What Perk Decks Payday 3 Can Have

Publicado 2024-07-30

Todos los comentarios (5)
  • @evandrojunior3138
    I really loved the concept of these perk decks!, allow to put a few ideas of my own Deceiver- Stealing some of the "Techie's" tech, you managed to develop as special armor type! The camouflage vest. It makes you invisible for a short period of time by pressing a skill button, but have less overall sturdiness than a common armor. Tier 1- You get the Camouflage Armor Tier 3- The invisible effect activates when you loss a armor chunk, you also gain 10% damage resistance while invisible Tier 5- Increase the duration of invisibility and cloakers cannot detect you when invisible (Since they have these crazy googles... would make sense they being able to find you) Tier 7- The Camouflage armor now slowly repair itself when invisible.
  • @StaminaLoss
    Fun fact: Tag team is actually considered one of the best support perks in payday 2. No one calls it anywhere near the worst perk, unless they just straight up don't know how it works. The healing is so strong that it can outheal even Hacker, which that in itself is really good to outdo the best perk in the game. But it lasts so much longer. It's not uncommon to keep the heal effect through the entire assault because of the regen time. You don't even have to be that good to get the most out of the effects. Killing a lot is standard. and the only negatives you could say is you need teammates both in general and in line of sight and one teammate that isn't using Berserker. It also didn't have anything else broken so at most it was A tier. Otherwise, Tag Team is really strong As for the changes, 2/3 of the perks sound like a variation on Kingpin rather than actual perks. And with that, they're all too strong for this game. The problem comes down to, the decision on when to use the syringe and Rage is pretty obvious. Doing objectives, making pushes and right before you overdose/run out, just get back into cover. You essentially make heists really easy/it's more of a band aid fix on annoying objectives rather than as a neat feature to break up the gameplay. Even with the overkill weapons, they just aren't that useful considering people want to kill fast and efficiently. You have problems of needing skills to make them work as they should have or just being too slow. You're better of just using anything else like things that 1-2 shot swats in the head and does so quicker. For Double Act, the problem now is that it's useless. It doesn't matter if the teammates gets a nifty benefit, they can just brute force heists with the previous perks. Like maybe if it increases the value to something ridiculous? But again that would make it op. Still won't really be solving anything.