Why Many Rhythm Gamers Despise Friday Night Funkin': A Code Analysis | Tech Rules

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Published 2021-07-01
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The following mods were shown during this video, in no particular order:
Vs Whitty by Sock.clip, Nate Anim8, KadeDev, bbpanzu: gamebanana.com/mods/44214
Vs Carol by bbpanzu: gamebanana.com/mods/42811
Vs Tricky by Banbuds, Rozebud, KadeDev, Cval, like a lot of other people: gamebanana.com/mods/44334
Vs Zardy by SwankyBox, Rozebud, StarnyArt, KadeDev: gamebanana.com/mods/44366
Vs Shaggy by SrPerez, Cony: gamebanana.com/mods/284121
Salty's Sunday Night by Tsuraran, Maqua: gamebanana.com/mods/43252
SSN Peppered: Follow @Tsuraran & twitter.com/_tsuraran for updates.


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All Comments (21)
  • @TechRules
    Hey everyone! I know it's been a while, but hopefully the video kind of gives you an idea about what I've been up to lately. I wanna give a huge thanks to KadeDev for always being willing to provide help and for convincing me to make this video in the first place! I really hope I was able to do it justice! More videos coming very soon! Oh, and a few corrections/additions: I mentioned that the Week 7 input system MtH made was put into Kade Engine, but it wasn't just a copy/paste sort of thing. In fact, the way that the detection works is completely different, (keyboard callbacks instead of doing it in the update loop, to prevent frameskip-related issues) so it was pretty much overhauled. Simply stating that KE uses the new input system isn't really doing all of that justice. Also, it seems the Week 7 issue that I've mentioned has been fixed, as some of you pointed out. I think what we're waiting on now when it comes to desktop release/source is just extra modding support, which is great! Now would probably be the best time to do that, as everyone's more than likely going to want to update their mods to Week 7 when the source releases. Closed captions coming soon, by the way! I go pretty wildly off-script when I'm doing the voiceovers (Not to mention they're like an entire hour before I condense them to the most important parts) so just give me a bit to transcript everything!
  • @rasmusdegn9690
    "But FNF is not a horror game!?1?" As opposed to those other horror classics that have been on Tech Rules: Space Channel 5 and Spyro 3.
  • @honkhonk877
    "hmm today i will try other rhythm games like etterna or osu" clueless accidentally gets into touhou
  • I think what people need to realize is that Friday Night Funkin' was not expected to hit this level of popularity. It's a Newgrounds game, and was a good one at that, but it certainly wasn't as polished as a game this popular usually is. While they prepared for mods, many of the things people did had completely unexpected effects, including fast songs being damn near impossible on the old engine. And yes, while these things were issues, we're talking about a version of the game that hadn't sprung to the popularity it had yet. People were asking more from and bashing a game that the devs hadn't even had a chance to fix yet. They were just unrealistic requests and criticisms simply because the devs didn't know about them beforehand, they didn't have as large of an audience to point out these things. Heck, they fixed a lot of the stuff in Week 7!
  • @malohn2068
    The issue I have with rhythm games is that easy difficulty is so easy but they're doing it WRONG. They can still have just as many buttons as the hardest difficulty, but have them face the same direction. The issue I had with FNF is that I cant listen to the rhythm and press the buttons to the rhythm on easy/medium. To have the rhythm fit with the buttons you must play on the hardest, but every single note is a different direction and that is obviously the hard thing about rhythm games, it isnt the rhythm, its usually not the speed, its the fact that it can go Left right left down up left down right right left up down right up. It fumbles with your brain. Spamming right 5x in a row really fast isnt hard but you can do it subconsciously by only having to listen mostly. So, yeah, I couldnt get to enjoy it too much
  • @yellobanana6456
    I love how everyone just immediately accepted the fact that this game has the spooky month kids. They were just like "ok cool I guess this is happening now"
  • @Lulink013
    Talking about rythm games, I'd love an analysis on Parappa games as they have quite a unique scoring system where you can go off-chart, improv and be rewarded for it.
  • @tydude
    I started playing osu! mania after getting bored of fnf, and it made me realize how bad fnf was with inputs. I always thought it was my fault when I missed bc I was so focused on scoring well. I do like the more percussion oriented charting of mania type games tho, since it focuses on consistency instead of hitting fast out of sync bursts
  • Honestly I just like that this brought more people into the rhythm genre. Even with its coding flaws.
  • "It's not a horror game" Buddy, failing the song in the final stretch is horror enough
  • @bluie639
    People seriously said "oh it's not a horror game" or "there aren't any hidden mechanics" as reasons to NOT do this video? Your channel name is Tech Rules, not Horror Game Breakdowns or Secret Game Mechanics or smth.
  • @jomogaming2
    I sincerely believe that the final version of Friday Night Funkin' needs a key rebinding setting. I cant manage hitting Up and Down right after one another, so I'd much prefer to just have my inputs be A, S, D, and F.
  • @NappaThaClappa
    Went from ragequitting dadbattle to beating foolhardy in 2 months. “You can get better by having fun” is the most truthful thing here.
  • The "Newcomers get scared of getting into other Rhythm games because elitism displayed by the community" is a serious topic that happen in a lot of places and doesn't get enough attention. It always reads to me like people want their interest to be niche in terms of members (to be "special"), but mainstream in terms of reach and acknowledge, which it can't.
  • @atrupb
    The latency problem is more problematic than you made it out to be. I am a casual at rhythm games and still felt it and how annoying it was. They really need to look into it
  • @tiacat11
    Honestly respect to you for not highlighting bad examples of charting in mods. I really hate "cringe" culture and how it's perfectly normal to mock people's first attempts in a creative endeavor, and seeing you not sink to that is reassuring.
  • Regarding your video content you should be free to make anything you want. Please don’t feel boxed into horror making horror videos 😁
  • @treeninja8924
    Hats off to tricky 2.0: literally made features to say “f you” to the most common strategy by just adding fire notes
  • @SavageGreywolf
    I don't know if there's a technical limitation that prevents this, but any song that's recorded at something like say, 120.5 bpm could have its BPM set to double the value (e.g., 241 bpm) and charted as if it's at half-time. Girlfriend would be headbanging at an insane speed but the song would chart accurately without needing to change the tempo.