Burnout 3: Takedown - The Real Life Inspirations of Burnout 3's Tracks

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Published 2022-12-12
In this video, I discuss the landmarks, buildings and other aspects of tracks in Burnout 3 that indicates their real life inspirations.

Link to the interview I talk about in the Alpine section: blog.playstation.com/archive/2017/08/31/classic-le…

The footage from Burnout 3: Takedown and Burnout Revenge was recorded at 1440p via the PCSX2 emulator. For Burnout 3, a hex code was used to enable access to the developer free camera. For Burnout Revenge, a different hex code was used to enable access to the debug menu.

Timestamps:
00:00 Intro
00:05 Revenge Debug Menu and Preamble
00:57 Waterfront
02:27 Downtown
03:26 Silver Lake
04:47 Winter City
08:03 Alpine
08:50 Riviera
09:38 Vineyard
10:13 Golden City
11:22 Dockside
13:12 Island Paradise
13:58 Outro

All Comments (21)
  • @autbo
    Burnout 3 has some of the most beautiful and realistic looking tracks I've ever seen in PS2 era, right up there with the Gran Turismo series. The texture work is phenominal.
  • @MatthewDiLeva
    Nice to see how they can add these little touches to the fantasy tracks.
  • @ASpeedyPotato
    Absolutely solid work. The amount of time put into research and sourcing the images, yet crafting it as one entire video. I can only imagine the editing would take days, or even weeks. I've always wondered what the inspirations for the tracks were, since I recognised most of the Asian landmarks, having travelled to Thailand and Hong Kong before, and this video answered my questions. It's always nice to see content of Burnout 3 still being released, given its a childhood game for many of us and it was a 2004 game. It's now like, nearing the end of 2022? That makes it 18 years old, and yet we are still discovering new things/having new content for such an old classic of a game. Once again, absolute props to you man, your video deserves more views.
  • For a game that has some good rock and heavy music, this music here was pretty nice and pleasent, seeing the map felt so nice.
  • Golden City, which was inspired by Bangkok. Some of the advertisement signs can be translated example during the video around 10:41 you'll see "ลดราคา" which means discount, while "ร้านขายยา" means drug store.
  • @JD-ee4df
    It's insane how we're still getting content about this game 18 years on. Phenomenal work.
  • @potts995
    2:53 Regarding Downtown/the Chicago level, the short green-roofed building on the left of the river is inspired by Merchandise Mart, a massive building in real life that borders the Chicago River
  • This is the calmest music I have ever heard for a burnout game lol.
  • @SALEENS7GTR5
    This is so cool. Like uncovering Burnout 3 lore. Thanks for this
  • It's quite interesting to see all of these comparisons together after coming across each as an image post on Reddit. I remember that in the late 2000s, I tried doing a conceptually similar video, but in a very rudimentary way and with the little knowledge teen me had about landmarks and cities in other countries. Not to mention the lack of cheats didn't make things easy. So in a sense this is like a definitive edition of a long abandoned video of mine. I imagine it took you a long time to pin down most of these structures, especially those that aren't super famous landmarks or locations. And I notice you're a very big fan of Xenoblade music. Can't say I disagree, the franchise has bops. 🎶
  • @LucasRPDJ
    I love the effort put into these research. What I love in this level design is the variety of locations you can find and the little details of real places, I noticed a few months ago that some places around Vineyard and Riviera were close to the town where I did my studies (a sign indicating Aix en Pce), that was an amazing detail ^^. And thank god you managed to find a similar place where Silver Lake was inspired of, I've been searching for various places with a lake simillar to Silver Lake (even though there's an actual place named Silver Lake in Los Angeles). As you said there's no such place that has significant structure found in that track, but I will keep in mind Lake Tahoe :)
  • This is some amazing work you've done to cover these, and good attention to detail from the Critereon Devs!
  • Amazing work! I applaud your meticulous research. This really makes me want to visit the real life locations, as I grew up with this game in my childhood.
  • @RivalGT
    Excellent work as always, love all the detail found on this video. Its incredible how much detail, and work went in to Burnout 3.
  • @VegasFlatline
    11:20 look up millennium hilton bangkok Right side of the screen Fun fact: by the time burnout release that building doesn't even finish yet Or from some source it doesn't even built
  • @axelastori484
    Very very cool! Great job identifying all of this!
  • @NOXAIDS
    great video. With great detail. The amount of research you must have put here...