WARDEN'S BARKSKIN - Mechanics & Interactions, How good is it? | Path of Exile: Settlers of Kalguur

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Published 2024-07-22
Barkskin is being reintroduced as part of the new Warden ascendancy in Path of Exile 3.25 Settlers of Kalguur, but how exactly does it work and how useful is it?

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#pathofexile #poe #warden

0:00 Introduction
0:41 Barkskin Mechanics
1:32 Old vs New Barkskin
2:42 Other Changes in 3.25
2:58 Flat Damage Taken
3:17 Examples
5:27 Order of Operations
6:15 Chance to Evade
7:09 Aspect of the Crab
8:41 Persistence
9:07 Lesson of the Seasons
10:21 Example
11:22 Closing Thoug

All Comments (21)
  • @Rizso1
    new barkskin is gonna feel great to lvl with for sure.
  • Barkskin (flat physical attack hit reduction) with Flesh and Stone (less percentage nearby damage reduction) looks pretty good.
  • @Mayhamsdead
    "GARFSKIN! YOU'RE EATING US OUT OF HOUSE AND HOME!" - Jon, circa 2014
  • @Discipol
    Incredibly informative video. Looking into getting crab stacks alongside spider aspect
  • Ush, sitting there in act 3 and taking on barkskin, you are pretty much unkillable at max barkskin -300 phys taken. That is a ton. At that point then you have maybe 1000 life. So just think of negating hits that can take 1/3 of life. Crazy!
  • @TalkativeTri
    I am so glad you are doing silly intros. LET'S GO.
  • @phrazz
    Barkskin + Aspect of The Crab + Daresso's Defiance
  • @restarting9213
    To bad it's 'if you haven't been hit by an enemy attack recently' if it stated 'if you haven't been hit recently' you could abuse scold's bridle
  • @jugnjugjgu
    i think barkskin is most underrated skill atm. prevent 20% with inveterate+mastery make 1/4 damage taken by spell, 20% more chance to Evade also crazy. you can lose bark by spell damage so easily get 0 bark every single moment.
  • @MartoRoss
    I think why I will have their uses still is a bit on the weaker side of defenses, especially when most Rangers build tend to have low HP especially in softcore and for newer players, most of the time the Eater beam would 1shot or leave you with so little HP that any other hit will kill you, and while 2 hit in a row aren't pretty common Evasion is entropy based and the luck in the draw can make it happen (Shaper 3 balls would definitely kill you), I think GGG will revisit this nodes when this league ends, as a closing thought no one would anoint "Persistence" (in a real scenario) first of cuz is a niche defensive layer and second cuz a lot of builds have more desiderables Nodes, I think Barkskin could work in theory as an early defense until you get better gear and obsolete in Yellow Map (without thinking that those 4 points compete vs other more stronger nodes)
  • @ntma
    yeah, I have a melee raider using snowblind grace, fortify, kaoms belt (which I believe is bugged based on personal testing), and I would use the first barkskin node. second seems like a waste (probably gonna reroll pf tho tbh)
  • @garasta2313
    What about singer whis ward loop mechanic ?)
  • @vi8799
    Hi, can you remind about other affliction skills which are now in unique rings? penance mark etc
  • @lolleonlolable
    my first tought was more like barkskin / persistance / cloak of flame / 90%fire res/ 3-4+ endurance charges / the formless flame / 10k+ armour. (maybe tempered by war too if only your fire res is that high) vs a mid/big phys hit you would split alot of the damage making the armour you have way better at the end you remove 400flat phys and even another 200 vs fire and since the 40%of the hit is fire vs your 90%res and endurance charges the -200 flat will be alot, vs a mid hit it will prolly put it down to zero in alot of chases and if u want to (assuming u play mostly evasion based and ur ranged or somehting) its prolly good to take the other -150flat ele + spell supression but im not sure if that even works if the base hit is just phys and u convert that damage to fire spell supp dosnt even do anything right ? so not sure if its worth, also that would be 4 points.
  • @2fat4airborne44
    Most downplay this skill because its conditinal or lets say not static so the fraun upon this just for the sake of it. I hope there will be some build that makes decent damage and is nicely scalable. Nice to see someone giving it some love.
  • @MWaever
    I have a feeling that if you wsnt to use this defensively, going to 0 stacks and trying to stay there is the way to go. As powerful as evasion is, if you can spell supress cap and get it to 73-76% damage prevention, that is roughly the equivalent of 10 endurance charges ( by going from 50 % to 25% damage taken) against ele damage.
  • Hmmm, hopefully having 0 stacks isn't so good that people leave the skill off until they are about to be in danger before turning it on, or toggling it off and back on to remove stacks. Might be too annoying even if it is technically worth doing.