How to Play Beyond the Sun: Leaders of the New Dawn in 10 Minutes

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Published 2024-02-27
Learn how to play Beyond the Sun's expansion: Leaders of the New Dawn in just 10 minutes (yes I know the runtime is longer than that, there's a bit of silliness at the front and back)

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0:00 - Intro
0:46 - Easy Additions and Changes
1:42 - Leaders Module
3:41 - Solo Overview and Setup
5:24 - Anarchist Action Cards
5:59 - Anarchist Movement
6:30 - Anarchist Event Cards and Research
7:37 - Other Anarchist Actions
8:50 - Endgame and Scoring
9:53 - Outro

Corrections:
None so far! Let me know if there are any rules I got wrong and I'll place them here.

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All Comments (5)
  • @RTFM
    Thanks for watching! Did I get something wrong? Reply to this comment with a timestamp so I can check it out and make a correction if necessary.
  • @VengeanceMM
    "Because tonight will be the night that I fall for you over again!"
  • @Warchoon
    Sadly, this expansion has been a huge letdown for our group. We've waited for it for over a year only to get a small "Prelude"-style expansion. New factions are at least interesting and fresh, leaders are just ok but not great (they are pretty situational and are simply small bonuses, not game-changing additions), but everything else was very lackluster: too few new techs, and those that were added, don't really feel any different at all, just a little variation on the techs we already had, almost no new rules or game systems (apart from Leaders), almost no new events, no variable tree paths... nothing. I mean, there are under 20 cards to add to the base game, apart from leaders, and most of them won't even be seen in a game. And the solo mode was just a slap in the face with "Oh you got all these new factions and leaders in this box? Nope, can't use them with this all-new solo mode, just your basic stuff, or it breaks!" - and the publisher was even lazy enough to not add solo-only techs as replacement, or at least a card with tech change reminder. After a stellar appearance of the base game, the expansion really felt like a cash grab, especially as its price is almost 50% of the base game ($40 RRC vs $85 RRC for the base). It felt like a couple of separate mini-expansions in the box, and shouldn't have been priced at over $20-25, there is just no content inside to warrant the price tag.