Elden Ring does this better than anyone else

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2024-06-20に共有
How much storytelling can you do with a few yards of cloth? If you're FromSoftware, a whole freaking lot! In Elden Ring and FromSoftware's ever-growing catalog of solemn sword adventures, there's an astounding amount of attention paid to cloth. The shape, the texture, the movement. But why? Polygon's resident man of the cloth Patrick is here to break it all down.

0:00 Elden Ring's secret weapon
1:12 Make, material, and movement
2:20 How cloth makes monsters
3:46 How material tells stories
9:41 How cloth moves
14:16 Getting ready for Shadow of the Erdtree

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#eldenring

コメント (21)
  • I, for one, appreciate that you tapped into the long-standing FromSoft tradition of randomly including 'person with a big fucking piece of cloth wrapped around their head' in Simone's bedsheet drip section.
  • "Mohg is, in fact, a messy boy who loves drama" - best description of him I've ever heard
  • @Rumkeez
    after the grafted scion screams it immediately pulls the cloth back over it's child's head as if to hide it's face. meaning it probably does feel shame about it's form and considers itself hideous. it's a 1 second animation and you're feeling sad in the middle of going "wtf wtf wtf".
  • @emmythemac
    Can't believe Pat made it through the video without saying "fashion souls"
  • @killapantz
    Before playing Bloodborne I distinctly remember watching my roommate run around in the crowfeather armor set and being mesmerized by the layers of cloth and feathers waving over each other as he ran. I'm not saying it's the whole reason I decided to play Bloodborne... but it's one of them
  • @km72327
    This is why elden ring fashion is so important. If everyone is going to have an awesome costume you can't go around fighting people without one. You have to choose your own vibe too. You have to win.
  • I can't believe that I never thought about how in the PS3 era, it was still rare to see people sleeping under sheets because of issues with cloth physics, but now we have the cloth coming off of Godrick to reveal his arms with the cloth on screen pretty much the whole time.
  • @sumdude5172
    As an environment artist, you really nailed Fromsoft getting away with stuff because of their intention. Repeating textures (look at the ruined building im Limgrave) identical distant trees in many vistas shots. But we let it slide because if look at the big picture and see how it all merge together, the jank doesnt seem as bad
  • I can't be the only one who thought Slave Knight Gael would get a mention. His cape in the second phase might not be physics based, but it is a pretty sick idea that a character's cape could be used as a weapon too
  • imagine Fromsoft cloth textures applied to Toad. Nintendo would retweet that.
  • Welp, I didn't wake up today thinking I'd hear the term "Cartilaginous Wobble", but here we are.
  • I roll a This Thing as my class in every FromSoft game and my starting gift is always something like "Filthy Lozenge"
  • What you're describing is part of the overall physicality and tactility that I find exclusively in Fromsoft games. The way that when your weapon connects with an enemy it actually feels like a hit instead of the weapon going through the enemy as if they were made of smoke. The weight of jumps is accentuated by the way the different items of clothing and the weapons you're carrying carry the momentum. It's so satisfying on some basic, physical level, to simply move through Elden Ring's world and engage in combat.
  • The note about the Godskin is absolutely right… when I first saw one I wasn’t sure what the design/cloth was as I was dodging and running but the way it moved, sorta bounced and.. yes.. flopped.. made it clear that it was flesh. Not leather, or hide… but like.. wet, fleshy skin. Then I started wondering, is it somehow preserved with magic to not rot, or do they just wear flesh and replace it as it rots? It raised all sorts of nasty questions which I love! I’m glad this video exists to shine a light on something most people ignore! I myself never considered it very much beyond “Oh damn.. my cape looks cool as hell! Fashion Souls babyyy! I got that fresh wizard fit..” haha until the Godskin fight made me really consider how they made the cloth sim show the subtle differences between leather and skin… a processed and normal form of clothing vs a horrifying monster wearing the raw skin ripped from some poor victim unceremoniously. I started paying attention and everything moved differently! I started noticing how little bits of chainmail, feathers, tassels and other small details were all accurate… each type of cloth and material was different, the sheer maiden cloth moves like silk but the armor cloak moves like a thick heavy blanket or almost a rug. FromSoft truly created a masterpiece with Elden Ring… they put a ton of effort and care into every single aspect and detail of the game. They understood when and where they could take small shortcuts, and which aspects needed the most attention. Elden Ring should be used as an example for other game companies to learn how to make a massive game properly.
  • @AC_Church
    1:03 Pat, this is a pitch perfect FromSoft guy laugh, i can't stop rewatching it
  • Hey, it's the lady who made the bread boy in bioshock! Good to see her again!
  • @AWeirdLizard
    Man, Pat's analyses are always so on point, and often quite poetic. Love his videos.
  • @pixeltaku
    WAIT I GOT A POLYGON TIK TOK AD IN FRONT OF THIS POLYGON VIDEO???
  • @rionsanura
    ohhhh this RULES. i frickn love cloth. it's so important. so few culture-building creative pursuits take as much care as would be *interesting*... this is a GREAT essay subject. i assume it is also a great essay i'm only two minutes in but pat has never disappointed before and this is off to a fantastic start
  • Dude, theres literal hours of color theory I've seen and could go on and on about. Like just Maliketh alone, like you mentioned, how his coarse robes burn away to reveal his armor. His armor being a deep black, trimmed in gold, black like death, gold like order, with the gold containing the black, he is destined death as contained and vassaled to Queen Marika. That's not even touching the connections that the game color symbolism has to alchemy. Just a mere example of which being how gold is an element of suspension, of maintaining and preservation. Honestly it is an absolute rabbit hole to get loat in and the best part is that once you start seeing it, your mind races and sees more and more connections as you go. It explains so much, makes you wonder so much, and adds an entire other layer to the already incomprehensible amount of layers of detail that From puts into these games.