The Best Minecraft Feature that Was Removed From the Game

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Published 2023-11-17
Today I'm looking at a very old but very interesting version of Minecraft. Indev is extremely basic, and yet this version from 2010 has some amazing features that even modern Minecraft lacks. Join me as I progressively struggle more and more to say "isometric screenshot".

I'm playing through the Betacraft launcher.

Music used (some slowed):
C418 - Minecraft
C418 - Droopy Likes Ricochet
C418 - Cat
C418 - Far
C418 - Mall

All Comments (21)
  • @Mafioso276
    in what version are you playing? because i can'f find the indev one in the launcher
  • @humanharddrive1
    The marketing potential on those isometric screenshots, especially the deep floating one is insane. how come they never tried to sell posters of that. they would sell like hot cakes
  • @piemonstereater
    The mod "Better Than Adventure" reintroduces isometric screenshots. I have been wondering what your thoughts on this mod might be. It essentially is an alternate timeline mod for Minecraft starting with Beta 1.7.3. I imagine you've heard of it, but do you ever plan on making a world in it or anything? Also, as someone that occasionally tries to make games, everytime I go back and play old versions, it makes me wish I could have an idea like Minecraft, something where I could just play around with adding random garbage I think might be fun and then have players tell me if its good or not practically in real time. I feel like modern Minecraft is very corporate and that makes me very sad.
  • @acid1910
    There was also a custom world generation tool, I believe it was removed in 1.8, and you could literally change anything about the world. Even ore generation frequency, I once generated a world where instead of stone there were only ores. You could also change the noise scale for all perimeters, so you could get extreme spikes, but also basically a flat world. Don’t know why they removed that.
  • @PaladinRyan
    I love indev for the exact reason you brought up at 4:25. Notch was updating the game almost every day in 2010, and was very active in the community and taking everyone's advice into account on the early indie dev forums. Reading through those threads with the hindsight that Minecraft became the best selling game in history feels surreal. It will never feel like it did ever again.
  • @oglothenerd
    The reason it was removed, is because it works well for finite games, but when Notch tried adding it to Infdev, the infinite terrain and chunk system was messing with the feature. (Yes, they did think about the limit the range solution.)
  • @williamwyant
    I really want floating islands to return as a biome. You just occasionally catch a glimpse of a large landmass floating above the rest of the world, and you gotta build a structure to climb up there. Maybe an ore like emerald or lapis is more common up there, or there’s a flower type that only grows on floating islands. They don’t have to be common, but they’d be a welcome new structure to add a new dimensionality to the game
  • @davidbarba8622
    Something about this video is just right, just a guy talking about a game, nothing over the top. This video feels like catching up with an old friend from middle school. It's nice.
  • I love the narration, it just feels like someone having a fun time and showing you something they love, no script just a chill talk :]
  • @OffYourTopic
    This really would be so fun in modern minecraft. The idea of just having a little enclosed world is so interesting to me.
  • I think it'd be viable to add it back if they put a chunk width limit. Like, everything in a certain x radius around you rather than everything in the world.
  • @TheRenegade...
    Incidentally, the game Minecraft was originally, Rubydung, was a Dwarf Fortress inspired base builder with isometric graphics Some more notes: The Paradise theme is always day. Logs dropping themselves was added in the very last version of indev. Sheep dropped wool when hit from their introduction to the introduction of shears in Beta 1.7, which is pretty late in Minecraft's development.
  • @Ethan_Frost
    I remember playing the old limited sized xbox360 worlds, before they even gave you an option to change sizes. Sometimes they felt limited, but when they added infinite worlds, I really missed them, since the idea of an infinite world just seems impersonal, and it makes the player insignificant… the small worlds were so cozy.
  • @Mongster83
    Dude I was playing Indev for the first time in a while just an hour ago. I looooove Indev. If I was a modder, I’d do sooo many things with this version. The isometric screenshot and the world creation menu are peak. I love the different world styles and the limited sizes.
  • @lasercraft32
    I kinda wish they would add some of the more limited world types back into the game as an extra world generation option. The island shapes look really cool, and would make a great challenge mode. I'm pretty sure the "paradise" setting generates a lot more sand specifically to make it feel more like a tropical beach island.
  • @midlevelgamer
    My personal favorite lost feature, is 3d anaglyph mode. Such a simple setting, idk why they took it out. I couldn't possibly take up much space. The limited worlds remind me of the old Lego island game. The (relatively) small bright colorful island
  • @petrox859
    seeing these limited worlds is pretty cool and made me realise that I feel overwhelmed by the infinite worlds of minecraft
  • @Providence83
    The grass appears around the lava in the Hell theme because that's where it has enough light level to exist. That's also why you see large patches of dirt in the floating deep world: the shadows from islands above block the light. "Paradise" is likely called that because it's supposed to be reminiscent of a tropical beach... It has to do that with what it has in indev, so it doesn't always come across real well. Man, I miss roses.
  • @gamejitzu
    16:39 Another feature that should've been in the game a long time ago. Just add a small chance for the sky to be gray and overcast without rain. That's it, don't integrate a gimmick or anything like that. Then let us adjust the frequency in "Game Rules". Surely it's relatively easy to implement in Vanilla
  • @umjammerhowly
    watched that little bit about the rubber banding when you try to get too far away from the world and instantly subbed. i'd come from a few of your videos feeling really in tune to you as a person, but that moment made me love you. it was like i was sitting in front of the tv and you were showing me all the cool things you could do in this game i'd never seen before, your excitement about it, even when the feature is so small, absolutely captured me. love your videos, love your style. keep up the great work.