Starfield: May Update
257,742
Published 2024-05-01
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ESRB RATING: Mature with Violence, Blood, Suggestive Themes, Strong Language, and Use of Drugs.
All Comments (21)
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The first non-horse Bethesda land vehicle. Truly historic.
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Having the option to turn OFF dialogue camera mode is a big plus for me. I hated that dated feeling 'zoom-in' style, so being able to have a more natural feeling dialogue with NPCs is something I was hoping they'd add at some point.
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Tim Lamb looking like he's about to coach Florida in the Liberty Bowl...
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I absolutely love when developers give you options to make your own difficulty instead of only having "easy, normal, hard". Freaking sweet.
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60fps mode with a 40 option for VRR on Series X. FUCKIN FINALLY.
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Decorate the interior of starships, sign me up.
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the way Tim said "we are working on land vehiclesss" like he was grinding his teeth xD
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All of this should have been in the game when it was released
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Add small town,farms,manors,villas,etc around main cities, please
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I've always had a problem with the way Bethesda does damage scaling in their difficulty settings, giving players the option to adjust it for themselves without mods is honestly pretty awesome
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I paid $40 CAD for the DLC/expansion that I've been waiting 9 months for and now I hear I have to wait another 5-6 months. Bethesda you have to do better.
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The one thing I’m really hoping they add is atmospheric flight/landing. I would love to be able to fly through the planet’s atmosphere & land manually. I absolutely hated all the loading screens. Takes away from the authenticity
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The ability to chnage ladder placement while in decorator mode would be clutch. Even if it can't be done this update.
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Holyshit those new maps look great. The Land Vehicle caught me off guard
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Land vehicles so you can get to the same 3 structures on every planet faster
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It's almost like Starfield has been early access all along. That being said, looks like Creation Club will be implemented before releasing Creation Kit
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"Hi Tim, was there a particular hat that you wanted to wear - indoors - for this interview...?" Tim internally: [IT'S FINALLY TIME! LET'S F--KING GOOOOOOOOOOO!!!!!]
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Update is looking really good with some solid QOL changes.
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Adjusting the vendor credits, just what I've been hoping for, so I don't have to take 100 45-second sleep cycles to sell the 50 grendels I have after raiding a pirate base.
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How about filling up these empty and boring planets with more variety of outposts and locations? I joined the Crimson Raiders and visited about 12 planets, 10 of them there were exactly zero enemies to fight even in the outpost buildings because the Crimson Raiders has already showed up taken over the outpost and being in the same faction they don't attack the player. The caves and whatnot are all extremely underwhelming, how did you accomplish something so for below the level of exploration and organic discovery in Skyrim with this much time to develop Starfield?