Helldivers 2 – The "Automaton Killer" Loadout Melts Bots (Solo, Helldive Difficulty)

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Published 2024-05-20

All Comments (21)
  • @the_takibo
    Shoutout to @pandawithasthma for this banger loadout o7
  • @superfuzzball
    video title: check out this banger loadout video: oh my god oh my god im so dead
  • @MrJramirex
    Quick PSA. In missions that you have to carry the SSD, if you pick it up while using the SMG and ballistic shield, you will drop the shield. But if you pick it up with the support weapon, your ballistic shield stays on your back.
  • @Kyrox2
    The laser melts factory strider's bellies. You don't need to waste time with all those eagles.
  • The laser cannon can destroy Mortars and Anti-Air emplacements in a couple seconds even without hitting the weakspots, so you don't have to wait for your eagles, or even use one at all.
  • You know shits about to get real when the video starts with him bloody
  • @TwistedFox42
    I've been using this loadout for a long time with the AMR, switched to the LC since it got buffed back at the start of May, and switched to the pummeler since the PP warbond came out. The AMR definitely has higher burst and sustained DPS while there is ammo, but there are benefits to the LC over it too. There are a few notes here that I think are important. 1) The Pummeler is not a long range weapon and has a significant damage/accuracy drop off past 30m. You really need to play aggressive and up close with it, using the shield to get close enough. Crouch to reduce sway and you can take out Devastators and Heavy Devastators easily. Rockets and Berserkers will be your bane. 2) LC can very easily destroy anything with a vent - Mortars, Anti-Airs, Tanks, Hulks and Cannon Towers all get taken down in ~3s of sustained fire. Tanks are easy if you are close as you can just climb on top to get access to the vent. 3) LC can rip apart the Factory Striders if you can take out the chin guns and get underneath. 5-6s to kill one from full, just gotta be careful of the devastator drop, which is where the shield comes in. 4) LC takes down gunships faster than the AMR can. Overall, I think the AMR will be better for solo play where the ammo won't be a concern, but in group play where you have some friends to take a bit of the heat, the LC shines a lot.
  • @jameshurley225
    Try not ADS with the lazer cannon. You can see way more.
  • @mikewinterborn
    The "Automaton Killer" yeah... More like "Automaton's Beach Ball" xD
  • @ClassicMagicMan
    The Pummeler is a stun-thrower; if you have to engage a group, don't focus on a singular enemy. Tag a group to stun the lot of them, then follow up with more accurate subsequent shots; three headshots kills a devastator. Also, versus the heavdevs, hitting their foot is sometimes the best way to apply the initial stun. I love the Laser Cannon, though wish the ads scope was good.
  • @spacebarjazz
    Shield was underutilized when running from enemies and while fighting devastators up close. Laser Cannon can kill factory striders to their eye if you want to "snipe" from cover. It also kills turrets and gunships much faster than the AMR, but the AMR's stagger makes it safer versus rocket devastators. The stagger on the Pummeler is fantastic for berserkers. It doesn't come into play on devastators as you saw, but the low recoil makes it easier to land those two lethal shots to their heads.
  • @mohamedaanish
    3:30 I agree. If it impacts the dome of whatever, it should eliminate the heavies, be it a BT or factory strider. On another note, been loving your videos man. I might just start using the laser cannon again after seeing you shred the bots
  • the laser canon is so good for killing devestators since its so precise, aim at its head and hold the trigger for like 2 seconds then watch it drop
  • @MHFOemiya
    Pretty sure you can use pummeler to shoot any devastator and even if it missed their head it'll still stun them like a stun grenade would, even heavy dev will get stunned and lower their shield. gonna try this too, was sleeping on the laser cannon power
  • @turnips4375
    weakspots for factory strider: Belly (where the devastators drop from) knees "eye" the red spot on the head, plus a narrow band going across the whole front of the head. "butt" don't remember if you need to strip part of the armour for this one "neck" the neck joint is also vulnerable iirc. if you can take out the miniguns and the Strider isn't surrounded in bots you can generally kill it with your support weapon, or even your primary if you've got medium pen. usually the belly is the best place to shoot as it is very poorly armoured and kills the strider very quickly (2 mags from JAR-5, less than a full heatsink from the Laser Cannon)
  • @Redgar2811
    For devastators use shield and go close to headshot them, you'll have a problem only with rocket variant. SMG is really for in your face kills 🛡️
  • @awildmoosey
    Fellow (usually) solo helldive player here. This looks really similar to the build I typically run! Nice.