Light No Fire Interview with Sean Murray and Geoff Keighley at The Game Awards 2023
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Published 2023-12-07
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All Comments (21)
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You can tell that Geoff and Sean were happy, it was the best moment of the show 2:03 Sean "... maybe more ambitious" Geoff "here we go..." both laughing immediately after. What a magic moment that was. Thanks Geoff for bringing Sean on the Stage.
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"first REAL open world game" sean my guy i love you, really punching below the belt with those technicalities
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I actually think the odds that this wont be a repeat of NMS's release is high. 1. The team has grown in numbers since NMS's release 2. They are significantly more experienced in making these types of games. So their ambition is now actually backed up by the skillset to make it happen.
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Man it feels good to see this guy back on stage again with his company fully redeemed and respected.
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Sean has gotten really good at answering questions in a public environment and especially at a high profile event such as TGA.
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Sean is still so adorable awkward, it´s makes me smile. hello Games, you have come a long way... I wish you all the best for the future
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This is the game that Name Man's Sky paved the way for. Getting over 10 years of experience in a game that by all accounts was a head of its time, to now putting it all on one planet. It sounds awesome.
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After playing modern no mans sky i do think that this time this game will have a way better first impression 😅 the team has really grown a lot and this time they dont have corporate pressure on them.
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My boy Sean came on stage and threw punches at Todd. Definitely my favorite acoustic person.
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I think at this point they have secured financing for development of their games without ties and deadlines made by publisher, so they can make the game at their own pace. Also the engine and development pipelines should have been matured enough to get them working efficiently and faster. The odds should be good on this one.
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Sean the 🐐
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2:07 I love that after a decade we can poke fun at Sean overpromising and overhyping No Man's Sky prior to release, because there is an implicit understanding that Hello Games and Sean have redeemed themselves and went so far beyond even the initial, overhyped vision of NMS that it's now okay to joke about it. I'm sure they learned a LOT from NMS and how to deliver projects, manage timelines and expectations. And even if it doesn't initially live up to hype, they'll just release update after update after update until it satisfies everyone. They've earned the confidence.
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Geoff and Sean are both a little trolly, and im all for it. Even if we go down the NMS route with this game with steady major updates, im cool with it. As long as they continue to pursue their ambitious goals, the game will be a driving force for more developers to reach for more ambitious goals. Thats what we need, not 20 new battle royales, hero shooters, etc. Even though i was pissed when NMS first came out, they stuck with it, and while it never achieved non-instanced multiplayer, they improved it immensely, and it also served as an example for other developers to set bigger goals.
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This gave me goosebumps. Sean Murray you bad boy.
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The only man I'll believe when he says he can make something that "has no boundaries".
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Can't help but love the guy
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Poor Sean Murray, he clearly doesn't like social settings but they keep using him as their spokes person.
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It’s amazing that they have developed this for 5 years and it certainly didn’t felt like they were short on manpower for the past 5 years, with so much updates on NMS.
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I love seeing this guy. I like his awkwardness too. It's very relateable. I will never forget how they got out of that initial shit storm after no man's sky launched. I think they are good people who care about the games they create & I love that.
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I see "mmo" said in a few comments when describing the game. I think its important to note that on Steam the game is listed as single player with online co-op. I suspect that the multiplayer will be very similar to the way No Man's Sky multiplayer works with a mostly single player experiance allowing for the creation of co-op groups and shared instances with others up to a player limit as long as multiplayer is enabled in your settings. Base building will probably be the similar as well where you claim and area and upload it to the server so it then persists into others worlds as long as they have multiplayer enabled. If I recall correctly they kind of tested the one planet concept in one of the NMS expeditions and forced everyone to create a base on one planet. Though I could be completely wrong but I dont see why they would change it much when they have proven it to work in NMS.