Full Dreadnought Guide at Normal Difficulty - Frostpunk [The Fall of Winterhome]

Published 2023-01-07
This general guide will help you save everyone on normal difficulty in Frostpunk - The Fall of Winterhome!

It outlines the key milestones you'll need to achieve throughout each of the scenario's four phases:

Phase I: Clean up and morale restoration
Phase II: Investigate the generator and resource generation
Phase III: Preparations for evacuation
Phase IV: The Gradual Evacuation

It is highly critical that all aspects of the city are managed carefully as the sick and wounded recover.

You can't save everyone, but you can definitely give them the best chance for survival beyond the city!

The Strategy Guide to Save Everyone in The Fall of Winterhome
- Frostpunk The Fall of Winterhome
- Frostpunk Winterhome
- The Fall of Winterhome Frostpunk
- Frostpunk Tips for Winterhome Scenario
- Winterhome Frostpunk Save Everyone
- Frostpunk Tutorial Winterhome
- Frostpunk Winterhome
- Frostpunk Winterhome Survival Guide
- How to Complete Winterhome Frostpunk
- Complete Frostpunk Winterhome Guide
- Ultimate Frostpunk Winterhome Guide
- Frostpunk Winterhome Guide
- Frostpunk Full Dreadnought Guide

#frostpunk #winterhome #frostpunkguide

This tutorial presents the general strategy for the best outcome in the scenario "The Fall of Winterhome"!

I was able to complete all objectives and save the maximum number of people at normal difficulty.

This scenario forces you to adopt the strategies of the previous three in the vanilla version of the game.

See what happens if you don't turn on the generator:
   • What to do the first night (It's not ...  

Check out my other first week guides below!

A New Home scenario:
   • The Ultimate Survival Guide to the Fi...  

The Arks scenario:
   • How to Start! | Frostpunk Guide (The ...  

The Refugees scenario:
   • How to Begin! | Frostpunk Guide (The ...  

In case there are any issues in potential future updates to the game, the current version as of this upload is 1.6.1.

In this tutorial, I break down how I play every phase at the normal difficulty setting.
The biggest advantage of this setting is the pause feature.

Timestamps:
00:00 Intro
00:56 Phase I
02:40 Phase II
04:00 Phase III
05:09 Phase IV

Frostpunk is a strategy game released in 2018 in which you guide a colony of survivors in a race against ever lowering temperatures.

✅Check it out on Steam:

store.steampowered.com/app/323190/Frostpunk/
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All Comments (14)
  • So happy to have wrapped up another series in this game! Let me know what interesting events you uncovered in this playthrough as I've yet to discover the ones that directly tie into the main story scenario. I keep hearing about them. Maybe I haven't played through this one enough!
  • This is definitely a "you'll get it on the 2nd playthrough". Seemed every time id make a choice: it'd introduce a mechanic that muted my choices benefits
  • i can do every other dlc with some ease but winterhome always kicks my butt. good video tho dude
  • @OsamaBinLooney
    i originally did this scenario on normal, and only saved the bare minimum number of people then i went back and did it again got the full dreadnought achievement did it on easy, but im still proud of myself, nothing to do except go back and try to replicate it on normal, i definitely made a bunch of mistakes i could have improved on
  • @why_4
    Based on my gameplay. The only thing I can add is that... 1. In the fortified hut you can have engies there though an interesting event will happen there but it will happen near the end and will not effect gameplay so if you need help you can pull out those engies 2. The weather station may seem important but its just useless to me because all you lose is the weather forecast but all the temp does is go lower so pull those guys out 3. Use your steam cores in the production you need Coal is the easiest to me the advanced coal mines mines can really produce a lot of it and you can scale down as evacuation goes even coal thumpers and gathering posts will do the job Food is easy as well but you need a lot of hunters huts you can use the hothouses but I only do that with automatons to make this resource easier Sign the Soup Law Steel is the hardest so I ussualy devote the automatons and the outpost for that Automatons are very useful and more so when the intergration upgrade is made to make the work 24/7 and you can dismantle the automaton if you need steam cores. Also with the workshop and medical integration upgrade you can use the engies on the repair shop Wood is the least you need so one wall drill is enough for the job but if you're in a pinch for coal use the charcoal burners for that 4. Keep hope and discontent in check when riots break out you can convince them to stop and will get an efficiency bonus as a sorry 5. Keep the repair station fully staffed always the more the engies staffed the easier the repairs are if you only react to the problem it will only get worse
  • @Flagsitta
    I finally got it done! Took a lot of tries, but I couldn’t have done it without you. Thanks for the achievement!
  • Since direct gathering is so slow, you need to spam gathering posts. With alot of messing around I found some spots where you can remove a few sections of road, and have a gathering post drop neatly in and have a pre-built road to most of them. Ripping up the roads I got six more gathering posts built, along with the one next to the coal thumper near the iron deposits. I completely demolished everything inside the first three tent rows, even the stuff that survived the riots. Along with both coal thumpers, the one gathering post not in wreckage range, and the other cook house way out in the boonies. That cleared out room for two rows of bunkhouses in the inner ring with some fighting arenas so I could demolish anything not covered by moved and built steam hubs. Yeah, the old Captain even misplaced those. Everything in this city is temporary, so I built six workshops right on the edge of the inner zone I was clearing, leaving room for the bunkhouses, then tore them down after I built a research area in an area cleared of wreckage. Since you start at 04;30? Most of my gathering posts and workshops were ready or nearly so at 08;00 of day one. Four more got added one in the old snow pit, during the day and a second behind the Propaganda Center ruins the first night, since it was so huge I wanted an overlap. Two final gathering posts had to wait till near the end of day 2, when spots opened up to cover the last few ruins on the edge of the city my initial layout couldn't cover. Direct gathering was only in heated areas, and I tried to go with ruins in areas I was heating for housing first. After that I tried to minimize the hubs that were on just to clear wreckage to maybe one or two at a time, and just flooded the zone with people. I had the city mostly cleared and plenty of unemployed to do daytime construction with after day 2, and could have cleared the city completely by day 3, but left a few sites alone on the edges to get all the rescue events, particularly the engineer one. Speaking of temporary? Charcoal kilns work well with this scenario. You only need two techs to get them fully upgraded, and they are shallow in the tech tree. Three of them kept me well supplied with coal, since I had wood coming out of my ears, and the dreadnought doesn't take any. Health wise the other reason for so many workshops was to get both Faster Gathering and Medical Post upgrades on day 1. I think I topped out at six, and Odd numbers of engineers from 06;00-18;00, evens from 18;00-6;00. Four at night is fully staffed, and helps you fully staff more posts at night.
  • @ulrohermit1369
    dude, thank you very much , can you make a video for the extreme difficulty of this story as well ??
  • @jogalong
    I thought it was possible to save that generator and felt like I failed lol
  • @GamerPyle
    Looks like you're doing well for yourself - keep it up, man!
  • @ADJackD
    Will use this to make full Dreadnought since I only managed once on easy never again I'm able to make full Dreadnought before the imminent explosion
  • @vergil_vt
    I manged to full up the dreadnought with people but i had some left over.
  • @SilverSkyCloud
    i dont suppose you'd be a dear and do last autumn by anychance? lol