83 Geometry Dash Build Hacks!

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Published 2024-05-03
83 Geometry Dash creating tricks that will help you become a better builder!
Some of these are used by famous creators like bli, voxicat etc, so good luck becoming a master builder!

How to make a cinematic effect (platformer):
1. Place a guide trigger
2. set the guide trigger to a group
3. put that group in ui target
4. put black borders on the top and bottom of the screen area by extending a black block with a warp trigger
5. scale them to how you see fit, bigger scale is a wider resolution while smaller is less cinematic
6. set both borders to another group and put that group in group id

All Comments (21)
  • @waboo
    subscribe for sheep
  • @TrideGD
    Waboo, the actual content of the video is arguably more important than editing / script writing. Please spend more time on it
  • @zeenoh5811
    Was this video written by ChatGPT bro what the actual hell is this
  • @veryAvefree
    you’re a little over a month late to april fools
  • @BrainETR
    Some of the absolute WORST building “hacks” I’ve ever seen bro never cook again 😭
  • @JamAttack
    accidentally rotated my saw 3501 degrees in 15 seconds and it cut off my hand
  • @Voxicat
    dont enter isnt used for the fading 😭why does everyone think that
  • @G1g4byt38
    As a creator who has sunk over 785 hours into a single solo level (which I am still working on), I find this video deeply offensive as, not only is it a complete nothing burger, but it also goes out of its way to misinform the public about level creation. I watched the entire video and listed every single “hack” in this video and debunked them along with explaining how they are wrong (along with giving some tips for incorrect hacks). Also, please work on your crediting skills. Out of all the levels shown in the video, only 3 of them were credited properly. I tried to credit the levels that I knew about, though a large majority of them I did not know about. For the levels that I did not know, I ask that anyone who is reading this comment reply to it with knowledge of any level that is uncredited and unknown. It is also noteworthy that I heard from a comment on this very video that Waboo did ask people for creating tips in his server (with some of them being decent), though all of them ended up being uncredited and transformed into whatever this is. (I do wish to credit any ideas that were said in the video, though I believe that is impossible due to how divorced they are from their origins). Also, with the way this video was scripted, it leads me to believe artificial intelligence was used to create it. Cannot confirm though. Before I start with this list, the thumbnail is clickbait. There is no vine nor 6 object lightbulb that will be created at all. (Also, this list is from the viewpoint of someone who is still in 2.1 as I have not updated to 2.2 yet thanks to working on my solo). 1. Does not work when the music is turned on. The orb will be smaller than the circle. 2. Depends on what kind of level you are creating. If you are creating an effect level, then have these turned off as the enter/leave objects in the trigger category rely on these checkboxes being off. 3. Not a hack. Also, if you want the blocks to have a gradient then place the individual glow object inside of the block itself rather than having the glow mess with the foreground. Also, the level shown here is “Lonely Travel” by FunnyGame and it does not have the gradient as shown in the video. 4. One, you need to buy the setting in one of the shops first. Second, just use a StartPOS to test out level sync or test out the sync in the editor using the music play button. I cannot identify the level shown here, so can someone comment what level is shown here so that I can give the creator credit? 5. Doing this will make the music in the level desync along with it not being practical by both gameplay and decoration standards. The only level that I can think of that uses speed portals as obstacles is “Dear Nostalgists” by TriAxis, though the level only does it for one section and if you hit a speed portal you fly into a wall which is a different mechanic than shown in the video. I also don’t know what level is shown here, though I believe it is the same level as the one in “hack” 4 thanks to the decoration style. 6. This is not a hack. In fact, doing this is useless. Don’t waste your time on doing this. Also, it is not called a warp trigger, it is just called warp. 7. This is not a hack. You can also do this with a color trigger set to change the background color and using the color trigger button on it to change the background color in the trigger. 8. This is not a hack. This is just using the text object to create decoration. It may save some objects, but if your level isn’t going to be object heavy just use the normal chain objects. Ocular Miracle by GaidenHertuny, Davphila, and Zero uses text objects in at least one section in it, so this idea isn’t new. The level shown here is “Change of Scene” by Bli, which is one of the few levels to be credited properly in this entire video. 9. Do not do this unless you have another block on top of the block that is invisible. Shrinking the block shrinks its hitbox so you will need an invisible block on top of it to make sure the hitbox is still the same. You can also see that in the video one side of the block does not meet the edge of the circle objects. Also, this block design does not work for every level. 10. The level shown once this fact appears on screen is an amalgamation of all the “tips” shown previously besides fact #2 as you can see the objects fade in on the right. Onto the fact itself, this is not a hack and is just lazy creating. Shrinking (or enlarging) your structures does not solve the problem of repetitiveness; you need to create new structures to solve that. 11. This is not a hack. If you want to use this hack though, the invisible blocks will have to be behind all the other blocks for the effect to be there and you must have the “NoTouch” checkmark enabled on the blocks, so it does not interfere with the hitbox of the original block, not to mention this effect is barely noticeable in the first place. You cannot use this for structures though as the fade times for each block are different so it will look serrated. Also, these are not “shiny objects,” these are the same objects used in Clubstep. 12. DO NOT USE SQUARES LIKE HOW IS DONE IN THE VIDEO!! USE CIRCLE OBJECTS TO NOT WASE OBJECTS!! 13. For the 2nd half of the hack (which was split into two instead of being a “double whammy” as was implied in the video), use the “Edit Special” button instead of the rotate trigger. Using only the rotate trigger will not affect the sawblade as the default rotational speed of the sawblade will override the trigger. If you do want to use the rotate trigger, you have to disable the saw rotation in the “Edit Special” menu, though I advise only doing this if you are going to have an easing be put onto your gears or have them rotate at different speeds. 14. This is not a hack. The lamp shown at the beginning of the hack is never made. Instead, a floor light is made. There are multiple ways to create a floor light, however the way Waboo made it here lacks the light. Also, he did not come up with this idea, G4lvatron did (even though it is implied in the level, I just wanted to say it here). This is basically just telling you to steal level assets from other creators, which is an ABSOLUTE NO IF YOU WANT TO BE ORIGINAL!! 15. This isn’t even a hack, in fact, nothing here of not was even said. The only thing that was said is “Oh, these particle wires made by G4lvatron look cool!” and nothing of value came of it, not even a small tutorial. This shouldn’t have even been in the script! (Level is Speedtek by G4lvatron, another level that was credited.) 16. This hack will only work if NoTouch is enabled, making this hack useless for rotating the hitboxes of objects. Also, if you exit and then reenter the level, the rotation is reset. 17. This is not a hack as the in-game level pulsing will make it not look like a “flower” anymore. I suspect that this hack was created just to make a useless transition into more “interesting” hacks, though they are all the same. A better transition could have also been created here. 18. I’m actually laughing at how bad this hack is. Just use the in-game 3D objects if you want to create a 3D effect. This also messes up the hitbox of the object in question. You call hack 17 bad, but what about this one? Incredibly lazy with an end product that doesn’t even look good. 19. The beginning of this hack leads into the usage of 3D objects, but then it smacks you in the face telling you to use a glitch trigger instead. Just when I thought a hack would contradict a different hack, this just happens. Also, I should specify that a glitch effect is not a 3D effect; it’s just a glitch effect. 20. This is not a hack. This is just common sense. 21. This is not a hack but is rather asset stealing. Some levels don’t even need cloud trees for them but rather a more specific way of tree making. Also, the reason why your leaf looks bad is because it is unfinished. Heck, there are even unfilled spots in the leaf along with the outline being jagged and messy. The level this hack steals from is Magic Journey by Bli. 22. The way the door is made is different to how the original door was made. You just need a white square, a black square on top of the white square, a glow piece, and a corner glow piece to create that door (EXIT sign not included). Again, not a hack and is instead asset stealing. The level which has the door in it is "The Block Factory" by Pocke which was found by both SentientMicrowave and orsomethinglikethat (the latter sent their comment after SM did, though I included it because I hadn't edited the comment yet). Also, if anyone was wondering, the door in the level is made up of 7 objects: 2 corner glow, 1 enlarged glow, 2 white squares, and 2 normal sized glow. For some reason, the door is tilted slightly. I should note that Waboo copied the door design object-for-object since he includes the 2 corner glow on the door when in the level only one corner glow is visible. Comment is continued in the replies thanks to YouTube's character limit.
  • DISCLAIMER: do NOT EVER free scale objects as huge as waboo did, try to keep it under 5x scale as bigger objects can get EXTREMELY laggy
  • @mcsteve6150
    as a builder for 5 years on gd, i cant tell if this video is a joke or not
  • @twandash
    I dont think waboo has ever opened the editor
  • @Solargress
    I'm sorry, but bro does NOT know what he's talking about lol.
  • @smartishgd
    Bros becoming the 5 minute crafts of Geometry Dash lmao
  • @miniiore
    I'm suprised he didn't even say "as an ai language model" throughout the video
  • @dashyt9310
    As a glow designer, that hurts my feelings 😭
  • @Ghost_GamerGD
    I cant believe he starts with "Your GD levels look horrible" like bro, if we use these tips maybe it will.
  • @galofuf
    gradient hack at 0:45 if you scale it that big its eventually gonna have issues with the textures and lag from overscaling, so just use the gradient trigger itself (one colour black, the other one of your choice)
  • @flakeygd
    LMFAO WHAT IS THIS VIDEO 😭😭😭😭
  • @AarxyGD
    9:59 that mod is not for importing images in the level it just adds the image as a reference for when making art in gd. The image added from the mod wont appear when you play the level