SMBLL TAE Part 3

Published 2010-02-25
Super Mario Brothers: All-Stars: Lost Levels Part 3 of 4

This is a Tool Assisted Entertainment run. The basic idea is similar to a TAS, but the focus is more on entertainment rather than being as fast as possible. Consequently, this run does things that would slow down a TASer, such as glitching more lives from kicked shells, taking harder routes, toying with flag poles, staying small Mario the whole run, and more! Of course, Mario still boldly charges through the levels at a very high pace because, let's be honest, taking them slow is boring.

This run is warpless, plays through all the levels from 1-1 to D-4, and stays small. Death and damage are avoided entirely, except to loose 8-4's forced mushroom. The run was originally made in fall of '08 and took around two or so weeks to finish.

Do note that there's some stuttering in the play-back, most notably when underground. I don't know what caused it or how to fix it, but thankfully it's only bad in a trio of levels.

All Comments (1)