Hello Neighbor 2 Is A Pathetic Joke
1,300,980
2022-12-13に共有
#helloneighbor #helloneighbor2
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Music used in order:
Hello Neighbor 2 - Police Chase
Stray - Refresh
Nintendo 3DS - Streetpass
Stray - Slums
The Binding Of Isaac Antibirth - Shop
Stray - Computational
Hello Neighbor 2 - Bakery ambient
Chop Goblins - Main theme
Cult Of The Lamb - Pilgrims passage
Stray - Binary sunset
Pikuniku - The swamp
コメント (21)
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Some final thoughts: https://www.youtube.com/watch?v=G3WuMn-HIGg
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It's weirdly impressive that they somehow made a franchise that peaked in an alpha build
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You can speedrun this game in like 2 minutes, and even the glitches somehow have glitches, which is quite hilarious
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I feel like getting MatPat to do a theory video is like a sneaky way for them to have some lore built for them. They can then later say that MatPat is super smart and guessed right, and they both win.
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I remember hearing about it a decade ago, and thinking naively that the advanced AI was going to be the selling point. The idea that the main antagonist actually learns from and adapts their behaviour to counter your previous sessions was really interesting.
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Tinybuild begging matpat to do a game theory is the lowest point
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If hello neighbor stayed as the alpha and was just a small project it would be remembered fondly
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the pre alpha and alpha 1 are actually the best hello neighbor games. it didnt look so goofy and was actually focused around the idea of the neighbor learning and blocking your way in order to prevent you from getting to the basement. it was genuienly scary knowing theres no hiding and you getting caught meant you have to find a new way in. they ditched their best idea for the abomination of a franchise that we have now
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You know you've stooped low when your game's peak were the alpha phases of it.
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its so nice that the main selling point for hello neighbor 2 was the neural network AI and then they removed it without any prior warning and they just removed the AI part of the game description.
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Great video, I bet Matpat is gonna enjoy dissecting it frame by frame 👀
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"if I want to be confused, I'll just go play a call of duty zombies Easter egg" I feel that
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This story is proof of what happens when you desperately try to chase clout to the point where all else gets neglected.
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Worst part is this whole series had a lot of potential. Shame they squandered it.
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I was actually pretty disappointed they abandoned the crow guy. He was pretty cool in my eyes
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The series peaked in alpha where there was more mystery, now it’s just been done to death
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I kind of love how the game's supposed to have this incredibly tight, focused premise--sneak into the neighbor's house and get into the basement--but for some reason TinyBuild keeps compulsively adding features, locations, and mechanics from totally different games, genres, and styles. Okay, so I need to find a box I can stand on so I can crawl in through the window and.....wait, why I am go-kart racing in Antarctica with Hitler's clone? And why is there a 45-minute cutscene showing Hitler's clone having a surprisingly well-written redemption arc? Ok cool here come the gay robots, they need help constructing their houses with this Tetris-style minigame, oh no the gay robots betrayed us, now they're refusing to pay because whenever we form a solid line one row of the housed disap--nevermind, I found a box behind the shed.
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The saddest part has to be the downfall of the Neighbor's ai itself. The way he used to work (from what I've been told because I never played any of the games) was that he was a learning ai, the first time you enter his home, he doesn't know you're there, if you get caught enough though, he'll figure out where your entry point is and trap it, or just straight up block it off entirely. What made him unique to other horror game enemies was that he actuality acted like a human. But as the alfa's continued, his house got bigger, they added platforming (I still don't know why they thought that was a good idea) and the Neighbor's ai didn't like the new layout, basically breaking him. And then the team just proceeded to make cryptic shit for the sake of being cryptic and tanked the entire franchise. The team made it clear that they were making the game for the money (which is fine as long as you don't lose sight of what's important) and got blinded by greed, forgetting that they needed to make a good game to tie their products to.
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This is just one of the many "jumpscare only horror games that was popular some years ago but they still keep making new content for dome reason"
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Hello Neighbor 2 actually kinda looks like a really old school cartoony Point and Click adventure, where you travel from room to room solving various cryptic puzzles along the way.