F-15E Strike Eagle: Air To Air Radar BVR Functionality (RWS, STT, TWS & IFF) | DCS

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Published 2023-05-22
We look at the non-weapon related air to air BVR functionality for the front seat of the F-15E Strike Eagle AN/APG-70 radar.

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0:00 Intro
1:10 Controls
1:53 Radar B Scope Symbology & RWS Functions
8:20 Radar Options
15:00 IFF
16:36 STT & Lock Symbology(MPD & HUD)
20:18 TWS Patterns
27:24 TWS Functions

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All Comments (21)
  • @ulvar51
    Lovely to have your tutorial back as it where the ones helping my on the F-18 and F-16. Thankyou, and keep it up SuperCap!!!!
  • An F-15 flying over Cap's home while he's delivering a tutorial on the F-15 is a sign from the DCS Gods. The Big W is pleased.
  • @Little1-1
    Nice tutorial, explaining everything from the basics! If this is your first module I’m confident you would understand a radar. Great job!
  • Love the tutorials, and sensor explanations. They give me ideas for "future systems" in the real world. One that this makes me think of is an "orbital and atmospheric target triangulation system" (OATTS) using an in theater radar satellite, AWACS, and the onboard radar to get an accurate track on a target, in three dimensions. These also gives DCS players a "taste" of what it takes to train pilots and WSO/RIO crews in the real world.
  • @mxracer158
    Anxiously awaiting my F-15... Thanks for posting all the lessons learned and walk throughs.
  • @pinkfloyd7572
    Very Very Very happy to see you doing in-depth tutorials again. 😎
  • @ClericChris
    I'm so grateful to have earned my degree in engineering optics while adjusting the settings on my new Samsung Dynamic HDR Smart TV enough to see any contrast between Green HUD and the clouds in the background.
  • I've got this 12:00 am thing down! Wow. Freagin' outstanding, SuperCAP. If you are this patient and efficient with explaining life to SuperBABY as he grows up, he is going to have a super successful life. Good for you! And in the case of this video, good for us!
  • @jester1663
    Yay I've been waiting for these! Thanks Cap!!
  • @koki7473
    15:28 IFF is coolie left long. (official manual also incorrect) Coolie right long is NCTR. Anyway, thank you for the useful tutorials!
  • @92HazelMocha
    Glad to see you making in depth tutorials again, you're still my go to when it comes to learning new modules.
  • @dronepilot918
    Absolutely brilliant! The best explanation I have heard yet on the tutorial videos!!! BRILLIANT!
  • @orionmec
    BTW.... I was stationed at RAF Lakenheath in the mid 80's. Cool that you said you lived near there. .... What a daunting task. I just started learning the F-15E radar. Cap you did a great job with this. To get soooooo much info into an understandable way would be tough. I think you nailed it. I'm not sure it could be taught any better unless you were one on one with someone.
  • This looks like the greatest radar we'll have in DCS. How very exciting! I hope somehow somebody makes an EX mod with this bad boy. That way we can do the whole 16 aamram thingy :)
  • @slyderace
    23:30 This part may be a mistake because this was 2 months ago but for going in TWSH mode, you have to do the miniraster with TDC depress and then the Acquisition button aft short.
  • @slyderace
    This is the BEST AA radar video I've found today! TYSM!!
  • Loved the video @Grim Reapers! Can't wait for the next video man! The F-15E's Radar is pretty thorough and since it's a Strike Eagle, it can also perform Air strikes on Targets like Airfields or Supply Convoys. Also, As for the AI Forces in Stormworks: Build and Rescue "Search and Destroy DLC" (Aka The Weapons DLC), the Eurofighter Typhoons, Eurocopter Tiger's, Huey "Venom's" in the Air Force and the "Destroyers" and "Fast Attack Craft" in the AI Navy will keep Respawning at Various Intervals even while you're fighting them. And as mentioned before, the Air Force Equipment flies Slower than they actually would in Real life because of the Limits to the Game's AI, making it possible to Shoot Down a Eurofighter Typhoon with even a Hawker Hurricane Mk. IIB. I will try to get the Sizes of the Islands of Donkk and the Eastward Chain out Towards Terminal Camodo for you to try out "Operation Shoestring II" in DCS with the World War Two Assets Pack and Appropriate World War Two Warship/Transport Ship Mods. I'm still working out the Vehicles Being Transported to the Initial Landings on LST-325 but it's Generally one Combat Engineer Platoon at Full Strength (HQ Section with the 3 man Command Team, a 2 man Bazooka Team, a Jeep Willy's MB and a Pioneer Supply CCKW-353 2½-ton "Deuce and a Half" Truck, 2 Engineering Sections each with 2 4 man Pinoeer Rifle Teams, a 2 man Bazooka Team and a CCKW-353 2½-ton "Deuce and a Half" Truck, a Support Section with 2 3 man M1917 water-cooled .50 Caliber Machine Gun Teams, a 2 man Bazooka Team and a CCKW-353 2½-ton "Deuce and a Half" Truck and finally a Tractor Section with an M4 Sherman Dozer) as well as a Full Strength Tank Destroyer Platoon with 4 M-10 3" GMC (Gun Motor Carriage) Tank Destroyers and the Security Section of 1 Jeep Willy's MB and 2 M20 Utility Cars and a Tank Company of 14 M4A3(Late) Sherman Medium Tanks (2 Tanks in the Company HQ and 3 Platoons of 4 Tanks each). The Engineers are for Quickly Repairing any Damage to the Facilities at Dreimor Airstrip and Terminal Spycakes incured during the Preliminary Bombardment from the USS Iowa and USS Cleveland while the Tank Destroyers Support the Sherman's in Countering AI Armor and the Infantry in the Assault with their supply of Armor Piercing and High Explosive Rounds. The Sherman's will also be Supporting the Infantry if the M-10's are otherwise Engaged. I have been toying with the idea of Having an Anti-Aircraft Artillery Battery of 4 M1 40 millimeter L/60 Bofors Anti-Aircraft Guns, each Towed by a CCKW-353 2½-ton "Deuce and a Half" Truck, and an HQ Section with a 3 man Command Team and a Jeep Willy's MB for Anti-Aircraft Defense but that might need to come with the Reinforcements for the Operation. I hope you like the Idea man, I spent about an hour typing this up! Let me know what you think about it and I'll catch you in your next video!
  • Lol I thought that noise was coming from the game! I was thinking that the in game audio was cranked up more for the jet engine noise, thanks for the tutorial Cap. this helps so much and understanding each system and sub system along with the radar range and spectrum.