How Did Battle For Neighborville Fail So Quickly?

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Published 2024-04-02
#noahstarves #pvzbfn #pvz #gw2 #pvzgw2
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All Comments (21)
  • @Czman8339
    The main reason it died out was one, no varients two,no updates three, horribly remaked characters,they could have just put everyone in a new map,a few new characters maybe a new varient type and nothing else and it would have been amazing lol
  • @660nj
    Dude I'm still pissed at how they straight-up removed Mixed Mode, presumably because it wasn't active enough. That is the absolute worst change in my book
  • @tekalh7647
    Garden Warfare 1 was revolutionary
    Garden Warfare 2 built off of what GW1 did and multiplied it
    Battle For Neighborville took what GW1 and GW2 did well, removed those features, then replaced them with a lot of unnecessary changes, and then died instantly
  • @Ho_Lee_Fook
    Dropping a game out of nowhere can work , I guess they were trying to go for a surprise shadow drop to get lots of hype at once but it fell flat lol
  • @minish8642
    the reason for the clunkyness and the bugs is because they were using a newer and an unstable version of the frostbite 3 engine (the engine that was also used for gw1 and 2) and it is speculated that the reason for no variants is because the version of the frostbite engine they were using did not support the shaders gw2 used so they would have to remake each variant and they couldnt do it due to time constraints
  • @miniman04X
    Hmm... This leaves me conflicted. As I actually view BFN in a different light since I hadn't played GW2 before BFN.
    I'll just say the thing I love about BFN is the Chaos in matches.
  • @elcucuy640
    It was doomed from the start, they removed the sole thing that made garden warfare so fun to begin with, the variants. Even from trailers nobody was interested and they STILL continued to produce it. All we want is garden warfare 3.
  • To me, BFN feels like a kids version of GW. Ops only has 5 waves, no variants, and extremely op upgrades for zombies which feels unfair to me but good to the person using it. Super brains is probably the most overpowered character in the game because of his upgrade that makes him too strong
  • @hallowz6782
    The thing i liked about bfn is the creativity you can have with the upgrades you add to characters
  • @snowpeagamingPVZ
    I wish they would have finishd some of the unfinished content like iceberg luttuce and berry briggade, but bfn is so misunderstood it aint that bad.
  • @woopsloops7382
    The first thing that came in my mind was the removable of variants since GW1 and GW2 had such amazing variants (of course alot of broken ones too) that made the game feel unique to other multiplayer shooters.
  • @Unknown-jg4uq
    4:39 PEOPLE FEEL THAT WAY TOO?! When I played I thought it was because of my ping 😢😢
  • @SimplySV
    When people ask me about bfn, I always say that when you compare it to GW1 and GW2, its trash. But by itself, its okay.
  • @RufioTheThird
    Reason is very simple; it didn't have a Bill Nye the Science Guy advert unlike GW2.

    SMHing my head
  • @Egg-WhiteKingdom
    If it's alright with you would you be able to share your average retention on your garden warfare 2 video it would help me out a lot👍👍👍👽👽👽
  • @kingboo333
    One thing I didn’t like was for Turf takeover the graveyard and garden animation was removed I also didn’t really like the payload parts either the second thing I didn’t like was sprinting as the games before where fine without sprinting and sprinting just didn’t feel right and the one thing that made me highly upset in Turf Takeover is that they removed the teleporters as to me building a teleporter felt so great as it was like having an upper hand and it was great having as if you died you could use the teleporter to jump back into the action fast
  • @Ruby_Dude55
    Amazing vid, but you forgot reason number 8 - Lack of Hover-Goat 3000
    (Seriously, how do you top that character design? It is peak.)