Update #10 - Unity Fighting Game

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Published 2019-09-28
If you'd like to support this project, you can do so on Patreon: www.patreon.com/user?u=2705018

I'm trying to make progress on this as quickly as possible, but I do currently have other responsibilities. We're getting a lot done, though, so hopefully after a few more tweaks I can work on adding more tangible content (like characters, moves, and modes).

All Comments (21)
  • @scarvello
    I love that your doing this because I’ve always wanted to create my own fighting game and this keeps me motivated. Im writing plots and doing concept art for now.
  • dearest angel, i been a fan of yours for many , many years . i’ve been by your channel’s side through ALL of your content change , all of your paintings , rants , ask michael , workouts, and now this . i’m so proud with how far you’ve come and i hope life is treating you kindly . i love you so much and wish i could reminisce on your ask michael content but i’m happy you found something you enjoy doing/posting for others to enjoy
  • @mmmmmmmmm807
    Also i would like to be part of the alpha testing
  • @thepepsimaniac
    I love seeing the progress in every new video. Gets me more hyped to see it finished. Have you ever considered making a discord server for small updates and chats about the project?
  • @litlark
    Nice work so far, but I'd highly recommend having your special meter be a set length and denote some tick marks when you've met the thresholds for using specials. You want the player to easily and consistently be able to tell exactly when they can use their specials and know when they will be available.
  • This looks so great . You may add a skills or perks system .For example you can make a character who punches more faster when his life is under half
  • @RONDARIUS
    i wanna be apart of the QA, looks dope!
  • @hal0talks1
    Bro, your so good at making games, I just recently started making a game, and it's hard AF. Anyways, imma sub, bye
  • Omg this is sick! Even the zoom on the characters when they win 😍 is that difficult to make?
  • @justinsi90
    It like mortal combat but the only difference is mortal combat is more violent
  • @JaySamurai79
    Just watched this latest vid. Great stuff man, a lot going on under the bonnet there, nice. Coming along great, again really inspiring stuff. Question: What's the workflow for the cloth physics?. You do your modeling in a program and dress your character. Then you bring them into unity and paint weights onto the clothes? Or is it a point cache animation? Sorry I'm not sure how it works. Thanks bud.