Convert Ai generated 2D images to 3D models for use in Blender and Gravity Sketch.
472,544
Published 2023-06-07
Use this to convert 2D images with depthmap estimation:
huggingface.co/spaces/shariqfarooq/ZoeDepth
All Comments (21)
-
You're good at figuring this stuff out. You're on the forefront! Please keep sharing.
-
pro tip: in blender if you set the fbx "Path Mode" to Copy and then click the little button next to it to embed textures, they should arrive properly in GS
-
FINALLY somebody using gravity sketch!! thank you this is a game changer!!
-
My new favourite chanell - Looking forward to more Gravity Sketch♥ & AI smart optimisation solutions!
-
5:00 Adding an up to scale character model or a face to the scene would make adding depth and fixing the size much easier. There are a bunch of free character models, just check if the character size is around 185 cm (or the equal of the character collision for default characters in the engine of your choice). Simply put the cut side of the helmet over the character's head so the eyes and eye holes meet and then mirror and scale what is needed. This way, you will use a single character model (size) for all of your projects and it would make it easier in the long run as well...
-
Very cool workflow. I think the clean up in regards to the warped texture bits and the missing back and bottom are really tough bits to work out. Using depth maps like this is a fun technology and tool. Thanks for the vid!
-
Awesome workflow! Thanks for sharing 👏
-
jeez 4:42 a select lasso for vertices omg never knew that thanks - and thanks for the rest too wow! amazing man!
-
Keep it up. It’s awesome how you tried to implement new technologies. Don’t let negative comments hinder you. Subbed!
-
great stuff James!! Zoedepths is awesome!
-
This is amazing , never knew you could use this shortcut.
-
Wow! Very cool and interesting work!
-
This is great stuff! Thank you.
-
Thanks for the video mate! I am having trouble enabling the texture, when i click the top right drop down menu, i cant see the same options as you, i see less options (blender 3.5 btw). Is there a way I can make all these options show up or other way to turn the textures on? Thanks a lot!
-
Nice workflow, thanks!
-
What a beautiful tutorial! haha Thanks man <3
-
this is actually the FIRST ai workflow that I've seen how ai is intended to be used. we need more content like this. I just wish the model's geo was a lot better
-
You can take this and import into zbrush , add some guides and then z remesh a duplicate. This will clean up in quads but you'll lose your uvs. Now take the other duplicate and flip the uv map vertically , assign the texture from the model and divide in order to convert to polypaint , you will be able to store the diffuse map in vertex color info instead , bake that out of substance painter and work from there overlapping more maps and normals as well as perfect the geometry all this in blender. I like this workflow very cool
-
Really interesting stuff, thx I'll surely try thos workflow
-
Thank you, this was incredible.