Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained

Published 2022-07-01
Is the Triforce truly obtainable in The Legend of Zelda: Ocarina of Time? I suppose so! How was it done though? It's all explained right here.

INLINE LINKS
SGDQ2022 Triforce% run:    • OoT Triforce Percent ACE Showcase: TA...  
Triforce% Website: gettriforce.link/

LINKS
Twitter (updates): twitter.com/RetroGameMechEx
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Discord (discussion): discord.rgmechex.com/

CHAPTERS
00:00 Introduction
02:51 Preparation of ACE via SRM
19:20 Execution of Payloads
28:17 Presenting Capabilities
33:09 Outro

All Comments (21)
  • @EIG12
    I'm fairly sure this is equally good as a visual example of why Arbitrary Code Execution is such a dangerous thing to find in software. It shows off how such a simple and small point of access can completely take over a system and make it do anything. If I was teaching software engineering I would definitely use this to show off the risk.
  • @Bismuth9
    This was an absolutely incredible showcase and an excellent in-depth explanation. Extremely impressive work from everyone involved!
  • Every TASBot block at GDQ leaves me thinking "this is it, they've peaked, there's no way they can ever top this" - and then every single time after that, they do. It's just absolutely mind-blowing what they're able to achieve.
  • @Ganondurk
    I love that ACE is always described as the most powerful exploit in the context of, 'you could completely reprogram the game if you wanted to'. And here we finally have an example on a 3D game, not just SMB3.
  • @TS6815
    Casually dropping a new high effort video hours before your own SGDQ run is such a badass move. Good luck tomorrow!
  • @degox99
    Nintendo: “I will sue you if you exctract the rom and modify it” TasBot: Starts pressing buttons
  • @joelsmith3473
    As someone who was on the early internet during the time of OoTs release and all the insanity of the very early bug discoveries and relentless triforce hoaxes, it absolutely blows my mind that this has finally come to pass.
  • My favorite part was being able to see Zora's Domain back to it's unfrozen state. Emotions were high!
  • @Corosar
    i am actually kinda impressed with how i expected that the TASbot was hooking the other controllers into the system for reading data before handing the first controller back to the player. What i was not expecting was so many bootloaders and exactly how often the controllers were being read. its actually incredibly impressive to get just over 5 kilobytes per second of data into the system with 3 controller inputs alone. What the TASbot team did is really a work of art
  • @smcgamer1
    - ACE - TASBot 1.0 - Beta Content - New Story - Obtaining the Triforce - Twitch Integration - RGME video tying it all together Probably one of the best GDQ runs out there. So glad I stuck around after the P2 TAS.
  • The most impressive thing here is that you had this locked and loaded and ready to go basically immediately after the run. The number of people and work that went into all of this is just incredible.
  • @gizaha
    Impressive and perfect analysis. No useless stuff, 0% history chatter. And pc jumping to controller data is a brilliant idea.
  • @1e1001
    "Are there 32 bits somewhere else in the heap that are easy to manipulate that we can use?" dora the explorer, extreme edition
  • @Mety333
    this taking more than 2 decades shows how dedicated fans and gamers alike are passionate about zelda! great super detailed video awesome job!
  • @SuperShadow64
    They way you show visuals for what's loaded in memory where in real time to the video is so incredibly helpful to understanding this, and it can't have been easy to do. Keep up the amazing work making such informative, high-effort, wonderfully well-explained videos!
  • @ThatBenKraft
    I absolutely love how your visuals make crazy complicated concepts like these understandable! Thanks for everything, and man I gotta catch this live run.
  • @inkaymr4919
    I'm really glad there is a video explaining all this in depth. Thank you, I was so curious!
  • @DaveAdams222
    I do this stuff for a living and it never fails to amaze me just how in depth your videos are while still simplifying it for the layman. Incredible work, as always.
  • @Patralgan
    I just watched the showcase and as it went on, I became more and more emotional. At the end, I was crying almost like a baby. That was truly astounding work
  • I can't help but feel that if Shigeru Miyamoto and his team have seen these glitches and tricks pulled off in the game, they would be very impressed with what the speedrunning community was able to pull off with this.