This BACKROOMS / LIMINAL Horror Game is UNBELIEVABLE

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Published 2024-04-26
POOLS (Full Game + Ending)
Welcome to POOLS. POOLS is a first person, liminal space horror game that terrifies you without cheap jumpscares and monsters. Just pure, unadultered terror in liminal spaces inspired by the backrooms. Let's play POOLS!

Play POOLS on Steam: store.steampowered.com/app/2663530/POOLS/

If you want to watch this video without commentary, just click the cog (settings) button at the bottom of the video (or top right on mobile) and select Audio Track, and change it to the other available track. This audio track will contain the intro by me, but will have no commentary for the rest of the video. That way, you can enjoy the ambience, visuals, and the surreality of this awesome game. You can also sleep to it if you want.

Want more POOLS gameplay? Let me know in the comments!

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About POOLS:

Explore, admire and listen. Relaxing. Uncanny. Eerie. Hypnotic. Immersive. No monsters chasing you or jumping towards at your screen, but the game can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and otherwordly architecture. Liminal spaces, inspired by backrooms.

#IGP

All Comments (21)
  • @TOLOSKY
    The pools would probably be one of the most physically uncomfortable “safe” space to be stuck in
  • @FlabbyBro
    Adding the second sound track is brilliant, but 90% of why we all watch you is for your commentary :)
  • @KeterLordFR
    You know, seeing IGP being scared of the noises he's making gives me an idea. A liminal space game that records the noises you make and can randomly play them again later, maybe even coupled with mic detection. No jumpscare, no monster, just you and your own noises/voice thrown back at you. EDIT : if I had been told a few years ago that I would, in one-go, watch a 2 hours video of someone going through infinite pools without anything other than that, I would have dismissed it. I absolutely loved this.
  • @DerekS-kq3zh
    The thing that makes liminal spaces creepy is that they are not designed for long-term human habitation. It's why we're fine walking through a hallway between two buildings, but if we were in nothing but a maze made out of hallways, we would not be able to be comfortable. There are no rooms we can back ourselves into, no walls to put around us, just transitional spaces which don't afford anything in the way of shelter. Think about any of the pool rooms from the first part of the vid. Yeah, technically you could survive there, but you'd always be looking over your shoulder. There's always an opening behind you, and no place you can truly retreat to feel safe. Imagine trying to sleep completely exposed on that tile floor. It's a kind of psychological horror.
  • 6:45 liminal space horror has been studied a lot in recent years and the reason why it's scary is due to a combination of emptiness, and the unnatural feeling of infinite space which leads to a lack of awareness and direction which causes discomfort and disorientation.
  • @Howlhaveheart
    1:00:10 is such a visceral scream This is why IGP is the one horror game YouTuber I listen to consistently This man is Not jaded and he Is scared and I Would be to Thank you for giving yourself a heart attack for us
  • I'm real life of you ever get lost or kidnapped and find yourself in a labyrinth (like an abandoned building), always try and go upwards. Upwards is your friend. Downwards means you could get lost forever in the depths. Upwards means you'll either get out, or perhaps find a window to see how high up you are to work out where you need to go. Always go upwards, my friends.
  • @windoffire7462
    "It's all in my head" That's exactly what makes games like this so brilliant. Rather than having a monster chase you down a long hallway, the scary bit is realizing you're truly alone in this empty space.
  • @derekdrake8706
    Never has a rubber ducky ever been so terrifying without actually trying.
  • @chxrrry.
    the ladder going up 5:53 and the mechanical noises/shuffling in the vents 6:19 makes me think of the idea of there being an entity that exists in there that acts as a "maintenence man" to keep things running, among other things
  • @warbacca1017
    5:00 the music after going in the hole gave me a great idea. Have a horror game with thatll randomly play music like youre being chased or getting close to a dangerous section, but finding and hiding in "safe spots" is the only thing that makes the monster appear. But it's only an animation of it passing by or investigating the immediate area within your sight before leaving. People will feel like they just barely avoided the monster, or be paranoid that it could actually show up during one of the music segments; so they'd use the hiding spots just in case, triggering (and possibly the music) the monster appearance, only feeding their own paranoia
  • The character’s shoes squeaking on the tile briefly after exiting the water is a really cool immersive touch.
  • @Eazyrun
    I have a problem with water in liminal space games, and I hope someone of relevance will see this: If left untouched, water won't show ripples. It looks like a solid, reflecting surface with minor irregularities. Only if you step in it, you'll have ripples. I don't need a perfect water engine, by God no. But the most eary image for me is when I worked as a life guard and had the a last look at the pool area. You were gone for like 10min after all guests left. And this untouched surface... It hits different. I want everyone else to experience this stillness. Like I said, I hope it reaches the right person, and it definetely isn't mandatory to add... But god it'd be so cool to have you all see it
  • @herrDOS
    Oh, we know why, it has been studied. Humans are afraid of the unknown and something you cannot explain. Inability to answer “why?” is a key to every horror. In this case, you are in something that looks like a swimming pool, but there’re no people there, and the place has meaningless architecture. Who would go through those narrow passages? Why would there be clean water without circulation? Who keeps this place clean? For what purpose was it built? In the background, your brain desperately tries to build some sort of world model that explains where you are and what is the right mode of behavior in this place, but cannot. That’s where the fear comes from.
  • @hunterc.7751
    This no commentary option is such a good idea!! Now I can watch the video twice with totally different experiences! Been loving the vids since the early subnautica days man!!! ❤❤❤❤
  • @dajku4526
    Remember that circle symbol you stumbled upon? It looked like multiple circles, all of them were dark except one that was colored. There was also a part where you saw a yellow circle on a wall that dissapeared once you looked at it. That may be the reason why one of those circles were colored, and the rest was dark... Maybe there is a way to find all of the ring symbols and unlock a secret passage. Or it might just be me overthinking stuff.
  • @EcoSamurai
    What I love about the Pool Rooms is that in a real life scenario, every ripple of water would have you on edge, thinking you're seeing stuff out of the corner of your eyes... That very much is conveyed in the way this game's water works and I love it so much!