Inconsistent Minecraft Things That Don't Make Sense!

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Published 2022-06-17
there's a lot of weird things going on in Minecraft when you really start looking...

Minecraft Bedrock is the same as Minecraft Java, no differences between the two games at all don't worry

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This Video Was Edited By:
Samuel H

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All Comments (21)
  • The Drowned Tridents should be animated as if they had Loyalty. That way it explains why you can't pick it up & why drowned can keep chucking them
  • @while.coyote
    Copper should go into powered rails, not gold. It's really obvious gold was just a stand-in for copper anyways. "Power" is carried by copper way more often than gold, and it just makes people less willing to use rails.
  • @InfamousJRP
    I love how minecraft has all those inconsistencies but mojang won't add fireflies cause they're poisonous to frogs.
  • @Gage-bz6gr
    Another inconsistency: why can you fit 64 eyes of ender but only 16 enderpeals an eye of ender has more material in it!
  • @MarshallLeeA
    1 Wood = 1 Button is the worst deal in the whole game
  • @Autumnityyy
    5:36 You could potentially petrify wood by having dripstone with a water source above it drip onto your wood, since wood petrifies from groundwater and the minerals in it replacing the organic material. Maybe you would need dripstone to be attached to a raw ore block to supply the minerals? But it would give dripstone even more use and allow you to fireproof all your wooden bases!
  • Every slab, except for endstone and the wood ones, has the same blast resistance of 6. As a result sandstone slabs have more blast resistance, than sandstone and even funnier is that you can put two of those slabs together to make a sandstone block that looks the same, but still has a higher blast resistance.
  • Another thing to add on to inconsistent crafting recipes is the different recipes between Java and Bedrock. The biggest 3 are boats, barrels, and tipped arrows. On bedrock, boats need a wooden shovel in the center to make the oar, meanwhile Java doesn’t. On Java, you need full wood planks instead of sticks on the sides of the barrel making it a fat bit more expensive too. As for tipped arrows, Java forces you to make them using lingering potions for only 8 tipped arrows in return (which effectively make them harder to make and not worth your time), meanwhile bedrock lets you easily make a lot more by putting any potion in a cauldron and the amount of tipped arrows you get back from it ranges from 16 all the way to a full stack depending on how full the cauldron is (1/3 full = 16 tipped arrows, 2/3 = 32, and a full cauldron gives you 64) which actually makes it worth making them
  • @New-me2np
    16:30 big salmon literally sacrifices himself for you there. Truly blessed addition to the game
  • @WildWombats
    The reason they don't let you put meat into the composter is because generally speaking, you shouldn't put meat in your compost.... Yes, it can compost, but it also can turn very nasty very quick. In the sense that you now have a compost full of maggots now. Meat tends to attract flies which creates maggots which will eat the meat. Generally speaking, many experienced composters will tell you to just not fool with putting meat in your compost.
  • @epicthief
    Nether wood sticks should be how you make soul torches, it's pretty straightforward
  • @ZUnknownFox
    19:54 the Blindness effect can be obtained using suspicious stew made from an Azure Bluet flower.
  • @TheKnewGreg
    Using different wood types to make different workstations actually makes a lot of sense. Aside from making obtaining them more interesting, the real life equivalents for the woods are dramatically different in strength, so it would make sense that a smithing table requires stronger wood than a loom or fletching table
  • @empurress77
    I really like the idea of having things you hold not dealing damage if they are soft. Literal Nerf toys. Wonderful idea!
  • @wormisjunkd
    I’d love to have an old style/new style mob texture option. Have players choose whether they prefer their mobs detailed or classically stylised. I hear the call of a new blockbench project…
  • @charbbigonee
    for the potion inconsistency.. what if the items you use to make them are the flowers you use to craft the sus stew, and the effects can't be buffed with redstone or glowstone? this could also create a use for mundane, long mundane, and thick potions example: a golden carrot gives you saturation, right? but a golden carrot also brews a night vision potion what if you just use a different base (like mundane), to get a saturation potion..? that actually sounds kinda dumb using saturation as an example and a golden carrot... but maybe you could use the flower that makes saturation stew for a saturation potion
  • The stairs recipe makes sense. Since each stair costs 1 1/2 blocks, it is clear the recipe goes something like this: Step 1: cut 1/4 off of a block Step 2: discard the additional 3/4 of the block, it's unnecessary Step 3: attach the 1/4 block to a 1/2 block It's completely logical!
  • @sperner9069
    Fun fact: you actually can craft mossy blocks from moss or vines! (At least in bedrock, but probably Java too)
  • I think it would be cool if there was a Petrified Forest biome from which you can get the stone-wood from. It would be nice if there was some sort of mob that existed there too, perhaps one that's responsible for petrifying the wood, like a cockatrice or a basilisk or something.
  • @reddhood441
    "You should make baby mobs breedable" - Toycat, 2022