Unreal Engine 5 - Level Design FPS / TPS Blockout

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Published 2023-10-10

All Comments (21)
  • @anytng2077
    While cool, I do think enemies not being alert / reacting to the sounds (like the explosion outside or gunfires inside) is a bit immersion breaking. But nevertheless, great work!
  • @Ottermoi
    Yoo this is so cool I recently picked up learning the dev side of unreal I have only ever worked on the sound design parts of games I recently built out a level only for a cinematic but I'm making it a playable Third person FPS hybrid level with an adaptive sound, music and footstep system. you have done incredible work man the camera work is probably one of the coolest I've seen.
  • @winnersheep
    So cool. I look forward to the game being released😀
  • @cxd1
    Really cool design. Would of been a fun feature if when you got the shotgun that door was locked. Then as the player you could use the shotgun to blast the door open.
  • @DARIUS14-10
    Really well put to gather Real hard work I aspire to be better then you when I get my laptop You really did great Please teach 🙏🏼
  • It must have taken you forever to do this! I’m just starting my journey as a game developer.
  • @caution5862
    Hey I m currently doing level blockout aswell. I would like to know what tools you used within unreal engine. Is it the tools available in Modelling window can you like just give me the tools which I need to master for level blocking within unreal engine
  • @lolaswift111
    this is nice. Did you create the tps controller yourself or use asset? thx
  • @deepelements
    Looking good so far I would add some vertical slices in there somewhere where you have to use a ladder, elevator or stairs to reach some places. Also, I think TPSKit is good to start with but I think you should really working on the locomotion if yuou can. The character slides a lot and it looks strange sometimes.
  • @FoxoticTV
    well done man! what school did u go to?