Why Did The Super Nintendo Satellaview Fail? - Gaming History Documentary

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Published 2022-06-21
In today's video, we look at the Satellaview, a Super Nintendo hardware add-on that would allow Super Famicom to download games via a satellite in Japan. Why did this device fail?
#snes #supernintendo #gaminghistory

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All Comments (21)
  • @1983capcomfan
    I Love the way you say: "I'am Lady Decade and this is" with such conviction. In my head you walk around your house and say it for everyday things like: "I'am Lady Decade and this is the last soda in the refrigerator" or "I'am Lady Decade and this is a sink full of dishes" it would be really funny to see you act this out at the end of a video or something like that click like if you agree.
  • My favorite thing about the Satellaview is the 512 kilobytes of extra RAM. Imagine what SFC/SNES developers could do with that.
  • @LuigiBlood
    This is a pretty good sum up of what Satellaview is. I just wanna add these things: You never needed the St. GIGA monthly subscription to play Satellaview. A lot of people assumed this, but the reality was that the signal would be unscrambled at specific times for the so called "Super Famicom Hour" to use the Satellaview service free of charge, funded with advertisements. The subscription was solely for St. GIGA's own radio program. I spoke with Satellaview players about this and I was surprised, and was pretty much told that in Japan there was no confusion about that. That said the sum was still hefty just to play it. And then I wanna add that the 8M Memory Pack actually means 8 Megabits, which is 1 Megabyte. But a lot of people tend to confuse both so I don't blame you.
  • @hidarimak
    Considering how most of the functionality could have been attained through a dialup modem, I'm surprised that Nintendo opted instead for such a pricey and convoluted system. A 33.6k modem add-on probably would have been under $100 (10,000 Yen), with 8 MB of RAM to keep the downloaded game while the console remained powered on. A Nintendo subscription could have provided access with games to download, a Nintendo gaming news page, their "podcasts", and who knows what else. Requiring a specific satellite dish service almost makes the 32X seem reasonable by comparison.
  • @dv7533
    I like the technological hoops they had to jump through to get this system working, I've played the English fan-translated version of "The Legend of Zelda - Ancient Stone Tablets" and it is quite fun how they worked with the system limitations and fixed playtime window. I can recommend checking it out.
  • @iamthebiggs252
    I would love to see Nintendo release a "The Satellaview Collection" on their online store, or something similar.
  • @atariboy9084
    Nintendo had done something that was way ahead of other gaming systems look at the time line on what they had done but never made it to the US state: 1988 - Family Computer Network System: The Family Computer Network System, also known as the Famicom Net System or Famicom Modem, is a video game peripheral for Nintendo's Family Computer, released in September 1988 only in Japan. 1995 - Satellaview: The Nintendo Satellaview, or Broadcast Satellaview X (BS-X), is a satellite game and news delivery add-on for the Super Famicom, which was only released in Japan. It allows players to subscribe and connect to St. GIGA and download games and news updated from 4-7PM. The unit was released in 1995 and retailed for ¥14,000. Some games could only be played at certain times, while others were downloaded to the BS-X Cassette, a small memory cartridge. The service was supported up until 2000 with the last game release being in 1999. 1999 - 64DD: The 64DD, colloquially referred to as the Nintendo 64DD, is a magnetic disk drive peripheral for the Nintendo 64 game console developed by Nintendo. The system could connect to the Internet through a now-defunct dedicated online service called Randnet for e-commerce, online gaming, and media sharing. Calling it "the first writable bulk data storage device for a modern video game console" Nintendo seem to created many head of the time technology for there systems but never fully committed and this reminded me of how Kodak invented digital camera back In 1975 but Kodak killed it in favor for old films and but by the time others started to make cheaper and better digital cameras it was too late for Kodak to jump in the bandwagon and we all know how Kodak ended up.
  • @shenmuebaloff
    The satellaview was an interesting piece of hardware is sad that we didn't get it here, but at least some of the content is saved and preserved for the gaming comunity, it could be a failure in Nintendo eyes, but at least it was more successful than the N64 DD, I'll be waiting the Sega Channel video.
  • Sega also had the Mega Drive Game Library (Toshokan) in Japan. It was paid subscription service, that came with a cartridge (memory) and a modem. The Game Library allowed you to download and play titles online that started in 1990. The Service started in Japan only in 1990, and servers shut down in March of 1993. After that, Sega of America brought the service to the US with an improved feature set and cable modem. Gave gamers 50 different titles that rotated, calender specific background themes, competitions, and Sega News. I kind of with they had a gaming hub title like Nintendo. So a Sony Playstation Home with a Sega themed spin. Anyway, so Sega had a similar service in two markets before Nintendo. Lol
  • @brichan1851
    I always enjoy your videos and those of your hubby. You two are such a valued treasure of gaming historians. Without you, many of these important subjects, titles, and systems would be lost to many of us. Thank you so much.
  • @josuerosas9304
    I'm surprised this wasn't released in America. It would have been popular in rural areas where game stores are far away. Specially parts of the country that can't be reached by cable but by satellite.
  • @digitizer3627
    This channel is "a necessity, for gracious living!".. love you Lady Decade!
  • @Sly88Frye
    17:25 Yeah that novelty golf game on the satella view absolutely reminded me of Kirby's Dream course. I really wish how laboratories would make another Kirby's Dream course. It's an awesome spin-off to the series and just so much fun. It's also ripe for The possibilities of allowing players to customize their own courses I've always thought that would be awesome to do on Kirby Dream course
  • @freddy902
    This video was awesome, you've been wanting to make a video on this for a while now. Also thanks to this video the Super Nintendo Satellaview is less of a mysterious forgotten peace of hardware to me.
  • @AcornElectron
    Keep up the good work lass and, as always, stay safe. Nice to see old hardware being kept current. Just because some other f***er has covered it doesn’t mean it’s not worth the Lady Decade take!
  • Hello lady decade just wanted to say I love watching your videos when they come out when I like watching stuff about gaming history and consoles you're the one I go to
  • Now this kind of content is just fascinating to see. All the ways this thing was ahead of its time is just amazing.