From Wonder To Woe: The Downfall Of Mario's Newest Game

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Published 2024-05-11

All Comments (21)
  • @crashcarter8944
    Complains about the game not being challenging. Complains when the game adds challenges. You can’t win
  • "This game sucks, but it also doesn't." -every Super Mario Bros. Wonder review ever
  • @lPsychoMax
    If some reason, Mario's design in Mario Wonder reminds me of Super Mario Land 2 for the Gameboy. No idea why, I just keep thinking of those sprites more than anything else!
  • @Superstarearth
    Nitpicks a lot of small things but forgetting one big one personally for me and a lot of other people. The bosses suck in this game. It's the most uncreative part of the game by a mile. Older 2D mario games had so much more variety with koopa kids and most final bowser fights being this grand spectacle that is much better than auto scroller music jumping to the beat boss battle.
  • WE RAGE BAITING WITH THIS ONE!!!!! 🗣️🔥🔥🔥 🗣️🔥🔥🔥 🗣️🔥🔥🔥
  • @Moonlow.
    You forgot to mention that the bosses in the game suck.
  • Still love the game, but I'm still baffled by the decision to make YOSHI, a main character, easy mode.
  • @AndrewJcf
    As someone who has played though half of the game, only on coop I find the most annoying thing to be the crown which is completely fine when I’m playing with my brother because of how we play being so similar but the minute you add other people who play the game differently it changes, lots of deaths due to the crown player being behind everyone else or them being way to ahead. I also don’t like how it changes depending on who did something for example get a wonder seed or get the highest on the flag, and this making them basically player 1 in a sense meaning the host losing control over dialogue and the world to play in, because of this I prefer how the older new Mario bros games did it where is was the person furthest was the one it would follow.
  • @MinerMario
    No offense, but I could feel myself tensing up and getting madder as this video went on. The title is click-bait and almost none of the points feel really valid to me. I respect your opinions, but this one really rubbed me the wrong way.
  • @xiaowong6651
    The opening.... It's been a very long time since you've posted anything at all 😂 Don't get it wrong, we're happy to hear that familiar voice again.
  • my biggest pet peeve with this game is that they removed the controls: x for dash and y for jump, wich would be fine because the other games are meant to be played with y for dash and b for jump. except that theres NO WAY TO TURN IT BACK. in fact, they barely give you any control options at all, its either y/dash and b/jump or b/dash and a/jump. and thats IT. we should have the system where you scroll down the list of actions paired with buttons. press confirm on the button/action (for example b/dash) then press the button you WANT it to be, like x. and its now (x/dash) :)
  • @KapitanPazur1
    The downfall of bulletbarry channel, the clickbait chaser. RIP
  • @mehiloll
    At first people were saying that this game was amazing, to the point of it being a GOTY nominee. Now all of a sudden it sucks? What is this, the Sonic the Hedgehog fanbase? 😂 (although they change their opinions way faster)
  • I always felt like the player collision in the new soup games was annoying more than anything
  • @Bradyy.
    What sucks is that I can tell Nintendo actually put a lot of care into this game and actually truly wanted us to enjoy it insted of making another cash grab and it fell short. I really hope they dont stray from that path and im confident that the next game can be truly great.
  • @cubedmelons876
    Are you sure that you're not finding this game easy because you got better at 2D Mario during your NSMBU playthrough? The fact that everyone else is having trouble makes me wonder if these games are actually getting easier or if you're just used to 2D Mario. Personally I stopped finding 2D Mario hard after NSMB DS, so all those reviews going "NSMBWii is SO HARD!" made me question what was going on.
  • @hornet8952
    Collision and the ability to bounce off each other's heads really made the old games feel cooperative and created some interesting situations. My siblings and I would spend a large portion of our play time throwing each other off cliffs back in the day. It's sad to hear that they removed that feature.
  • @LuxyHugs
    When was the last time you played any of the New Super Mario Bros. games? You compare wonder and the New Soup series a lot here, and im curious because most of the things you bring up (lame powerup, lack of challenge, having to repeat levels for 100%, poor selection of characters) are way worse issues in the previous 2D entries. It seems like a lot of your issues come from you not experimenting, because the movement in this game is crazy thanks to the variety of badges and the bubble flower in particular. Player collision should have been a setting though, I'll give you that.
  • Wait, so do you like the game? Do you think it’s bad? I’m just confused