5 Ways to Get Softlocked in Mega Man 3 - NES

Published 2024-05-19
Did you know you can accidently softlock yourself in Mega Man 3? Here's a video explaining how. Also, this is something I've been wanting to do for awhile now. It's different from my usual content but I hope you enjoy it.

Feel free to follow me on Twitter:
twitter.com/GVCollecting

All Comments (21)
  • @daileybeating
    Some of these were easier to fall victim to than I imagined
  • @MysticMike
    The reason you don't get energy refill at Wily stages is because you're going back-to-back on the stages. the first set of stages, the idea is you head back to doctor light's lab and therefore recover.
  • This Just confirms again that Rush is "Everything" in MM3.. Damn such a Flawed Masterpiece!
  • Mega Man 3 was the first Mega Man that I played. I rented it back in the day. Loved it so much that I ended up buying and / or getting gifted 1 - 4 on NES befoe upgrading to SNES and getting X 1-3. 3 was my favorite, with 4 being a close 2nd. The music still pops in my head from time to time. I never realized that you could get soft locked in these games. I believe the reason that you don't get automatic weapon, etc energy refills in the Wiley stages is to add some challenge. There was also a 2nd controller code that would pause enemies. Mega Man 4 has a glitch where you can toad / rain flush Wiley, after defeating him, but before he flies away that soft locks the game.
  • @FeralInferno
    As kids, me and my buddy abused the crap out of the player 2 jump trick, so we never experienced getting softlocked. Great idea showing all of the places this could happen.
  • wasting Rush like that, Rush is a good pal and doesn't deserve to ever be over exerted like that. One also makes sure to get him refilled as soon as possible.
  • @RonManGaming
    Great idea for a video. Yeah, I'll bet the developers just overlooked those.
  • I loved Nintendo Power's Megaman 3 art; it was like some kind of uncanny valley between the Japanese character art and western art.
  • @MyRetroLife
    Dude GREAT job on this video. I really enjoyed it
  • The Dr. Wiley stage 1 happened to me before back when I rented the game. Boy was I salty 😠 great video topic my friend
  • @ZeroFanfare
    That exploit was advertised in cereal boxes, of all places. They used to put game tips as a prize in some, others would print them on the back of the box. The high jump trick was something I learned from a cereal box 😂
  • @ElecManEXE
    I would guess the developers didn't expect anyone to use Rush Coil to zero energy in those situations since most players aren't going to use Rush Coil except when required or to get bonus items, and because of the game being shorted on development time it wasn't caught during testing as a possibility either. I'm not sure there's really an easy solution to them either, outside of just not requiring Rush at all. Even putting energy there, the player could just pick up the energy for another weapon instead. I guess you could throw a random spike pit or a respawning enemy there. Personally, the fact that the game requires Rush at points is something I actually quite like about MM3, so I wouldn't really have wanted them to just not use Rush.
  • I found the p2 jump trick while playing with my brother. One of us would play the game, the other would pretend to. Found out that we could survive falling in gaps that way too. And i found out that you could zero out the energy by by letting go of the button to hear the death music while my brother was trusting me to hold it as he walked through the big hole Gemini man's stage.
  • Wow! I honestly wasn't aware of these soft breaks in this game! Definitely an interesting topic for a video!
  • Like many others out there who could be watching this video I'm a child of the 80's and had the privilege of growing up with a Nintendo system. Over the course of several years my videogame library expanded (I'd always ask the same thing every birthday and Christmas...more GAMES!), and eventually I owned the complete run (at the time) of MegaMan 1-4 which were my absolute favorite, even more than the super Mario titles. My child self could not choose just one as my ultimate favorite of the four, as each of them have their own distinct personalities and brought something slightly different to the table. For some reason whenever I hear music from any of these games it awakens a nostalgia trip where I'm sucked into a vortex taking me back through time once again to revisit those cherished childhood days. No responsibility, no stress of daily life weighing down on me every passing hour...just pure bliss. For some of us grown up kids living in the past it is the closest we'll ever get to finding happiness within, and I'll take whatever I can get. Even if it's just a 4 or 5 minute video of my old 8bit pal that I've grown to recognize and love so damn much. Thank you for the trip back through time.
  • @RonTheTryhard
    I grew up having Mega Man 3 as my introduction to the series and I still love revisiting it from time to time. In spite of its flaws it definitely is my favorite one. I did find myself at points where I ran out of RC but I always knew about the high jump trick so I never got stuck with that. It was the parts in Shadow Man's and Gemini Man's stages where I needed rush jet and rush marine that I'd get stuck. Honestly, I don't remember where I learned the high jump trick from. I think it was some kind of guide book or something. I also learned you could hold up on the 2P controller to slow down the framerate, however it also slowed Mega Man down so it was kind of useless aside from slowing down jump timing or slowing down to more easily avoid enemies. One thing I did figure out on my own however with the high jump exploit is that you can hold right on the 2P controller while you're in pits too, and it prevents you from dying in the pits so long as you keep it held, and if you let go and go back to holding it on the right frames when enemies are nearby, the game gets really confused and will at some point play the death noise, stop all music, and drop Mega Man's health to 0 but keep you alive, so you now have infinite life and only pits and one hit KO things can kill you. However the mega buster no longer worked and you had to primarily use Rush to shoot which was the downside, but I used that exploit quite a bit as a kid to beat the game lol. Later on I ended up beating it legitimately when I was older, but it was still really cool getting to beat it as a kid thanks to figuring out that exploit lol.
  • @skeletor7908
    I love that you included a quick shot of the ad scene in comic books! 😍👌🏻
  • @icenovice
    on the topic of mega man 3 being broken in unique ways, getting hit during top spin prevents all knockback and falling during the knockback animation. it's actually really good for the cloud portion of snake man's stage.
  • @alxxz
    You can also get softlocked in Mega Man 2 at the very last fight against Alien Wily, if you have not replenished the bubble weapon and you ran out, there is no way to defeat him as its the only weapon that does damage, so you'll have to restart the entire Wily Castle!