Is the JAK VOLKH KIT for the KVDs Any Good? (Full Breakdown)
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Published 2024-07-04
Twitch: www.twitch.tv/thexclusiveace
Twitter: twitter.com/TheXclusiveAce
0:00 Intro
0:26 KVD Enforcer - Rate of Fire, TTK, & Range
2:06 KVD Enforcer - Recoil Comparison
3:14 KVD Enforcer - Other Stat Changes
3:32 KVD Inhibitor - Range & Multipliers
4:05 KVD Inhibitor - Rate of Fire & TTK
5:03 KVD Inhibitor - Recoil Comparison
5:29 KVD Inhibitor - Other Stat Changes
5:50 My Thoughts on the Kit
7:18 KVD Enforcer Volkh Build
8:16 KVD Inhibitor Volkh Build
9:06 Wrap Up
All Comments (21)
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Sledgehammer please give us a Jak kit for the SO-14, turning it into the M1 Garand.
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I like it when we get kits for multiple weapons, really changes things up. I think the kit is fine for a high risk high reward gun, but maybe they could lower the burst delay to like 400 or 500ms if they wanna buff it
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Happy Birthday Ace 🙌
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The Volkh kit brings the KVD Enforcer up to par for 6v6 while it brings the KV Inhibitor up to par for WZ, since it can 1 burst kill full armored enemies with chest shots.
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Happy birthday! Been watching your channel for not so long but I love these breakdowns!
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The game has been lagging since the reloaded season, first 3 minutes are okay after that time lag starts, anyone got any problems with?
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Happy birthday Ace. You’re the best!!
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I thought this was going to work like the AN-94/SVA hyperburst where it would be two shots incredibly quickly with no felt recoil until after the second, or more akin to the charge-up snipers from BO3 or Infinite Warfare. This is just... kind of awkward lol
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You know what gun i wish they would bring back? the NA-45 sniper rifle! That thing was dumb but if you knew how yo use it, that's why it got berfed into the ground in AW
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I agree that the JAK Volkh kit on the KV Inhibitor isn't great for multiplayer. However, if you take it to the firing range and put three plates on the dummies, you will see that a single 2 round burst will break armor and down the player as long as both bullets hit the torso, neck, or head. I don't know if it will be meta, but it sure could make for some fun enemy reactions in Warzone.
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I find it bad on the enforcer because of the slow firerate, but on the inhibitor It can ignore the hitmaker but no kill chance and extend its range to infinite if you need 2 shots to hit the body anyways
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Happy birthday Ace 👌👌
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Happy birthday ace i hope your have a good one
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I'd like to see testing and gameplay in ground war for the inhibitor. Does the burst make sniping at long ranges feel more consistent?
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Wishing you a belated happy birthday Ace🎉
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Would like to see a similar kit for the intervention to make it like the infinite warfare widowmaker
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A kit to make the m13b into 7.62 would b fun
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When you add for example a barrel that extends the effective damage range, does the 1 hit kill potential move up?
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I do like the inhibitor burst as anti killstreak with incidenary rounds. Counter-uav gone in one burst I don't have to track as consisently.
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Does anyone know if any of the flashlight attachments have any positive effects other thansome sprint to fire improvements? Is there some kind of reduced visual effect against opponents?