The DANGEROUS Versions of Minecraft?!

541,156
0
Published 2022-11-12

All Comments (21)
  • @AntVenom
    Heyo, I decided to take it easy with the edit today. Lately, I've been over-editing my videos, and they've been taking way too long to make. This video was particularly frustrating due to all of the weirdness that happened across the different versions... and I made an error capturing this footage that made it downright painful to edit. tl;dr, I normally capture my footage uncompressed for timeline performance while editing, but because I had to capture so much footage, I opted to not do that. That made editing this video pretty painful lol. I appreciate you all for sticking with me!
  • @hatandhoodie_
    The idea of a world's Seed randomizing every time you load up said world honestly sounds really cool. Someone should make a mod of that concept.
  • @1abyrinth
    Release 1.14.2 was also extremely broken, and among the bugs there was one called the Great Entity Purge where entities would just get completely deleted from your world seemingly at random. I remember it happening on my server, and it notably affected the Hermitcraft SMP. This was also the version that had God Armour that allowed you to stack different protection-style enchantments, and you could also break silk-touchable blocks with silk touch enchanted books. Overall a weird version, especially for a full release.
  • "I regret voting for that mob, I expected Mojang to do a better job of it." Could not have said it better myself. The problem with mob votes is that we are voting on ideas, and not actual mobs. People expected the glow to emit light.
  • I have an unusual fascination with world corruption and broken generation. Something about weird jumbles of blocks mashed all together and the fact that it wasn't on purpose is so cool to me.
  • @Ratkill9000
    I remember one bug on the Xbox 360 edition where if you were drowning, there was absolutely no way you could surface. You would just end from drowning.
  • I remember seeing the snapshot update list for The Flattening and seeing every other line saying stuff like "May have broken everything." "Possibly broken everything" "definitely broke everything" And I thought it was a joke at first. I learned that lesson quick
  • @Hypenexy
    13:30 The blocks that are reverting upon interaction (either right click or placing a block near them) are mostly called ghost blocks and happen when the client's and the servers' blocks aren't the same. Since singleplayer is still technically a server, then probably the error had to do with the bridge between the client. In order to simulate ghost blocks without using glitches the server needs to send a packet of a block that doesn't exist to the client/s.
  • @MZZenyl
    Judging by the characters being printed in the sign glitch, it looks like bad escape character handling. Basically, to represent certain metadata characters in code, like double-quotes which normally represent the beginning or end of a string of text, you add an escape character to indicate that it is supposed to be text and not code. In Java (and most C-like languages), that's backslash (\). The glitch basically looks like the code for loading signs misinterprets the beginning and end quotes of the strings as parts of the string, so it tries to escape them, but just ends up making the string longer. So every time it sees a character that it "needs" to escape, makes the string longer, which introduces new characters for it to escape, thus making the string exponentially longer every time the glitch occurs.
  • @RandomLorence
    3:18: Beta 1.6, Test Build 3 3:47: Snapshot 13w06a 4:15: Snapshot 13w38b 4:22: Snapshot 14w18a 4:27: Snapshot 14w27 4:31: Snapshot 19w12a 4:47: Snapshot 19w13a 4:49: Snapshot 20w12a 5:32: Snapshot 21w18a 6:25: Beta 1.8, Pre-release 1 ;) 7:18: Snapshot 17w47a 8:04: 1.13, Pre-release 3 8:27: Snapshot 19w36a 9:28: 1.16, Pre-release 1 10:28: Infdev 20100624 11:22: Infdev 20100625-2 11:51: Snapshot 12w07a 12:13: Snapshot 12w49a 13:42: Snapshot 15w31a 14:40: Snapshot 18w19a / 1.13 16:31: 1.13, Pre-release 5 16:52: Snapshot 21w39a
  • @joshuan.
    15:36 The overlapping biome generation between the desert and the forest is actually pretty cool
  • @Imperfiction
    I once hosted a server on Minecraft 1.8 beta, iirc the first version to include exp. At some random point there was exp on the ground that duplicated itself seemingly infinitely and no one could play anymore due to the lag it caused. I had no world backup so my stubborn self tried to fix it, and eventually I found the exp on the ground and was able to remove it with lava. All with like 1 frame every 3 seconds or something.
  • I remember just playing survival on a snapshot and the terrain in the distance would be blacked out and swirl. It looked like a mass of tentacles spinning I'm circles. It was cool and I wish I could find the version it was on so I can see it again.
  • NGL, the world seed being randomized every time you log in sounds epic! That would be such an amazing setting
  • @hoyendottir
    Another thing I remember about that Infdev version was that they removed the original colored wool blocks, which would cause the game to crash whenever you opened a chest with them or came into loaded chunks with them. I remember first getting it and being so confused.
  • @Pacca64
    15:00 this kinda thing happened to me all the time when I tried to 'jump upgrade' my old backed up world from 1.8 to 1.16. It even applied to the nether, the new nether terrain would gen around my lime green wool arrrows I placed down to navigate all those years ago, it was a really strange sight to behold. Usually, the best way to fix that is to carefully upgrade the world one version at a time, since every version is designed to load saves from the version immediately prior to it, but having it happen in that normally safe case sucks :<
  • @dobbybro17
    I have a world that got corrupted, but I had randomly decided to keep my house within one chunk. It was fine, so I decided to not revert to my backup and just play with my house intact and cool surroundings. Most of my work was also contained within specific chunks, so almost nothing broke.
  • @vikingx7183
    8:43 now i finally know why i never got fall damage in my very old surivival world.
  • Goodness that sign glitch was something I encountered I'm pretty sure. It was during a map creator phase when I wanted to create custom maps. I was completely unaware of it so I was placing signs down and they got completely randomized it was really annoying. Thank goodness I never got to the ultra lag phase. Also I never ended up publishing any of my maps.