Results After Releasing my First Game on Steam

2,034,378
0
Published 2023-02-24
💥Punch A Bunch available on Steam NOW🥊 👉store.steampowered.com/app/1512590/Punch_A_Bunch/

Please subscribe, like and turn on notifications if you enjoyed the video!

📡 I stream on Twitch for fun sometimes, come hang out!
www.twitch.tv/pontypants

📜 Awesome Courses I took to Learn Game Dev*
GameDev.tv links (The teacher's own website, usually a better deal than Udemy).
- UE4 blueprints course: tinyurl.com/5h5jmp7y
- UE4 C++ course: tinyurl.com/23z25583
- Unity course (best course I ever took): tinyurl.com/mrvcbc9t

Udemy links (check above links first, usually a better deal)
- UE4 blueprints course: tinyurl.com/ybkqez34
- UE4 C++ course: tinyurl.com/y8bbmtfw
- Unity course (best course I ever took): tinyurl.com/ycavc4sv

❤️ Social
• Twitter: twitter.com/Pontypants
• Instagram: www.instagram.com/lordponty/
• Discord: discord.gg/Q3vuuupYqg

🎵 Music
I get all my music from Epidemic Sound - Check them out!
Epidemic Sound: www.epidemicsound.com/referral/gotunh/

It's been a month since I released Punch A Bunch on Steam. In this video I sum up how the release went, reception, how many copies I sold and what the future holds.

The game I'm developing is called Punch A Bunch, it's a physics-based boxing game with a lot of focus on the player practicing developing enough skill to defeat all opponents in the three championships included in the game.

If you want to support me, please consider picking up a copy of Punch A Bunch on Steam :)

Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your su

All Comments (21)
  • This instant feedback and update loop within the first month is incredible post-release support. Take a bow, honestly. The alert for unblockable attacks makes the game so much better and isn't something you would think of without a ton of different skill levels testing your game in the wild.
  • @westomopresto
    The number one contributor to performance in UE4/UE5 is actually real time shadows. You should consider turning them off for anything that isn't directly on the arena. And offer a shadow quality option in the video settings. EDIT: The instruction videos can be fixed by changing your video codec to VP9 or AV1
  • @srxci2682
    this would have so much potential with multiplayer just fighting friends would be hilarious and really fun
  • I can always appreciate a developer who fixes his game. For issues.Many AAA studios don't do that of some reason.. Awesome video and good luck with your game.😁
  • I worked as a tester for a while and one thing to bear in mind is "Developer Difficulty". During development you play the game so much and have such a deep understanding of how everything works, it can make it really hard to judge how difficult your game really is. After a few hundred hours of playing the same section of a game over and over, I could breeze through it with my eyes closed. The experience is totally different for a first time player going in cold... and bear in mind the average player is probably never going to spend as much time playing the game as you did during development.
  • @hendroidLaura
    I really like how the puppet boss is harder and more random. It's a bit creepy but when it appears you can hit it immediately and defend yourself. This is so cool because it forces you to be braver to win against a more creepy boss.
  • @arismpyoutube
    The price is just fine, some people don't understand how much time goes into game development. Keep up the great work.
  • @arthura2030
    As someone who is just starting a game development journey and learning about game design, I can see the work you put in. The visual and auditory feedbacks, the scenarios, the different mechanics, the progression, just from this video I can see how much thought you put into the game and that's awesome and very inspiring.
  • @aladim2521
    I think a multiplayer mode would add a lot to the game, since this is a really cool concept for a party game, I can imagine game modes where you and your friend need to fight with special effects likes blurry vision, no health bar, no adrenaline. It would be cool as hell.
  • @Later_Nerd
    Definitely don't let the casual audience lead you astray from your vision too much. Sometimes people will just expect to be great at every game straight out of the gate. This feels like a game that would do well having a bit of a learning curve to it. If you listen to every negative piece of feedback and adjust accordingly, you will be appealing to the lowest common denominator. Not everyone will be great at this game, and that's the way it should be imo. Though with that said, it shouldn't be overly hard either of course.
  • Absolutely killing it my friend. So cool to see this grow into what it is from like two years ago. Your videos are one of the biggest reasons I decided to dive into game development myself. Changed my major and haven't looked back. Doing my first jam this week :) Thanks a bunch for putting yourself out there. I hope you meet all your goals and make some incredible games on Godot
  • @___Fat___Shadow
    You should be proud of yourself! So creative, I love the character design. Well done!
  • @Armetron
    Something you should consider is having some sort of logger that reports any errors in the game that way players can upload a file to you for you to debug
  • @quantis1280
    Ponty : “I know it could be very hard, but I really hope 10k copies can be sold in one year.” The community : “Did he say one month ? I think he said one month.”
  • @Atomic2153
    I’m glad to see that your game is doing good. I started watching videos when you first started creating this game and it has been cool to see the progression of it.
  • Congratulations! It’s awesome when you work so hard on something and it provides you this type of success!
  • @orosales123e
    I know I'm a complete stranger, but I'm so proud of the progress you've made. It's been amazing watching this series
  • @dardasaba7971
    Great devlog, it's nice that you keep updating and fixing the game after launch! Also hyped to hear you're gonna move to Godot, as it's my engine of choice :D
  • @jarnicm120
    I wish all devs did this kind of videos, showing the most common issues and what they did to fix them properly
  • @laz.go.4015
    I have to say that I love your videos, it felt like I took an adventure with you while watching your videos and the quality of your videos are great and exciting. I was very excited to see the final result, and it turned out better than I expected it would. also it is crazy how good it is for the first game. good luck you got well deserved new subscriber and I want to wish you good luck with your future projects❤