How I Made My Best Platformer Level (Geometry Dash 2.2)

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Published 2024-05-09
I made a neat Celeste-inspired platformer demon in Geometry Dash. Here's a mostly full playthrough of it along with some dev commentary, where I go over all my thoughts on it.

Zip Lash by Colon (Hard Demon)
ID: 104581795
gdbrowser.com/104581795

šŸ“™ Chapters:
0:00 - I made a cool level lol
0:42 - The Celeste influence
1:19 - Moving platform lore
2:59 - Introducing the mechanics
4:16 - Room 14 / Decorating the level
5:19 - Room 13+12 / Platform momentum
6:09 - Coin 1
6:40 - Room 11
7:10 - Room 10 / Optimizing object count
7:35 - Room 9 / Sightreadability
8:20 - Room 8 / Green platforms
8:35 - Room 7 / That one annoying jump
9:23 - Room 6 / Gravity changes
9:50 - Coin 2
10:41 - Room 5+4 / Not a puzzle
11:13 - Room 3 / Music choice
11:47 - Room 2 / Coin 3
12:35 - Room 1 / Final room
13:15 - Explaining score
13:40 - Playtest your levels pls
14:14 - Special thanks
14:43 - Building a demon level
15:57 - ok bye

šŸŽµ Music:
Wii Shop Channel
Milkshake by meganeko

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šŸŽ® Second Channel - ā€Ŗ@GDSemicolonā€¬
šŸ¦ Twitter - twitter.com/TheRealGDColon
šŸ’» Website - gdcolon.com/

If you're reading this, maybe I should call my next level Gex

All Comments (21)
  • @GDColon
    hi this is just a quick dev commentary video for my new level i uploaded, real stuff soon!!! got lots of cool ideas planned :_ColonRetro:
  • @MatMart
    This level was so fun to learn and complete, we need more levels that are inspired but not blatant ripoffs of other games. Good thing that you'd never do anything like that! Nice video Colon
  • @_Gam3r
    12:27 "its not actually as tight as it looks" proceeds to show the most frame perfect impossible top 1 timing ever
  • @sdslayer100
    7:38 ive never related more to the suggestion of a mechanic in a level
  • @ActuallyFunnerL
    I want to share my personal experience with this level. I was playing it at school, and it felt pretty consistent for me. There are things that I couldn't figure out on my own, and I had a female friend help me with. She doesn't even play Geometry Dash, she just saw and figured out how the game worked. That's how player friendly it actually is, even if difficult. I'm not good at platformer, to be honest. It did take me like an hour to actually beat the level. I never played Celeste either, but it was still really really good. Every time I beated a part I got really excited, and every time I played I felt like I was doing some progress. And beating the whole level was probably the most satisfaction I got for any platformer level ever. Just for all of this I think this level truly deserves epic. It really could benefit from better decoration, but that's just a personal opinion.
  • @RispGD
    Colon has now proven his level design knowledge is peak
  • I came back to this game after a couple months of it being untouched. I clicked the featured tab and clicked on the first level that popped up: Zip Lash. I didn't read the desc or anything just went right to it and I loved it and stuck with it for around 30 minutes until I beat it and oh man I was surprised when I saw the "By Colon" on the end screen. Holy, you did an awesome job on this and thanks for making the level that will get me back into this game.
  • @kirbymaster4813
    Huge fan of this level! Iā€™m no GD pro, but I beat it in about an hour and a half, mainly because I enjoyed the level too much to quit! The main mechanic is used in a ton of fun and interesting ways, from gaining momentum to reusing platforms multiple times to having certain platforms to avoid touching. Binoculars (or any way to see ahead in the room) probably wouldā€™ve been helpful, but itā€™s only so easy to plan your movements with the moving platforms, and I found it easier to just ā€œfeelā€ what you were supposed to do. The coins were especially creative; a good blend of observation and challenge. The decoration is simple, yet effective. Iā€™m glad this level got Epic since it proves that a level doesnā€™t have to be a visual masterpiece as long as the gameplay can make up for it! Thereā€™s a bunch of cool subtle details too, like the indicator dots lighting up as you pass them, the background gears spinning when you touch a platform, and all of the easter eggs and cute details in the various screens! (Otto showing your inputs, the icons flipping with your gravity, and the Generation Retro alien turning red when you die are my personal favourites. Also the Frums reference (at least I assume those smileys were the ones from Credits)) The sound designā€™s great too. The platforms make a nice ā€œdingā€ when you touch them, and I like how the pitch increases for each new colour. The music progressing into new sections as you make progress in the level was a super nice touch as well. The levelā€™s not perfect of course (most of my nitpicks just have to do with GDā€™s super inconsistent momentum physics), but itā€™s probably the most fun Iā€™ve had with a GD level in a while. Iā€™m even considering replaying it, which is super rare for me! Amazing job on this level, I hope you make more of this quality in the future! tl;dr this level does not blow
  • @dangzip
    Good job on the epic rate colon!! Really well deserved!
  • This level's decoration is amazing, i love how you incorporated the background to use... as a background. most people would cover it up
  • @thequietkid365
    Zip Lash is definitely your best work yet. I'm not a great platformer player, and i expected to spend hours on a hard demon level. Yet I found myself really enjoying the level. The two simple mechanics were developed in such a satisfying way and you successfully utilised its potential. All the rooms were so fun to get through, even though the dash jumpā„¢ can get on nerves a bit. The decorations can be improved upon but I kind of love the simplicity of it all, as opposed to heavily decorated levels that just end up being an eyesore. In conclusion, super creative and all around great level, totally deserved the epic ranking.
  • @nicooftheforest
    I was so excited for this video after I played it. I'm a massive celeste fan and I feel that you captured the energy so well!
  • @Pasacts173
    Congrats on your first epic level, Colon! Hope you will keep growing as a YouTuber and player!
  • @atharvjoshi1639
    Finally colon actually helping us rather than yapping about stereo madness
  • @ElectrifyXD
    Honestly one of the most learny yet fun platformers I ever played. I even went back and managed to speedrun the level haha. Super fun and gets more consistent as you understand the platform mechanic.
  • @virtualdash
    This level is so fun and satisfying to pull off. Iā€™m super excited to see what you make next!
  • @vg_coder
    The deco is amazing. I love the ā€œScottā€™s generation retroā€ joke. :)
  • @JaydenGamer48
    THIS LEVEL IS SO :_ColonIcon::_ColonHeart::_ColonFumo:!!! GOOD JOB :D
  • @Mecholix
    love watching more personal videos like these, where you're proud of your own creation :) keep up the INSANE work up colon!! <33
  • @remu6841
    I really love the green icons background decoration. Also I honestly prefer your minimalist style over overdecorated levels, looks better