SF4 Seth was Very Poorly Balanced

201,879
0
Published 2023-12-19

All Comments (21)
  • @17thknight
    Block? Eating ultra Jump? Eating ultra Focus? You're eating ultra. Armored move? You're definitely eating ultra. Unblockable ultra that is specifically anti ultra? Believe it or not, eating ultra
  • @micshaz
    good lord i forgot Seth had yoga sniper.... you just unlocked horrible PTSD in me
  • 9:30 That montage of everyone desperately trying to do something, only to be absorbed is the definition of despair.
  • @Jinrai
    A couple things you didn't mention about Vanilla Seth. One, his divekick had much faster startup, almost as oppressive as 2I Akuma. Two, his stomp was active for the whole jump and had a wider hitbox, which made corner stomps after Lightning Kick much easier to connect.
  • @justingoers
    These were the days when capcom was still publicly stating that some characters were supposed to just straight up be better than others. So glad things moved to a more competitive balance.
  • @absynth0
    Does anyone else think this game still looks good? I always remember this game being ugly but whenever I come back and I see it in motion it looks great. Really stylized and artistic
  • @MuiltiLightRider
    Akuma, Seth and Sagat were the trinity of Vanilla SF4. All of them were absolute menaces and we didn't even discover their true potential before Super came out
  • @chocobo1
    I love Seth's design so much, some moves he outright steals (e.g. Dhalsim fierce, sonic boom etc) and some moves he has his own twist on e.g. quarter circle back kicks is an improved Chun li kicks, SPD is improved gief pile driver, his shoryuken having to be mashed 3x (I always thought this was because it was combining Ryu/Ken/Akuma). Move clone characters can often feel really generic but I think they did an amazing job with Seth. There is the common "broken" vanilla SF4 stuff (Rufus snake strike, Sagat, vega overhead not working etc) but I think Cammy is really interesting. Usually placed bottom 3 in tier lists, but she has TKCS which is super broken for her, we just didn't realise it at the time.
  • @Mucmaster
    Its so funny that vanilla street fighter 4 Vega existed in the same game as Seth, Sagat, and Akuma
  • @LumaTo
    So I had no idea about the tyranny of Seth because our local Seth player couldn't figure out El Fuerte's 50/50 run game. .... And guess who always matched up with them in locals?
  • @Kalulosu
    Gotta love the look of horror on you when you do the DP FADC HK ultra on Seth and literally 80% of his HP disappears into the ether
  • @Ginsufe
    "i wonder how they balanced the yoga thing" they removed the move entirely You know something is broke when the balance change to fix it is to just get rid of it lmao.
  • @GuyrillaBraun
    Seth feels like a boss character from an old fighting game that they allowed to be playable in tournaments
  • @jjjj8644
    You forgot the detail that his teleportation had 0 frame time recovery. You can use it very quick in sequence, like the final boss version does in the history mode
  • @jman2050
    I somehow never realized through the entire life of this game that, after vanilla, Seth can’t ultra at all with a fireball on screen. It was actually shocking seeing all the situations where fireball+Ultra just wins.
  • @zzymyn
    I’d love to see someone make an SF4 tier list with edition select ON. Take the best version of every character and see who’s the most broken.
  • @steamyrobotlove
    I remember the god Poongko dominating tournaments with this character back in the 2010s. Those were some crazy good times.
  • @BigWillTheMill
    As a Gief main, you opened the video giving my PTSD with both Seth and Sagat. Those MUs were SO BAD in vanilla SF4 - they were like friggin 9-1, all I could do with Gief was hope to land a jumping M headbutt twice for dizzy.
  • @HeraldOfOpera
    They took the final boss, halved his HP, and changed nothing else. Being overpowered was pretty much intentional.