Disable or Kill Hulks/Tanks & Automaton Tips - Helldivers 2

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2024-06-11に共有

コメント (21)
  • The only disabled thing i see in my missions are my teammates shitting the bed when they see a bile titan
  • All of this to kill 1 of the 7 hulks that are chasing you
  • I just took em in the eye and say "Alexus The Bringer of Balance" and they destroy themselves
  • @ksuma715
    This gave me the idea to do a personal challenge of disabling every bots I see and try clear the mission while there's a mob of armless bots chasing after me
  • @sfrb8779
    Heavy devastator is the worst enemy in the game
  • @mawnkey
    2:30 Autocannon actually uses clips. Notice how it's just a metal piece on the back of the rounds that they're all slotted in to. Congratulations, it's correct in this case.
  • I once was a freedom hating and battle ready automaton hulk, until I took a quasar cannon shot to the knee
  • @daethbane
    Dough doing the good work and showing us how many licks it takes to get to the center of those tootsie pops!
  • @nogard015
    My favorite way to kill tanks is to climb on it, drop 2 HE grenades (default one) and get off, it’s not very fast or effective but I think it’s fun. Pls arrowhead add C4 ;(
  • @Denzio.
    That tank weakness at the end of the video is actually goated
  • @Noveler00
    The autocannon uses clips. It is top fed with the bullets held together by a clip strip. There is no ammo loss when you reload prematurely, but more than half you ammo needs to be spend before loading more, and the loading animation is faster if you don't expend all the rounds.
  • I'd loved to use the autocannon etc as a club when you've ran out of ammo lol. It'd be pointless but fun none the less.
  • Let's delay mines again. Just to send devs a message. + poor kids need saving, choice is really easy
  • Probably the only time I'll ever say this. It actually is a clip with a revolving drum internal magazine
  • @AnubisOO7
    Side note: I hope the HMG gets buffed, benefiting from that gel ship upgrade for sentries
  • You know what would make railgun safe mode worthwhile? Instant or near-instant charge. Suddenly, you have a multi-role weapon where you can use it as a DMR in safe mode, and anti-heavy in unsafe mode. No clue if that's enough to make it competitive, but it's better than the gun having two fire modes of "not this" vs "this one".
  • @adolfo2781
    4:50 I have been praying to the AH gods that they give heavy armor some sort of percentage flinch resistance. Seems like the most reasonable and logical tradeoff for such huge speed reduction and stamina consumption. Still surprised it wasn’t added during the armor buff patch we had.