I found the hardest combo trial in Street Fighter 6...

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Published 2023-06-05
Today we're jumping into the combo challenge trials in Street Fighter 6! SF6 tends to not have combos that are as difficult as earlier games such as Street Fighter 4 or Third Strike, but there are a few really difficult ones for sure! We'll be looking at Ryu and Guile combos first, but let me know what characters you want to see next!

Check out JP's combo trials on the ‪@FightingGameSelect‬ channel:    • Street Fighter 6's Combo Trials Are N...  

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0:00 ryu beginner/intermediate
4:18 ryu advanced
8:26 guile beginner/intermediate
16:23 guile advanced (PAIN)

All Comments (21)
  • @yacobo4397
    No joke I've popped off harder for completing Guile advanced 2 than I have for any victory against another human in this game. There should be a title for completing this trial alone.
  • jmcrofts on one of Guile's hardest trials: "That took me 30 minutes to complete" Me halfway through Juri's intermediate section: "My body is broken"
  • @BakanoJutsu
    Me (not wanting to main Guile): "Yes. I was right."
  • A tip for anyone struggling with any SF6 trials, if you turn on input history and THEN watch the example you'll see the exact inputs and frame timing the example character uses.
  • @shirakani
    And to think Daigo and other Guile pros bust out that Advanced 1 as a drive rush LOOP with practically no sweat.
  • Avoiding the puddle did a video about this and there is actually a trick. You can charge then press forward light kick down back light punch and it will give you standing light kick into boom. That will give you plenty of time to charge flash kick. Edit you can just hold down forward after the stand light sonic boom and it's even easier.
  • @awesometonio1
    The intention of Ryu's wall bounce into super combo (Intermediate 8) was actually to show that you can cancel EX moves into level two. If you do that combo, but cancel into level two instead of manually timing it, the fully charged level two will come out with perfect timing.
  • @Xengard
    you should do a video on all these "shortcuts", which really, is just another way to input special moves in a very useful way
  • I completed every trial for every character in this game (classic of course). Except Guile Advanced 2, i did do advanced 3 and 4. but still dreading going back for advanced 2.
  • After finishing guile's trials, I've realized perfect booms are significantly more challenging during a combo than doing them in nuetral. Since, you have to time the perfect boom with the normal you're going to cancel from hitting instead of bufferring the boom as the normal is coming out.
  • @JayBloodborne
    I just wanna say aswell thanks for these vods and explaining everything. Just really got into the FGC 3 years ago and been with street fighter since 4. U explain the terminology's and everything despite saying them a million times, cuz you know people forget or there is new people to the scene. Keep it up bro🐐
  • @OzonebxGaming
    That Guile technic was made for pad and hitboxes. Hard as hell on an actual Arcade stick
  • I love Guile's new cr. MP target combo. It gives you more time to charge and get a flask kick out more consistently
  • @jk844100
    You can do sonic boom by ending in down-back. The motion is: Charge⬅️➡️↙️+P You won’t get a perfect boom (but none of the trials need that). This way you get maximum time for down charge.
  • @TheDuckofLaw
    I will watch every combo trial video of yours, I promise. Thanks for the fun content!
  • I tell you it took me about two days of non stop practice to get all of guile’s trials. When i was losing hope i thought to myself, “am I just this bad at this character?” But then i play other characters trials like it’s nothing and then watch this guy play and have trouble i finally feel at peace.
  • I like these combo trials, it’s less about just doing challenging combos for the sake of it and more teaching people how the game works.
  • @zart8478
    Thank you so much for this! I'm new to street fighter, played strive before and looking to main Guile (or Ken or Juri). This was very helpful in getting the timing right
  • @loushia16
    The great thing about these combos is that while they're not optimal, they're plenty to get a new player started on a character. And they give you room to think of how you can optimize them by building off what's there.
  • @datmessynerd
    I really wanna see him do the Ken trials, i struggled a lot