FNaF (1-UCN) All Locations No Static (FULL SERIES)

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Published 2022-04-22

All Comments (21)
  • @DragoPlayzYT
    Fnaf 1- train your brain Fnaf 2- train your hands Fnaf 3- train your eyes Fnaf 4- train your ears
  • I'm just now realizing just how hard it is to see Springtrap in fnaf 3. William being smart by being sneaky.(But also just taunting the night guard/Michael by staring at the camera)
  • @lunamoona649
    What I love about FNAF 1 is how the graphics/renders make everything look like a actual pizzeria that could exist in real life, minus the moving child possessed animatronics of course.
  • @_sfv06_17
    I love how Springtrap embodies everything that a killer would do. Very sneaky, stalking you almost, and most importantly is his ability to hide well from cameras like a child killer in a pizzeria would probably know how to do. Really well made.
  • @indigoguy12
    29:27 Freddy walks up into the door and slowly gets confused, then turns into jack o’ chica
  • I know its not real 3d, but I always loved how photorealistic the animations looked while on camera. Makes me wish most of them moved around like foxy does.
  • The most creepiest thing about fnaf, is how you never get a good look towards the humans. You may see their voices, or their dead bodies. But you dont properly see their bodies, and various things such as items in the rooms you interact with. Are always out of portion because if you think about it, your literally pushing door buttons from far away. Which is quite inhuman
  • @Mikee..
    8:40 6 year old me in the hallway at 4 am wondering if i should hold my pee till sunrise or risk getting attacked by a demon
  • There’s just something so terrifying about the FNAF 2 ambience. It really makes you feel like you’re all alone in the dead of night in a dark building.
  • @K.anstee21
    They look so much creepier without the static
  • @djnate1075
    One of the reasons why I love these games is because they have a sort of photo realism that makes it feel like your in an actual pizzeria. Except for the newer releases, like security breach, which has a more cartoon aesthetic. The older games have more realism, although you aren't moving around much, it still feels like you're actually there. This is why so many people want to see a movie because these characters look like they can exist in real life.
  • @lizzya.2861
    0:53 I love the added detail of Foxy’s reflection on the screens on the right. It seems unnecessary given how short the animation is, but it just shows how much effort Scott put into this game.
  • @Sakuracat11
    The FNAF 1 animatronics strike me as being the creepiest without the static. I was physically uncomfortable during the entirity of the images from the first game. Oddly enough, I think I had the most unsettled reaction at 2:08. I know there aren't any animatronics in that shot, but I never knew that the light went out in that hallway and something about that really disturbed me. The other set of images that creeped me out was of the animatronics during the salvages in Pizzeria Simulator, reavealing just how subtle their movements are. Funnily, I mostly groaned in anger at the FNAF 3 images because I never managed to beat the game due to having such a hard time finding Springtrap through the static, so seeing his hiding spots revealed had me realize just how many times I kept staring at the wrong spots in the room.
  • 3 minutes of homework: 😴😴🥱🥱 31 minutes of all FNAF games animatronic locations: 🤑😎
  • @Spinning_Kosh
    Sister location's ambience is really underrated, when i reached the last part of the game the music really gave me the chills of "cameras and doors, you know what to do now"