Harvard Professor Steven Pinker on Apple Vision Pro

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Published 2024-02-23

All Comments (21)
  • @cmacmenow
    Talking about motion sickness...that totally "out of the blue "laughter from the camera person, around 4:30 made me jump!
  • @affecttheeffect
    People may not be willing to use added equipment to see a still stereoscopic photo but I'm living proof that does not apply to 3D video. I've watched 3D video of my family thousands of times over the past 3 and 1/2 years first with the Meta Quest 2 and now with the Quest 3. My family is 2,000 miles away and I only get to travel there twice a year so using 3D video cameras to send immersive videos of ourselves back and forth is a game changer for us. It sounds unbelievable but I get the same visual reward of seeing my family through the Quest 3 as I do when I'm there in person. As an added bonus we can spend the majority of our time in the future seeing each other without ever aging!
  • @jroyfb22
    This guy knows his stuff! Every professor should know their stuff like this.
  • If you’re feeling the weight of the Apple Vision Pro on your nose, the fit isn’t correct, even if you did the face scan. Definitely go back to the Apple Store and try of the many face light seals. I’ve gone through 3 different light seals and I finally found one and it feels amazing! I don’t even notice the weight anymore then if I were wearing a pair of headphones.
  • @codygiron7814
    I bought an AVP on Friday and am going from frustrated to loving this very, very young device. The Immersive video is worth the price of admission alone! Right now there aren't many examples of that, but the AVP is literally in its first trimester. As developers follow Disney on being all-in on it, we're going to get Apps that could never work on any other Apple device. I see surgical procedures overlaying an actual body or simulacrum in order to have a guided. hands-on experience. The same goes for manufacturing and so on! Many reviewers don't seem to grasp the vision.
  • @sharonb.9128
    The main barriers to mass adoption of VR headsets were motion sickness, the warped, trippy pass through and general blurriness everywhere when in VR. The Apple Vision Pro fixed all those problems while other headsets have not. It shouldn’t be too difficult now that they know how to but they were major obstacles.
  • @Glowbox3D
    I loved this. Especially the slow subtle introduction to ASMR in the background. Clever use to keep me essentially sedated and never click away.
  • @bobwitmer2492
    One theory on motion sickness is that it’s a genetic survival advantage because when eating certain poisonous substances your equilibrium doesn’t match, so those who got sick and threw up survived. Most people can teach their bodies to ignore it but some can’t and a lot don’t want to. It was one of Apple’s primary design goals to eliminate the motion sickness through consistent low latency vision feeds and stable windows, like physical objects. From the reviews I’ve read they largely succeeded as I’ve seen a number of reviewer saying they were highly sensitive to it but didn’t have a problem. Where Apple failed is motion sickness in moving vehicles (planes, trains, automobiles, boats) and in 3D/immersive videos. I think the later can be addressed by video directors understanding the problem and eliminating the panning, it needs mainly stable camera shots, but the instinct is to wow people with flying drone shots. Immersive videos can be extremely intimate and have the ability to make people feel like they’re there so it’s a powerful tool for a new era of movies but experts have to unlearn most of what they know about camera angles, framing, panning and transitions.
  • @JohnPMiller
    I haven't tried it, but this will replace printed IKEA assembly instructions. It could point to the parts, the threaded fasteners, and explain what to do. It could walk you through troubleshooting a problem with your car, pointing to the actual parts to check. It could help firefighters navigate in a burning building, identifying the injured, and avoiding dangers. It could be used to remotely provide medical help in warzones. This is the first version, but future versions will offer night vision, thermal sensors, etc. It's just starting!
  • @kavorka8855
    This man remembers all what he wrote in his How the Mind Works concerning the nausea related to the lagging inconsistencies between various parts of the body, with the vision. His memory is extraordinary!
  • @mshark2205
    A very solid take. Definitely adds to most reviews
  • @falcodarkzz
    I agree with him it's the 3d video and immersive experiences that set VR apart for me right now, although I haven't tried AVP I do have a Quest 3.
  • @ryandury
    For most users, there's a diminishing return when it comes to screen real-estate. I'm a software dev, having 2-3 monitors is ideal, but I can't imagine any need for more than that. As you said, until we don't have to compromise on comfort for a virtual experience, monitors will be the preference.
  • @SMX815
    I think the first edition, is a litmus test & Apple will reflect on the feedback & their revised edition will rectify all the teething issues. I think it will eventually evolve into a console for games, etc
  • @MrAbbo11
    A really detailed and comprehensive way of saying that this product will tank.
  • @no-on6hu
    Subtitling error. At 7:37 professor is referring to “hunt and peck” method of typing, not “front and back.”
  • @dougmintz2943
    Excellent treatment of the topic considering the product was not directly demonstrated throughout the narrative. I would offer that the advantages offered by a desktop PC in the late 1980s/early 90s compared to paper and typewriters was far less than this device’s spatial environment relative to the now exhausted flat world of screens. All I’ve done so far with the Vision Pro is the demo but knowing what I do about app developers this is just going to grow regardless of whether or not it’s a good idea. This thing is serious hardware relative to the other glasses/goggles. Again, great narration of some of the more cerebral elements of the subject and history of this domain.