What if Garten Of Ban Ban 6 was In Real Life Jester, Sir Dadadoo Vs Ban Ban Vs Sheriff Toadster
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Published 2024-03-12
After getting the Light-Blue Keycard, the Player saunters towards the door, where they will meet Bittergiggle for the primary hour in this installment. However, weird enough he doesn't pursue you. Instead, it results in himself asking the Player if 'they' are gone and absent. Bittergiggle will saunter toward the Player, and thus grants an amnesty to the Player, with the addition of him asking if the Player is finding the switch for the scepter room, he then politely answers that it's inside a locker. The Player goes ahead in the room where Bittergiggle has clasped himself, to activate the Keycard Panel button. The Player has to decipher the code of the blue-colored cushions where they have to do it in the correct order or else you have to start the game over and again. After bringing one of the codes to fruition, one of the lights upstairs will turn on, showing off a Lincoln-green gleam. Doing the other cushion codes will result in the other light downstairs show off a cobalt blue gleam. After figuring out the codes, the Player goes back to the room where Bittergiggle was trapped in, and activates the Light Down Panel button. The immense rooms suddenly turns dark after activating the button panel, but it's expected, the Player has to point the lamps at the whiteboard quickly before the Naughty Ones come and attack, like how Bittergiggle said. Bittergiggle utters quickly to the Player to come inside the room. Sir Dadadoo impersonates Banban and endeavors to knock in, but Bittergiggle warns the Player to not think about opening it. The lights, however, turn on and apparently the 'video' is ending. The Naughty Ones despise
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