Mists of Pandaria In A Nutshell

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Published 2024-06-20
Pandaria shook up a lot of what we took for granted, like the BBEG being some new evil to take down, not one of us, that is until we crashed our faction conflict into a new land! Today, we’re going to blast through the massive story of Pandaria, and point of some of the reasons it’s one of Warcraft’s most beautiful stories.

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00:00 Setting The Stage
04:58 The Tranquil Land
08:18 Dalaran Purged
11:25 Beyond The Great Wall
14:32 The Final Titan
17:50 Warchief's End
20:56 Timeless

All Comments (21)
  • @itsdannyhoney
    MoP was the peak of WoW’s storytelling for me. Scenarios played a huge part of it as we got to see important moments actually happen in game. I would love this feature to come back.
  • @autizmo7051
    A historic moment on this channel occurred at 5:45 Bellular said Y'Shaarj correctly.
  • @krypto051
    Why does MoP needs explaining? It was only recently released, in 20..12? Is that right? REALLY?? Gosh *cries in old person
  • @Consaibot1
    We weren't on the "verge of war"; Alliance and Horde were actively AT WAR already. We'd been at War since Wrathgate in WotLK.
  • @Archimo
    9:00 "Soon after is wrong" the Alliance originally obtained the bell it was then stolen from darnassus by the horde via dalaran and then garrosh destroyed the bell ontop of anduin.
  • Mist of Pandaria did such a fantastic job balancing its levity and quiet moments with its much harsher ones and did so much to set up future events only for that potential to be botched and wasted by the later expansions.
  • @Nullermanden
    5:16 Seeing Argus in the sky is a feeling I did not expect to feel.
  • @Pikacha25
    - The Divine Bell gets crashed into Anduin, and afterwards is recovered by the ALliance? - The "Serpent Shrine Wall"? - Anduin furious that Varian chose peace? - No mention of the regrowth of the Vale where the question the expansion started with "what is worth fighting for?" is answered, wrapping the story up perfectly? Bellular, I'm sorry mate but did you let AI write your script for this one?
  • @Nightstalker314
    One thing worth mentioning for the OG Pandaria (missing in Remix): Brawler's Guild is still (one of) the best feature(s) WoW has ever gotten since launch.
  • @justChevi
    03:18 Well ackshually... Jaina was stopped by Thrall and Kalec, not Anduin
  • @kubi0461
    I'm still holding to my view that MoP's overall presentation (story, lore, characters, visuals, etc.) even today is better than Dragonflight and any recent expansion. It felt like playing in an mmorpg world exploring a new land. And it took us on a journey throughout, aided by chen and cho and others as narrative guides at times. I don't understand how WoW could have fallen so far from them to the soul-less experience we have in recent expansions. Then also add on that MoP had the brawler's guild. Also.. while there's room for both, themed daily quest hubs are far far better than WQs as a means for rep gains. It provides a context for what you're doing that WQs simply do not.
  • @publicguy1664
    The harmonic mallet started shattering the bell, then Garrosh finished it, crumbling it on top of Anduin, which was after the Horde stole out of Dela, not before.
  • @AngerFork
    Solid video! Lots of good lore here, with lots of good insight to where we went for WoD/Legion/etc as well! That being said, I feel like there’s one specific area you kind of overlooked which tells a major part of the story of MoP. That area is the quest after SoO where we see a new tree starting to grow within the destruction of the vale. It shows us how the Vale will be renewed, even despite our destruction. But there’s another reason I like that moment: it shows how Garrosh unintentionally freed the Pandarens from the Sha. As you point out, the Sha were around due to the Heart of Y’shaarj which Garrosh took to fuel his ambitions. In doing so, he took the source of the Sha with him, freeing Pandaria from it’s control (after leaving the Sha of Pride, of course). This mirrors the other part of MoP we don’t see in remix: the Monk starting turtle. On the turtle, Ji frees the painful ship splinter with explosives. While perhaps not the best thought out plan, this was perhaps the only decent way to free the ship from the turtle’s side. But the turtle suffers a grievous wound, one which is healed though the cooperation of Alliance, Horde, & Pandaren forces. The two stories are IMO largely the same. Shenzin-Su is equivalent to Pandaria in this case, both hosts of several life forms.The splinter is the heart, as both cause their hosts great distress. JI’s action is equal to Garrosh’s action, removing the splinter at a grave cost. And the solution to both is the forces of the Alliance, Horde, & Pandaren working together towards a true solution…which leads to renewal.
  • @azahel542
    There's a lot missing, certain things you may have forgotten, but overall, great video!
  • @PlaymeoffSia
    Can't wait for the Mists of Pandaria Remix In a Nutshell!