10 Important Things You STILL Didn't Know About Helldivers 2 | Hidden Mechanics

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Published 2024-02-20
1. COMPLETE Bugs Guide:    • Ultimate Bugs Guide | How To EASILY B...  
2. NEW Exosuit Showcase:    • Testing EVERYTHING For New Patriot EX...  
3. Advanced Tips:    • 14 Things You Didn't Know About Helld...  


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Chapters:
00:00 Intro
00:29 Super Samples
02:17 Supply Pack
03:48 Suppressive Fire
06:11 Bot Drops & Bug Breaches
08:22 Using Prone
09:56 Settings
12:21 Armour Perks
13:36 Stealth
15:15 Gaining XP
17:00 Arming a Stratagem

All Comments (21)
  • @johndane9754
    Remember boys, the Commissar is the one with the sword and gun.
  • @RainD4
    One of the CEO tweets implies that enemies do notice your flashlights, so turn it off if you're trying to stealth
  • @zerotrig8331
    fun tip, if u dolphin dive and throw items(strategems or grenades) around half a sec delay u throw it roughly 10meters further, if u're on a slope throwing downhill, that goes even further
  • You can exceed your max grenades by 1 if you hold your grenade when resupplying.
  • @khajio7403
    Im the scout player in my Squad! I do side objectives and search for epic samples solo. I carry a supply pack that way the fire team can call in resupplies while taking most fights head on while on Helldive difficulty! Thanks for the stealth shoutout!
  • @DoubleJJizzle
    Commisar is not the only one that can launch a flare. They are the ones that will focus it first in most cases, but all of the smaller soldier bots can do it. I watched an assault bot, the one that has just a machine gun fire one off. Also the one that has the flared back with what looks like wings will do it as well. However, from what I can tell, it's only if there are no Commisars around.
  • @Earliersphere
    Don't sleep on the waypoint radar you get with the scout perk, that radar range get's boosted by the nuclear radar and recon booster. Between your suits radar and the waypoint you can reveal quite a bit of the map for patrols and ambient spawns. I've done doubles with both of us in scout armour and we can scan like a 4th to a 3rd of a map.
  • @shahs1221
    In regards to Commissars, the map also plays a huge role. My team and I have been taking them down from afar pretty well on wide open maps like the desert map. The cheeky part is when you take one down near a building/barrier and there's ANOTHER one standing next to it behind cover and you won't notice it until the flare's gone up 😂
  • @Fellicthepwnage
    They need a stealth sniper and SMG or pistol to go with the stealth armor for a true Halo ODST experience.
  • @aethericice9949
    Planet modifiers such as Fog, Rainstorms, Sandstorm, Snowstorms etc. while also running the mission at night AND running light armor with the 30% decrease to detection perk can literally enable you to crawl your way past enemies within less than A SINGLE FOOT. As well, any fog created by larger bug nest areas and other things around the mission area even on planets without reduce visibility modifiers can help you stay hidden. Shrubs, tall grass, weird green mist from nests, and so on can make literally invisible in almost any situation and even help you escape combat if you need to resupply or don't have time to fight the 6 spewers spawned by the 'Game Masters' that can see through walls.
  • @discounthero9972
    I've seen an in-game tip confirming prone reducing explosion damage. Diving and going prone saves your cape so often even in open fields.
  • @kendaar9002
    Stealth is amazing in this game, me and a group of friends were tackling multiple Extreme missions at around level 15, just sneaking through and sniping primary objectives to farm medals fast, we could complete a mission in the 15-20 min range without getting destroyed by the threats that clearly outclassed us. Before that in lower difficulties I was going solo sniping primary objectives while my friends went loud and cleared the map of secondaries and bases/nests to draw attention away from me. If you havent done a stealth run yet, do it, once you get a feel for it your perspective on the game changes.
  • @McGeistly
    I got into stealth last night as I was soloing a Challenging operation. It was good until the end when I had to juggle a few Chargers trying to complete an optional objective. I then wanted to test out the anti-materiel rifle which is surprisingly useful for medium bugs. I did a stealth mission hunting down two chargers on medium. I brought a railcannon stratagem of course, so the actual chargers were one shot, but it was fun playing hide and seek with some patrols.
  • @spartan456
    Something I'd like to add is that cyborg dropships can be shot down with the recoilless rifle or EAT-17. One shot to either of the REAR engine nacelles will cause it to spin out and fall on top of the tin cans they just dropped off. There is lots of room for taking time on this, too. No need to rush and miss a shot because of pressure, the dropships linger for a few seconds over their drop zone before taking off. I've had plenty of time to line up shots on these and ensure they are taken down. Not only does the falling dropship eliminate whatever it falls on, it serves as hard cover which can protect your team from incoming patrols or bots shooting at them from further away. Even if that flare goes out, if someone has the RR, they are guaranteed to take out at least one dropship along with whatever enemies have come out of it. I usually reload the RR manually (not that I don't trust someone else to do it for me, they usually have their own backpack slot). In my own testing on 7+, I've found more often than not the RR can be safely solo reloaded by the time another dropship occurs. I fire it off, then make sure to check my map and surroundings and hop behind hard cover to reload. This has helped me carry teams of randoms through 7+ difficulties against bots. It can get absolutely insane sometimes though, with 4 or 5 dropships occurring in extremely rapid succession (most of which at the same time). In these situations you NEED two RRs, and two other people on assisted reload, and the homies firing the launchers NEED to be 100% accurate. But the point is, recoilless rifle can completely prevent a bot spawn all together.
  • @Trespahsser
    A little tip I’ve found out (not sure if it’s been mentioned before). But if I remember correctly on PS5, if you hold down square (reload on PC) an option will pop up to where you can use your D-pad to change your scope distance when you aim in First-Person as well as change your weapon to single shot or full auto.
  • @mrbigglezworth42
    If you go prone, you're less likely to be hit with ranged attacks because you present less of a target. Another word on stealth and getting the drop on enemies, if you attack from a far enough distance, the enemy won't immediately notice you either. you can clear out a POI or outpost by selectively picking off enemies at 100m or further. The AMR is surprisingly good at this against bots especially, all those poppable heads means easy one shots on devastators.
  • @PlebNC
    The "Super Earth Protects" armour perk is god-tier. It's on one of the pre-order armours and one in the free warbond that I know of. This perk makes hits that kill you have a 50% chance to not kill you and completely prevents bleeding damage from chest wounds/injuries. It's a great general purpose survivability perk.
  • A few things about the bots and aiming: It does work without even hitting them (as long as projectiles pass by close), but the effect differs per bot. The grunts are most susceptible to it. Also: fire damage counts too. To the point that if you fling a napalm grenade into a group of bots (or even tanks!)- they shoot each other. Friendly fire applies to the enemies just as well. What you did with the rocket devastator was something different, another not explained mechanic: Stagger. You can stagger enemies. How well depends on the enemy and damage applied, weapon and armor. A favorite way of doing so: Melee attacks. So next time you are hit by a stalker- smack them in the face, then follow up with a shotgun.
  • @Sapphire_Eye
    7 spawns 3 super samples 8 spawns 5 9 spawns 6
  • @A_Wild_Dyzzy
    When I play solo it is so much fun to spot patrols and move around them to avoid being spotted. Stealth is a blast! It’s the narrative version of your character playing the part of a paratrooper diving deep into enemy territory to destroy infrastructure.