10 Things We NEED In Pikmin 5 (or Pikmin 4 DLC)

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Published 2023-12-02
Pikmin 5 might be coming sooner than we think, and if not, Pikmin 4 DLC should be on the way! In this video, we talk about 10 things that NEED to be in the next addition to the Pikmin series!
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▬ TIMESTAMPS▬

00:00 Intro
00:40 1- A Better Story
01:24 2- More Human Locations
02:14 3- Unique Caves
03:00 4- Cave Creator
03:41 5- Custom Controls/Difficulty Options
04:21 6- More Co-op Modes
04:55 7- Online
05:40 8- Reworked Pikmin
06:27 9- Fresh Enemies
07:12 10- In-Depth Boss Fights
07:58 Concluding Thoughts

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▬ ART ▬

Thumbnail Art- Shinsei21
www.deviantart.com/shinsei21/art/Olimar-Skin-2-Sma…

▬ MUSIC ▬

Smash Bros Ultimate OST
   • Super Smash Bros Ultimate Full Soundt...  

Mario Kart 8 Deluxe OST
   • Mario Kart 8 Deluxe OST  

Mario Kart Wii OST
   • Mario Kart Wii  


⚠️ I own none of the music, footage, art or gameplay in this video ⚠️

All Comments (21)
  • I think it would be cool if Flarlics, once you get the 100 Pikmin Limit, increased the amount of Pikmin Species you can take out. Say you start with 3 like in 4, then that goes to 4, 5 etc.
  • @user-ox6id5zl8i
    Don't allow pikmin to be saved from hazards by whistling that's the rework
  • @tAiLzMii
    I want Bulbmin, Mushroom Pikmin and Cave Expeditions, a side mode where you play as Olimar trying to find all 30 ship parts in 13-minute-long days, returning enemies like Armored Cannon Beetle, etc.
  • @AdmiralBison
    1. Base building and constructing. Another element to break up the tedium of just gathering things e.g. have to build onions, a safe camp, walls, defense, ladders, more bridges, tools to solve puzzles etc... Pikmin is an RTS overall. 2. Continuous gameplay. No more 15 minute stop and starts - Just continues gameplay that transitions between day and night cycles. Players can do the usual things during the day, but night time gets harder as more focus on defending and riskier getting important things only available at night and in caves. Time pressures can be added in caves, defending a base or gathering/constructing certain things instead. 3. Increase the Pikmin pop cap to 200 - Need this for the base building elements, bigger intricate maps and for full Co-Op.
  • @greens9394
    Gimme respawning enemies in the overworld again. By the time I had gotten the purple onion, I could only use pellets because I had killed everything and the enemies in caves don't give you pikmin. It also made the overworld feel just empty.
  • @ivyepsilon8269
    4:52 the co-op campaign mode in 3 wasn't added until Deluxe came out on Switch
  • @JD-iu6rv
    I would love levels based around holidays like the Christmas level in Pikmin 3 but Halloween or Thanksgiving
  • @LawnMeower
    I'd like Pikmin 5 to have an open world to explore containing various areas like houses, gardens, playgrounds, markets, some snowy hill etc. And similarly to totk an open underworld that works like caves but they are all interconnected. Additionally the base to be able to be moved and a 24h day cycle with the option to remain inside the base until night or next morning. Or something like a terraforming mission where you play on pnf 404 to collect Pikmin and resources and bring them to a new planet to be made habitable 😁
  • @thismandot
    A storytelling and bosses like Pikmin 3 And less caves (my opinion)
  • @snoozyloon
    I don't lnow if this is a hot take but: bring Oatchi back. Or an equivalent mount. They only scratched the surface of how Oatchi platforming can be used for dungeons and multi tasking. Jumping over the final bosses attacks was just the start
  • @T-Dawg75
    I was kinda thinking about how the pikmin variant limit could be reworked so as you progress, you are able to have more piksmins on the field. It starts with 1-3, then you find a Flarlic like collectable (Working name ‘Glower’. Pronounced gl-ow-er. First letter of Flower and Garlic swapped. Needs work lol) I’m thinking pikmin 5 will have 2 new types, with a total of 10 types usable on the field, and you would find 2 ‘Glower’ per area. Each one lets you use one more type of pikmin. Simple, but i think it works, as you are learning to ‘dandori’ throughout the game, and the mechanic would make people try to utilize it more since it’s already limited.
  • @volvoman5262
    Pikmin 5 won't have caves, but they will return in pikmin 6
  • @simonjewers6778
    I think the pikmin Tipes might be... Red, yellow, blue, purple, white, Rock, winged, gloom, invisible and bulbmin. In pikmin 5
  • @manuelzelaya8973
    I’ve recently played pikmin 4 and i loved it, but i felt as if it lacked a couple of things, one thing i really notice is like the value of rock and winged pikmin, i know there are glass walls and those enemies that chuck things in the air but its just kinda that, there isn’t much gimmick to them and its even worse for winged, because you can easily see from pikmin 3 how they’re utilized a lot when compared to pikmin 4, yeah carrying things over water is better but there isnt much more, like those plants they could pull up or bamboo gates. If they do decide to make pikmin 5 i just hope they make every pikmin have more moments of utilization. Oh also that stupid annoying auto lock, i can’t be the only one who gets annoyed at it
  • @Lucky_RFMDA
    Cave creator needs to happen, hope it's in a DLC. Plus an option to turn off the auto aim.
  • Enemy creator. “Makes super over powered arachnorb then plays game”.”nooooo this is too overpowered!”
  • @HEELEO
    I think difficulty settings could influence the amount of pikmin types allowed out at the same time, and would bring in a decent chunck of replayability