What Not to Make in Classic Sonic Simulator Part 2
255,188
Published 2023-10-01
PLEASE NOTE
DO NOT ATTACK ANYONE AT ALL THAT MAKES LEVELS THAT WAS MENTIONS ON THIS VIDEO. I TRUELY DON'T WANT PEOPLE TO GET HATE FOR A LEVEL THEY MIGHT HAD MADE FOR THE FIRST TIME. FEW OF THESE ARE ALSO JOKES SO DONT GIVE HATE TO PEOPLE WHO ALSO MAKES JOKE LEVELS. I ALSO DONT MIND IF YOU USE MOBILE TO MAKE LEVELS.
Game: www.roblox.com/games/130793019/Classic-Sonic-Simul…
Part 1: • What Not to Make in Classic Sonic Sim...
Credits for people who gave me ideas:
@Bitto1070
@TheFlamingWarrior2021
DadNDave
jeannesery9936 (forgot to credit them on the outro. sorry)
@_ToxicViper (on twitter)
@StrawLocks
@vhproductions (also did the thumbnai.)
custom sonic fall sprite that was used on the thumbnail: www.spriters-resource.com/custom_edited/sonicthehe…
finally this is out, sorry for taking so long to make this video. i was busy with rl stuff and getting distracted with other stuff. hopely next video won't take 30 years to come out. (no the next video won't be part 3. sorry)
All Comments (21)
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2:48, "ok don't do this guys" makes an awesome looking level entrance
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Eggman should honestly take notes
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4:38 Should've responded with "One kaizo level, please"
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6:17 rip blast processing
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Multiple suggestions (pick one that's good): 1. Making 3 terrible acts of a zone that makes more sense to not exist 2. Putting a spike directly at the start 3. Using backgrounds based off of the level name only 4. Blank level layout 5. Mario level
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This didn't strike me before but these videos gave me major Sonic Oddshow vibes lmao
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Some suggestions (pick the best one) 1. Spamming enemies in the level (especially at the beggining) 2. Putting a speed pad that leads you to a cliff before you react to it 3. Putting a 10 ring required door in an level that has little to no rings 4. Put act 3 when act 2 didnt even come out yet 5. Put music that doesnt fit with the flow of the level 6. Activate bottom bound on the wrong moment 7. Activate bg change that doesnt fit with what the level is supposed to be 8. Name your level the same as the base level you chose 9. Put description that doesnt fit with the level 10. Copy someone else's level 11. Copy the level you chose to make pretty much the same level you chose (like you select green hill to make a level and then copy anything of green hill like the original layout, enemies, rings etc. 12. Use super sonic to beat all levels 13. Make an level with crappy layout 14. Make an infinite looping section 15. Only add bubble shields in water levels 16. Use any flying character to get past certain cliff levels 17. Use autoscroller on vertical climbing sections that doesnt move forward 18. Spam so much obstacles in the level 19. Lack of Rings 20. Only add 1 enemy to the level 21. Allow s1 sonic in a level that requires breaking the wall
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troll level creators taking notes rn
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Video: CCS YouTube: Oh, it's Sonic speed simulator!
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7:25 tbh, this wasn't the best example of bad enemy placement, because you actually could react in time. That loop-de-loop (or whatever it's called) actually allows you to notice these badniks by giving you some time before you actually hitting them
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9:31 The dev-pipe of CSS, I hope nobody took notes. Also, that last level is the best garbage level I've seen.
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9:27 nah, that was pretty damn clever. Maybe I could use something like that for secret paths or something
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Roleplay levels They fr took every spotlight of the actual good levels and its really frustrating
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9:55 Perfectly timed to the music
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some suggestions for part 3 1. making a level that some characters can't beat (without restricting those characters from the level with the character permission tool) 2. inappropriate level names for blue sphere challenges 3. levels that become broken after CSS gets updated 4. adding gates that require rings to pass if there are no rings in the level 5. a regular level, but it turns into a diner level halfway through
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Whoever thought they should replicate Hill Zone Act 1 from the Sonic.exe creepypasta in Roblox, a family friendly game, is... an absolute genius and I applaud their effort.
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every timestamp: 0:00 disclaimer 0:09 intro 0:23 forgetting to add walls (you don’t wanna fall in a void! 0:38 softlocks 0:57 water levels with no air bubbles or a bubble shield (the ultimate challenge) 1:24 blind jumping 1:45 stupid time limits 2:21 little space for auto scrolling 2:45 a big fall to start the level 2:59 background colors that are WAY TOO BRIGHT 3:19 S-tubeはセガエンタープライズと無限であり、 3:43 checkpoints that kill you on the spot 4:05 no fast respawn when necessary 4:27 misleading level titles 5:19 spring leading to a spike roof 5:30 repeating the same level layout 5:57 objects that cause lag on older devices 7:09 making everything dark (the true kaizo) 7:28 putting enemies in places with poor reaction time 7:38 walking simulator 2 8:03 making a level on Xbox (harder than mobile! 8:15 levels that force you into super sonic befeure of unfair level design 8:55 (a) character(s) that can easily skip levels 9:49 levels that make you simply go TOO FAST 10:02 everything crammed in one AGAIN 16:13 outro
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With the wall one I feel like that only happens because you would think the walls would automatically have collision….like in almost every other tile set in the game!
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Love the video. Keep up the good work.
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4 months was worth the wait, amazing video btw.