Why The Log is so Good in Clash Royale

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2023-08-21に共有
Clash Royale's Log has been dominating the Clash Royale meta game with close to 40% use rates for several years, despite several nerfs. This video goes over how log has evolved in the meta over the years and how it's remained so powerful.

Music List:
Stickerbush Symphony - Donkey Kong Country 2
Taswell - C418
Aria Math - C418
The Frostlands - Octopath Traveler
The Honeyhive - Super Mario Galaxy
Auric Wilds - Guild Wars 2
Amber Ale - Borislav Slavov
Baroque II - RuneScape 3
An Ordinary Day - Kumi Tanioka

コメント (21)
  • @Silv3rleaf213
    “As history shows us, players did not like their precious wood being touched”💀💀💀
  • @NikyuOmg
    the log's legendary ability is to always be good
  • @core0lys
    Me watching 45 minutes of log deployments
  • @palestjade
    The log is like Landorus-T in competitive pokemon. It's not a bad thing that it's on every team, because it checks the actually broken threats and isn't frustrating to play against. It's essentially just the glue of the metagame
  • As a log lover, the idea of lumberjack cutting it but also being distracted by the log is something i really love and it's a sweet concept.
  • @everettw.9610
    My favorite part is how genuinely excited gratz gets over the notion of unique lumberjack/log interactions, and I wholeheartedly love the idea. Would be perfect for a valentine's day update too imo.
  • @themelon_1785
    Adding onto the lumberjack idea, i think that whenever the executioner attacks cards like bandit and rascals, the entire match should pause when the bandit is at 1 shot range and a public execution with either a noose or a guillutine should be erected to spread fear amongst the populace and teach kids to not do the crime, if they dont wanna lose all the time they'd have if they were to not do the crime
  • Log gets great value in every single matchup, even against Lava Hound it does a good job at countering Tombstone and Barbs
  • @Poloposi
    Bro’s the definition of ‘Quality then Quantity’
  • @nouche
    There was one very random nerf to The Log: sometime around 2021 (IIRC), they made it so that killing a Goblin Giant with it would not kill the Spear Goblins anymore, unlike what still happens to the Battle Ram to this day.
  • @tonnar7006
    Haven't played Clash Royale in a very long while, but I still really enjoy your documentaries. You are able to make a 40 minute story about a card engaging even for someone like me who isn't in touch with the current state of the game, which is really impressive. Keep up the good work!
  • @darkscreen106
    17:00 I love this phrasing so much. "They(The Bats) were the only troop that died to the zap but not the log *at an equal level*" If only the log could be leveled higher than the bats. That could give the Log the edge it needs to kill bats.
  • What could be interesting is not really a card in particular history but in general a "why cycles decks are so good in the meta" (going to the history of how the cycle decks over the years became stronger and stronger)
  • @4Rys454
    I don't understand. I don''t play this game anymore, I never dived too in-depth into the metrics of this game competitively, yet I will BINGE this 40 minute long video for some reason. Your voice is hypnotic, I have no other explanation. Thank you for making so many engaging videos!
  • The Log can either be someone’s best friend or worst enemy depending on who’s side it’s on
  • The tough thing about suggesting balance changes for other small spells is that The Log's presence has completely warped the way people perceive the strength of the card type. It's considered perfectly acceptable for one to have a 50% use rate just because that's how it's been for the longest time. Practically speaking, Zap, Barb Barrel, and Snowball are all completely viable cards, but The Log makes them look weak just because it sits so much higher above them. Something I also like to blame for why Log is so dominant is the ever-present Goblin Barrel. It also maintains super high stats through basically every meta and is popular in all ladder ranges, which is rare for wincons. The main reason IMO why it's so hard to stop and why Log is considered the one perfect counter is the fact that center placements exist. Zap and Snowball are both soft counters, unable to fully kill it if anything else tanks or your tower is disabled in any way. Meanwhile Barb Barrel has a tiny radius that is easy to dodge and the Barb that emerges usually gets 0 value since he has to cross the bridge and dies before connecting. Log meanwhile is a positive trade, has a huge AOE, instantly kills it, and can partially deal with support troops. These facts tend to just totally scare people out of using other options and they resort to the much more safe and reliable option every time. Dominant Strategy is 100% in effect in this scenario. Obviously Log needs its own nerf, but Goblin Barrel also deserves to go down. The two have secretly been controlling the game for years and are given the excuse that they're popular or that the game needs to keep them around for some arbitrary reason. Since you gave plenty of ideas for Log changes, my simple idea is to just remove the center placement from Goblin Barrel. Miner and Goblin Drill can't be placed directly on your tower, and Tricky Barrels would still be valuable. It would just become much easier to actually counter the card with splash instead of having most of them be entirely ineffective because it automatically spreads itself out.
  • Amazing video as always! I have a recommendation, you could use some of Umineko's OST in your video, it is a visual novel that, for some reason has a lot of good musics that can easily fit in some parts of your video! Good work as always!
  • @Ravi_34
    Bro we have NEEDED a channel like yours. I have watched every video you have made now, I recently rediscovered your channel and wanted to take a look into the past of clash royale, remembering when all of these changes took place gave me such nostalgia for better or worse.