All Bosses EXPLAINED in Zelda: Majora's Mask

690,631
0
Published 2022-10-12
Zelda: Majora's Mask has more bosses than you remember - but no worries, because from Odolwa to Gyorg to Majora itself (herself?), we're going to explore everything there is to know!

Lore of the Bosses -    • Boss Lore: Zelda! | Bandit Games  

Footage Credits:
ZorZelda
ZeldaMaster
Chuggaconroy

- Follow me on Twitter! twitter.com/BanditGamesYT (@BanditGamesYT)
- Follow me on Instagram! instagram.com/jordanherndon96
- Tip me a Coffee! ko-fi.com/banditjo
- Join my Bandit Crew on YouTube! youtube.com/channel/UCDgK6UKKrwcECeF-PcAd12A/join
- Join my Bandit Crew on Patreon! patreon.com/maskednintendobandit
- Grab some flashy Bandit Crew merch: teespring.com/stores/mnbs-gif...

P.S. I'm very grateful for you. Thank you for watching, and I'll see you next time.

#zelda #legendofzelda #majorasmask #nintendo #nintendo64 #tearsofthekingdom #breathofthewild

00:00 - Affected Bosses (Mini Bosses)
12:12 - Giant Masks (Main Bosses)
16:09 - Majora's Mask and the Skull Kid (The Big Boss)

All Comments (21)
  • @BanditGames
    What's the creepiest thing about Majora's Mask to you? To me, it's got to be the dancing ReDeads in Ikana Castle. Just... jeez.
  • @islaamSama
    The creepiest thing in Majora, in a world full of ghosts and zombies and monsters, has to be the aliens at Romani Ranch! Just seeing Romani get abducted and come back traumatized is disturbing. Especially since everytime you reset time you realize she has to deal with those things over and over again, alone. :[
  • @winterdragon0
    I believe that Fierce Deity's Mask is the embodiment of all of Termina's people's gratitude. It is the counterpart to Majora's Mask and the final battle is all about the negative feelings of rage, bitterness and abandoment defeated by feelings of happiness, gratitude and a sense of belonging. This game is truly poetic.
  • @themacewens
    22:39 I still can't get over how that one quote reveals that the Fierce Deity is literally the friends we made along the way.
  • 5:20 Interestingly in regards to the Pirate Gerudo, we do know in Wind Waker that the Forsaken Fortress used to be ruled by a “rival pirate group”. One which many believe were Gerudo pirates.
  • @andrewm.8841
    Playing Majora's Mask as a kid who was afraid of EVERYTHING, it helped me grow less afraid of what I couldn't control. It also helped facilitate creativity against problems. Only when I turned 14, and played it again, did I truly fall in love with the game. It helped walk me through depression and see that everyone in the world has pain and regret. That part of it really inspired me to be more caring and sacrificial to others in my life. We don't know exactly how someone may hurt, but Empathy and Patience can help heal trauma. That is what Majora's Mask taught me, and why it will always be my favorite game.
  • @crazyliclay
    I always like to imagine that majora represented the upsidedown triangle in the middle of the triforce. Almost as if that ancient tribe had inadvertently created a power comparable to the triforce itself, but corrupted.
  • @tdl487
    This might sound unusual but the creepiest thing about Majora's Mask to me is the Woodfall and Great Bay temples and their supposed functions. It seems like both weren't necessarily created for worshipping but to purify the poison and murky waters of Termina. You have to literally turn on the filtration systems within both temples in order to clean both water ways. It questions just how polluted and possibly how uninhabitable the land actually is and why.
  • @Eleehas
    Could've sworn I've read one of the game disc booklets that said that Link thought everyone in Termina were people from Hyrule, but when he took a closer look, they were completely different people.
  • The Japanese text of the happy mask salesman’s recount of the tribe that made majoras mask lines up almost perfect with the interlopers of twilight princess. The fact that the fused shadows put together resembles the mask makes more sense with the Japanese text
  • The hand sticking out of the toilet and the cow stealing aliens are pretty up there. To this day, it’s my favorite Zelda.
  • I remember when I was very little I use to be scared of the cutscene in which Link puts on the mask and trasforms
  • @xombiekilla
    From what I gathered, Nintendo was asked if Link was dead during Majora's Mask they said no; they also asked if it was a dream, and they also said no. Termina means to travel, as Clock Town was a point for tourists to travel. All it is an alternate dimension
  • @adi4748
    I always saw the giants as representation of friends the skull kid had in hyrule who abandoned him or lost him in the lost woods. In Ocarina of time it's said that someone becomes a skull kid when lost for long in the lost woods (as far as I remember) and each area in it has four directions you can go. I always thought that they split up maybe to try and find an exit and skull kid remained in place too scared to follow and became a skull kid
  • @Kelaiah01
    It's nice to finally see a theory video that acknowledges the fact that both Scull Kid and Majora were influenced by one another. It helps explains a lot.
  • I hope I'm not the only one who sees Granny's stories as being not about the Skull Kid, but about Majora itself, using the Skull Kid as a stand-in of sorts. Idk, the beef that the Mask has with the Giants seems a hell of a lot more personal (a la the mask children) than just being a chaotic figure.
  • @mxriaguer
    the creepiest thing about majora's mask for me is the game itself, such a lonely and dark journey for such a young link. Imagine being him, trying to save Termina all by yourself, fighting such scary bosses and walking through those dark places while being a child right after saving Hyrule from Ocarina of Time... He's an amazing young hero...💔
  • @bhull242
    The creepiest—or, rather, most unsettling—part of Majora’s Mask for me is the Groundhog Day-like aspect of the game. Think about it: Link is forever trapped reliving the same three days over and over again until he finally defeats Majora. Not only does he have to live through all the trauma he faced as a child in OoT but now he has to go relive new trauma repeatedly. He also saves people over and over again, but then it all resets (with a few exceptions). Now, at first, that just seems dark rather than disturbing, but remember that Link is a child here. What kind of psychological trauma is he facing inside his head? What is going through his mind as he sees Romani post-abduction for the umpteenth time, and knowing that even if he saves her in this time loop, she will likely still go through it again unless Link goes out of his way to save her in every single subsequent time loop, which is a huge task. And these things are likely constantly in the back of his mind with every choice he makes in a given loop. That sort of thing is likely taking a toll on Link’s mind. And even if you—as Link—decide to spend the final loop completing all the “good” side-quests before going after Majora to ensure as many happy endings as possible for everyone, there are some who simply cannot be saved. The three who died to give you the Deku, Goron, and Zora masks cannot be saved in any loop, and one of them even dies in Link’s arms. Unless I’m severely mistaken, this is the first time Link witnesses a living good guy (other than the Great Deku Tree) die; others were already dead by the time he got there. In fact, of the ones who die or are dead, these three are the only ones who die (directly or indirectly) because of the Big Bad (whether it’s Ganondorf or Skull Kid/Majora) who are neither reborn (like the Great Deku Tree) nor can be saved via time travel (like many in Ocarina of Time and Majora’s Mask). (Note: Yes, canonically, the events of the Adult timeline still happen even though Link goes back in time to stop Ganondorf before they happen in the Child timeline, but Link is almost certainly unaware of this, so as far as he’s concerned, anyone who’s dead in the Adult timeline who wasn’t dead in the Child timeline were saved.) There is simply no way to save these three from being killed by the Big Bad or someone associated with or manipulated by him, which appears to be a distinction only those three share. Yes, this story can be seen as Link growing up and not being a kid anymore, but it’s not because he wants to; the world is forcing him to grow up. And this is particularly sad when you remember why Adult Zelda sent Link back to the past after Gabon’s defeat in the first place: so Link can have the childhood that was stolen from him by the Master Sword. But he doesn’t get it. It’s stolen away, along with Epona, the Ocarina of Time, and his humanity (Hylian-ity?), by Skull Kid wearing Majora’s Mask. While he retrieves his horse, ocarina, and original form along the way (assuming that you do save Epona at some point, which I think is technically optional), he will never get back the childhood he lost. He may be a child in body, but he can never get back his childhood mind. He was forced to grow up at a very early age. I’m probably overthinking this, but Majora’s Mask basically makes you overthink things. It’s really the nature of the game. It even makes you overthink the events of Ocarina of Time. Also, here’s a thought I just had. According to Hyrule Historia, even though Zelda used to Ocarina of Time to send Link to the Child timeline (so, as far as he’s concerned, he can prevent everything that happened since he first met Zelda from happening at all), the events of the original timeline still happen. This is actually what leads to the events of The Wind Waker. (There’s also the Ganon Wins timeline, but that’s a whole other can of worms; I’m more interested in the time-travel aspect.) Essentially, when the Ocarina of Time sends someone back in time, it creates a new timeline to send the target (typically the user) to, while the existing timeline continues without them. Now, apply this same principle to Majora’s Mask. While, in OoT, the Ocarina of Time only sends Link back in time once (the other times Link goes back in time are via the Master Sword’s pedestal in the Temple of Time, which appears to operate by principles similar to the Time Gates in Skyward Sword, which do not appear to create new timelines but either are part of a stable time loop (where the events from time travel were already part of the timeline) or modify the existing timeline), Link does so numerous times in Majora’s Mask. That’s dozens of new timelines created. And, let’s face it, in the vast majority of them, the Moon ends up destroying Termina and everyone dies; plus, in most of them, you don’t even give almost anyone a final happy memory before their death. That’s pretty disturbing to think about.
  • @Kspice9000
    I've always considered it to be an Alice in Wonderland kind of adventure for Link. One to get him geared and help him grow after losing Navi.
  • @ItsYaBoiV
    With the Wizrobes, I've just kinda always seen them as more a class of evil sorcerer rather than a monster. It would explain why they all look different. Same with the Darknuts, they're corrupt knights rather than a unified species of knight-like creatures.