We didn't deserve Deus Ex Mankind Divided

Published 2024-05-03

All Comments (21)
  • @JIX9ISLER1986
    We didn't deserve Deus Ex Mankind Divided……because " I never asked for this" -Jensen
  • This is the reason why I will always love Deus Ex as a cyberpunk game 1000 times more than Cyberpunk 2077
  • @fix0the0spade
    And the saddest thing is that it's part 2 of 3, ending on a cliffhanger we'll never see resolved because Squenix couldn't cram enough microtransactions in to it. Although maybe that's for the best, seeing Jensen fail would have been heart breaking.
  • @sonic064
    This game was so good but SE have the stupid idea to make the devs split the game into 2 parts. And here we are still waiting for part 2...
  • @LeonSebas
    If you read the Deus Ex Black light book it disproves the fan theory about Adam Jensen being a clone in Mankind Divided
  • This is a really well structured and paced essay. Relevant examples. No rambling. Straight to the point. Subscribed.
  • @KonungrKaapro
    I would definitely say that Deus Ex Mankind Divided is the proof that bigger does not mean better. It’s better with a few city blocks with every building and apartment accessible filled with easter eggs, collectibles etc then a complete city with barely anything accessible
  • @Sampy_47
    That jacket metaphor was great, thanks for your analysis
  • @HRDP21
    I'm glad that some people still appreciate the quality of this underrated game. Great video!
  • FINALLY! someone acknowledging the beauty of this masterfully crafted art!! one of best games I have ever played. Screw you 2024 AAA titles. 2016 was on whole another level!
  • @kap1117
    The worst thing about this game is that I just want more. So much more.
  • @ah1rooivalk
    Played this game like 60 times on its hardest hardcore you die you lose your save difficulty and still love it.
  • @zerozeroone4424
    Things like this is why i'm ok with the GTA 6 map being as big as gta 5 if not even smaller, as long as the amount of content is raised. MORE enterable buildings, MORE npc diversity and interaction, MORE liveliness to the cities and small towns.
  • @aligmal5031
    gothic games had the same mindset about density instead of creating a massive world with repetitive stuff each chapter made the world change so it is the same sand box world but new enemies and npc fill it every chapter
  • @alterablebark54
    I played MD on my Xbox when it came out and probaly hadnt really played it since like 2017 but started playing it again on PC and my favorite parts of the game are how rediculusly good the game still looks by todays standards despite being 8 years old, a game using 13+GB of vram from an era where 8GB was already a ton is insane and the other thing the level design is so good you can turn off the minimap, quest markers and interactive object outlines (and other options but thats what I did) and the game not only still holds up, but honestly makes for a more engaging game
  • @ianvanwyk3707
    I'm actually busy playing this game at the moment and am totally blown away by the freedom of choice on offer. You literally have 'Aha" moments when working your way through scenarios and I haven't experienced that in a long time playing a game.
  • Finally I see someone appreciated the masterpiece of level design in this game. There’s so much thought and love put into how this game is made it’s just sad that generally people have missed it.
  • @eightyuser7292
    Really solid video for 3k subs. great work. Hope you take off.
  • @JohnnyBrown
    Based as hell. Completed this game + dlcs several times with 100% achievements and total playtime of ~260 hours and even then on my last playthrough I managed to find a secret arms dealer selling a grenade launcher in the Red Light District that I didn't know about before. I haven't seen any other game that would have so much detail in it.
  • @polaris6933
    Finding the secret entrance into Palisade through the parking lot...before actually getting any quests about is one of my fondest gaming memories.