TOP GUN F-14 TOMCAT WEAPONS HOT | F-14 Fighter Gameplay

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Published 2022-05-28
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TOP GUN F-14 TOMCAT WEAPONS HOT | F-14 Fighter Gameplay

Intro By -WEBEEEE Check his Channel out -    • The BMW E46 Is Still Good Two Decades...  
Thumbnail by - live.warthunder.com/post/1038146/en/

All Comments (21)
  • I’m not even going to lie. That intro actually brought a tear to my eye. BF3 and specifically that mission in the campaign was my childhood and was what really got me into aviation in the first place. Such an amazing intro cred to webe. My god.
  • @EnderMalcolm
    Phly, with the Phoenix missiles you no longer need a radar lock, you can just activate the tracker in TWS mode without alerting the enemy.
  • Hey phly, just letting you know you're using too many flares in your evasion technique, this is why the missiles continue to track your engine despite you throwing flares at it, the flares are used to confuse the IR systems, however if you use too many, you actually negate that confusion by giving it a cloud of signals to look through that lead directly to your flight path, you see, the IR systems inside the missiles are supposed to not detect the ground or background emissions of heat but instead are to lock on to higher powered heat emissions for lack of a better term. I'm sure you're aware of that fact so I wont babysplain it XD. but yes, too many flares is actually harmful, especially if you use them while changing your flight path simultaneously, its like a bread crumb trail, the less dense the trail, the harder its gonna be to find the next crumb you get what I mean? I hope this helps out a bit with survivability in the F-14 because its systems are complex and are practically unseen ever in war thunder or really any simulator that isn't DCS. Enjoyed the video just wanted to give you some tips.✌
  • @Aidan-fw1xr
    Matyos the type of guy to say “EZ” after a game
  • @Professor_Sex
    Hey Phly, it's nice to see you so excited for this new addition to war thunder. Makes me happy to see you happy. Thanks for doing what you do :) Have a wonderful day.
  • Phly: "Something is wrong with my radar" Also Phly: Proceeds to just eject
  • @CrazyChemistPL
    8:05 that's why IRL the Tomcat came with RIO :D 19:36 the loads look like they skip the Sidewinders on the secondary glove pylons, which should be doable with 6 Sparrows.
  • @KTiptonGaming
    love the Battlefield 3 F/18 mission recreation there with the F-14 at the start.
  • @sawyerbates2032
    Day 209: Phly, you should play the Hawk III Chinese fighter; 900lbs of bombs in a biplane at 1.0 that you can dogfight in after dropping. Totally balanced.
  • @codyelder9201
    With 469 comments I'm sure mine will be lost out there but I think War Thunder should allow cold firing Air-to-Air (AA) missiles (no lock of any kind). To my knowledge that is currently not allowed in the game. The reason for this is related to what we observed early on in the video. You were capable of tracking missiles that still had their engines burning and as you witnessed this can confuse the radar and make locking on difficult (it didn't help either that there was a mix of enemy and friendly air planes). Essentially the idea behind this is two fold. First, in more advanced weapons such as the AIM-9X and AIM-120C they are capable of firing and going Pitbull on a target should one appear in front of the missile's flight path. This is usually either a last ditch effort by the pilot to get a missile out and shoot down a target or a more complicated way of indirect firing a missile that is guided by other means (usually a friendly AWACS). However, the lack of a proper lock, it can just be a waste and fly out to the middle of nowhere or worse accidentally lock onto friendlies. For now, War Thunder doesn't have such advanced missile systems that have that ability until now. The AIM-54 Phoenix in the game can't do what I just described in the game but maybe eventually one day we will get more advanced weapon systems that can and I argue we will need a feature to cold fire (no lock) a missile for this reason and the next one. Reason two is more of a defensive strategy. As I previously mentioned, the radar system had a hard time locking onto the intended target but this is more of a game mechanic than the radar's fault. In a scenario, where a F-14 player comes against a weaker player in a one to one situation, the F-14 will have the long range advantage and put the other player in the defensive early on and if the F-14 doesn't get a long range kill, it will force the enemy player into an energy disadvantage by the time the two planes close in on each other. Therefore, one way to counter long range locks from the F-14 is for the enemy player to cold launch a few Air-to-Air missiles in its flight path. The F-14 will observe multiple targets and will require the F-14 pilot to filter out the clutter and make the proper lock onto the enemy plane. This would allow the enemy plane to close in on the F-14 but does not guarantee it is safe from long range lock. I mention the use of Air-to-Air missiles because they burn longer than Air-to-Ground (AG) missiles and will not confuse the F-14 radar for as long compared to the AA.
  • @Torth121
    That sound to going hunting at the beginning brought back so many memories man, i love BF3s campaign so much, hands down my favourite game ever
  • @RedbashoGAMING
    When you said your radar was broken (around 12:40) i think you accidentally laser designated and the missile was trying to lock to the designation target. right before you go in for guns you can see the missile tracking indicator on a red box in the distance by the coastline Edit - Yeah, at 12:37 you can see the red box im talking about
  • @maplearrow1842
    Wow, I didn’t know that the bf3 jet mission intro ( you know, right after you’re done with tanks in the desert ) would be even cooler when combined with top gun/the f-14
  • @damoncahill2798
    At 12:57 when you sent 2 missiles at once, fair play BUT, next time a similar opportunity comes, send 2 again only at different launch angle's. one high, one low relative to the target, see what happens then. That way the target has to avoid 2 missiles from 2 angles rather than 2 from 1. might work, idk, im just throwing it out there. I haven't been able to play this game for a very long time lol.
  • @BruceLeeroy94
    Such a cool plane. Would be a awesome if someone 360 no scoped some tanks with it.
  • @luckyluchs7779
    I feel the need… the need to use these cool new phoenix missiles in War Thunder
  • @chiefturion7134
    Going Hunting is still a top tier level in battlefield history; would have been 10x better if you could have piloted the super hornet.
  • @tim9501
    Webe I tip my hat, what a walk through memory lane that intro was! Phly thanks for the awesome content, as usual
  • @joebloggs7514
    Don’t get me wrong, I am interested in the F14 and the trailer and weapons systems are all fantastic. However, the idea of grinding for two years to actually get it (highest US naval aircraft is F6F and highest overall is F104 A) or paying £50-60 for it is repugnant. I know that a decent flight sim game and a dlc with the tomcat would set me back far more, To any who bothered to read, Is it better to go premium and grind, or wait for the jet to drop and buy the (almost inevitable) premium version?