The Top 10 Custom Moves Smash Ultimate Should've Used

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Published 2024-06-24
Thanks to Star Trek: Fleet Command for sponsoring today's video! Go to strms.net/startrek_mockrocktalk to download Star Trek: Fleet Command. Smash 4 introduced Custom Moves to the series, a cool idea with...mixed implementation. Today we'll look at the very best of them, the ones so good that I think Smash Ultimate should have adopted them going forward.

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Music used:

"MockRock Is Here (Relaxed)" - MockRock

"MockRock is Here" - MockRock

Other songs withheld to avoid spoilers

All original music, as well as its stems, are available for download to patrons, YouTube members, and Twitch subscribers.

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Thanks for watching!

#SmashUltimate #Nintendo #SuperSmashBros

All Comments (21)
  • @MockRockTalk
    Thanks to Star Trek: Fleet Command for sponsoring today's video! Go to strms.net/startrek_mockrocktalk to download Star Trek: Fleet Command. And thanks to you for watching. Custom Moves are one of the biggest missed opportunities to change Smash's formula we've ever seen imo, what were some other ones that should've been in Ultimate, or definitely shouldn't have but you liked anyways? Also, one thing I forgot to mention: this video was limited to a single move per character as usual, some did have multiples I'd have considered otherwise. Main channel: youtube.com/mockrocktv Twitter: twitter.com/MrMockRock Patreon: www.patreon.com/mockrock Twitch: www.twitch.tv/mockrocktwitch Teespring: teespring.com/stores/mockrock
  • @darklion2704
    i still am scarred from palutena running around on stage with lightweight and super speed and jump glide and her other broken BS LOL
  • @DesignDoc
    I just wanna talk to whoever thought making the Custom Moves random and repeatable unlocks that you couldn't just buy in the in game shop was a good idea.
  • All I’m saying is Mega Man’s custom moves would have mapped perfectly onto a Proto Man echo…
  • @antant6217
    Reusing custom moves were such an easy way to add variety to echoes.
  • @benross9174
    Good thing they actually used a custom move into Ultimate: Hyper Monado Arts; which boost the effects (positive and negative) but nerfs how long each art is active. Sounds pretty familiar
  • @Eclipsmon8421
    I will say something about Upper Cutter. In the Kirby franchise, one of the most iconic copy abilities is the Sword ability, and ever since Kirby's Return to Dreamland, performing the attack button and up (kind of like an up special in Smash by the way) makes Kirby perform a single upward strike while moving Kirby up. So if you took Upper Cutter, but changed the blade from the cutter ability with the Sword from the Sword ability, and you would get this much more useful move than final cutter, without sacrificing ANY of the faithfulness to the Kirby games.
  • @FalcoVille
    Million dollar idea. Make Morton his own seperate echo fighter for Bowser Jr. and bring back Big Mechakoopa to use for his own moveset specifically. No other changes necessary. Big koopa, big walking robot. It fits him perfectly.
  • I wanted Ultimate to bring back customs just so Puff could get her terrible ones back and I could troll my litte brother with a move called Wakey Wakey
  • @YeethanFrog
    I think making bowsers spit out a fireball if you press the b button and then fire breath if you hold it would be pretty cool. Simply making it to where it changes depending on if you’re still holding the button when the startup animation ends would be the best way to do that imo
  • @Esperazura
    One of Peach's custom special moves was her custom side-B: "Flower Bomber". If hit and not blocked, this move would inflict the opponent with the flower status ailment (similar to Lip's stick item). Daisy is an echo fighter to Peach with zero changes gameplay wise, and Daisy is heavily associated with flowers. Why they didn't make this Daisy's side-B to help differentiate her from Peach gameplay wise is completely baffling to me.
  • @lasercraft32
    Wanna know what's a crime? One of Mario Galaxy's core abilities is being able to SPIN. The Co-Star Luma has the ability to spin in Galaxy 2, Mario gains the ability to spin because of the Lumas, the Launch Stars get activated by spinning into them, and even in Super Mario 3D World Rosalina was given a unique spin attack... But you know how many moves Rosalina has that references the spin? Literally ONE. The Luma's rapid jab. No other move references it (she doesn't even spin during up special)!!! It would be PERFECT for the Guardian Luma down special animation to be a spin instead of whatever this is: 16:56 ! They could even make it a reflector to help her better combat projectiles, and to reference Mario's ability to knock back certain projectiles (i.e. those coconut things, and shells) in Mario Galaxy. (Although it is cool that Gravitational Pull references the Wiimote pointer...)
  • For Final Cutter, I'd say it would be really simple to implement If you tap up B, it comes up faster and doesn't have a second hit If you hold up b, it is the classic we all know
  • @lasercraft32
    Dark Samus being less zoner-focused and being a more close-range attacker would be AMAZING! XD
  • @Novum228
    Fun fact: Ganondorf in Super Smash Flash 2 has Wizard’s Dropkick. Unfortunately it sends him down when used in the air, but this was more likely a de-cloning measure.
  • @stixsis4656
    I feel like Palutena's custom specials could have worked perfectly for a Medusa Echo Fighter
  • @Moon-nk3co
    I’m very prepared to see Ganondorf more than once on this list since he basically was what MockRock always wanted in a character.
  • @GmNdWtchr96
    Personally think Lucina and Dark Pit should have used some of their custom moves by default just for the sake of Luigi-fying them. Moreso for Luci than Pittoo. EDIT: Just finished the video. My idea was in the Honorable Mentions. Ignore it.