spent many hours in SC, because the game was fun. Buggy, incomplete but still fun. Now I rarely log in anymore. Big thanks to Camural who still has hopes, and that keeps me going too.
  • @avon_c6199
    The removal of the armistice zones inside those hangars confuses me when a trespasser will be kicked in a matter of the suggested 30-ish seconds anyway. That is almost asking for trouble, cause you can bet that said trespassers will make it a habbit to shoot everyone they follow the second they come out of the elevator, so said kick-timer is almost superfluous. They should extend those armistic zones into the "lobby" where the elevators are and only let hangar owners/party members pass through some arbitrary forcefield that borders right onto the open hangar space, so trespassers have no chance to draw a weapon or follow them onto the pad either and will be kicked regardless. Alternatively, elevators should be "intelligent" enough to detect when they're going towards an instanced hangar and someone is onboard who technically doesn't have permission and outright refuse to depart from the station lobby.
  • No armistice? Good thing no player would mess with other players for no reason and invade their personal hangars where fire is free. Even if you don't lose any items, it's still five-ish minute run from the hospital and since can't re-equip yourself in the train any more.
  • @taids
    The idea of even attempting any of this with the typical server stability. How far through the process would you get before the server resets? Or you leave the hangar and your ship blows up on an invisible asteroid? How many times would you have to repeat the process to even get to the place you're going to? Only to get there and find the terminal doesn't work, so you switch servers, but then your cargo has vanished...
  • @andrewfanner2245
    I have a pretty comprehensive design right now for world peace, personal wealth and an AMAZING space game, just no way to implement said design. I assume that's what was meant by the dev 🙂
  • @rolinthor
    They should change the in-lore name of Pyro to “Upcoming Pyro.”
  • An excellent point sir! I can code locl my devices and even some machinery at work right now, but somehow that tech is missing in star citizen , add a keypad to ships that can be hacked with time and tool and ypo get basic security thats not out of place in a space game.
  • @Leptospirosi
    1:53 shooting things to solve problems is called "Game Content" for CIG. It remembers me of the Simpson episode about Gun Obsession. "Homer Chris" should be reminded Guns are only for defending against the King of England! 🤦‍♂
  • @FlatMoki
    I Love how Jared Huckaby grabs at 13:12 at the helmet on the desk to talk about decoration and we still have the grey boxes.
  • @bhz8499
    Eventually all these videos will be used like "exhibits a, b, c, d......" i feel like lmao; the debt/promises advertised to delivered ratio is escalating drastically
  • @jui79
    This is such a sad story. Thank you camural. And thank you, that you are not getting tired pointing that out and testing further this.... tech demo...
  • @jackreacher007
    I'm suprised they don't add a 5 min waiting time for each item you collect in item bank. I think will go and suggest that it's probably an omission from CIG.
  • @MultiFishslayer
    There are currently guards in most hangars. Why is this so hard for CIG? They only now allow us to shoot intruders because we spoke out on the problem. They had no problem with us getting robed. I guess they took the guards out of hangars in 3.24 and it's just too hard to put them back! I am more & more amazed at CIG's cluelessness. Hope they stumble on the fix to hangars so we can play it in 2024!
  • @austinm5630
    The largest ship anyone should be manually loading in SC is the Nomad, and 24 SCU one at a time is only acceptable for the Nomad because there are no doors to deal with. I would not take the time to load even a Cutlass Black. Loading cargo is not fun, and will never be fun. How many minutes is it reasonable to expect a player to do something that is absolutely, objectively not fun before they go play something else with their time? Clearly, CIG's answer and most players' answers are very different on this.
  • @starbuck5728
    I am now convinced that item banks exist purely for performance reasons to help with back end load. Also i gave up on all gameloops and treat this project as a pretty screenshot generator.